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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 27, 2014, 02:01:01 PM
Oh, okay. That makes sense then.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Poll Updated! on: July 27, 2014, 02:00:28 PM
I've heard that it usually doesn't screw up as long as you close and reopen after every save.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 26, 2014, 02:23:24 PM
Sword needs more extension on the Final Smash, 'cause that won't have any range at all. Just have him tilt his wrist or hold the sword in a looser grip to allow it to extend out farther. Right now, it doesn't look like there's any real "hit" to it, partly as a result of the lack of sword extension. He just steps forward and waves his sword around a bit.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 25, 2014, 02:31:25 PM
Unfortunately, that screenshot isn't happening for about a week, as I'm off visiting relatives right now and don't have access to my Wii until I get back. (Or my SD card and all the screenshots already on it. /fail)
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 25, 2014, 02:13:18 PM
I still vote for Blade Prince Marth happening eventually. Random floating attack swords of magicalness sound like a good idea.

Also, I keep meaning to post screenshots of how stupid actual ZSS looks when using GSS's machine gun NSpecial on the ground. Substitute her with a more anime-style character (like for example, that one actually good Miku Hatsune hack) and the pose looks decent. But really, ZSS is insufficiently anime for that NSpecial to look like anything other than stupid fanservice. (ZSS doing a butt-and-bust pose? Really?) Her old NSpecial animation looked more professional, even if it had insufficient endlag.
6  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.73a on: July 15, 2014, 01:44:57 PM
So do the newest versions of BrawlBox support RSAR editing? Because it'd be nice to be able to, for example, add Final Smash echo to a sound, or remove it from a sound. You can view the RSARs in v0.71, but the changes cannot be saved through any means, so that's kind of a downer.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 13, 2014, 07:53:03 AM
I wouldn't worry too much about recoil. At the very least, try not to overdo it.

Besides, as ABC said her two handguns fire at different rates.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 10, 2014, 08:51:07 PM
Also, yeah, that really long combo with DThrow needs to go. The damage depends on the opponent's size and weight, and presumably a little on their DI as well, but I managed to deal 36% to Ganondorf with the DSmash > NB variant and 37% with FSmash > NB. Though I'm not convinced FSmash > NB is actually inescapable. The main reason it does so much damage is the inescapable link from DThrow to short hop DAir.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 10, 2014, 08:28:11 PM
That is absolutely frickin' amazing. I love it!
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 10, 2014, 08:20:13 PM
Eh, it's entirely possible that the only reason DAir's hitbox extends all the way up to her feet is because of the character model I was using. Maybe it had screwed up bone placement in some areas that didn't affect overall performance.

Also, did anyone ever pinpoint the cause of that really weird glitch where she sometimes freezes on the first frame of flinch? It's only happened a few times, but it's kinda irritating when the CPU gets stuck like that and uses Smash DI to hide under the stage.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 10, 2014, 02:21:35 AM
Honestly, I saw it, but I think it's not a problem. A foot can strech like this during a run.
The bigger issue there is that this means the run animation is uneven. And not just that it's uneven, but that it's uneven in a really weird way.

On the subject of GSS feedback overall: It's an awesome PSA. That movement speed glitch when firing a Super Scope/firing a Ray Gun/holding a Cracker Launcher ought to be fixed, however.

DThrow > short hop > DAir > DSmash > NB is a really good combo, as you mentioned. It also works with FSmash instead of DSmash > NB, and in fact does more damage that way. But FSmash is a really good kill move when using pistols, so I tend to want to keep it fresh.

Dash Attack > SideB + extension > UpB + extension is a nice, fairly safe damage-building chain. She moves a lot during it, which makes it hard for the foe to pin her down, and she has intangibility at two different points in the chain, along with a really low stance during the dash attack. I say "chain" because it's not a true combo, of course.

Her crawl seems really good. I know it's just the same as ZSS's crawl, but somehow it works wonders for GSS's playstyle. Just being able to shrink your hurtbox way down helps GSS sneak through projectile camping tactics that can really irritate her. And then when you get close enough, either use Up Special or go for SideB into Dash Attack, then the attack string listed in the above paragraph.

Aerial SideB's extension would really appreciate the ability to reverse it after the confirmation hit. It's an idea that was brought up earlier in the thread, and one I think would help that move considerably. Especially since it's easiest to land when pursuing a foe who's already been hit or who is running away, but will frequently send you to a Self-Destruct if you actually do so. Being able to reverse it, so she can flip back to the stage instead of out and away from it, would help that problem immensely.

Forward Aerial with pistols still doesn't chain its multiple hits very well, and the final hit still has nowhere near enough KB considering the current difficulty of landing it. It doesn't help that the attack takes long enough that it can't be executed with a short hop. I'd say the final hit ought to be on par with her Back Aerial in terms of KB, and/or it ought to link better overall. Whether that be through knockback adjustments or simply speeding up the move so it can be executed from a short hop doesn't matter, as either will work. It's definitely a very situational attack as is, and in most situations where you can use it there's a better option available.

Down Aerial with machine guns really doesn't need the hitbox extending all the way to the tips of her feet, if you ask me. In fact, her body shouldn't have hitboxes on it at all during that move. Just on the guns and over their range to the distance it currently reaches.

On another note, many of her attacks with the machine gun behave oddly with time manipulation events. In particular, GSS's FTilt + Deadpool's DownB = Deadpool taking twice the damage he should instead of countering. I'm guessing that's due to rehit rate.

And on the subject of her attacks' range, an interesting real-life tidbit: I read somewhere that a Hollywood-style blank can still injure out to a range of two metres.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 09, 2014, 06:10:04 PM
Oh, also, one of GSS's feet seems to be stretching or something in that run animation. Just thought you should know.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 09, 2014, 02:41:19 PM
Her evasive attack string is gonna be really frickin' godly now, with the addition of that new special move. She'll be able to go Dash Attack > SideB + Extension > DownB + Full Extension > UpB + Extension.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Update on: July 09, 2014, 01:43:42 PM
Gun switch can be started in the air, but you have to land partway through for it to work. The part where she spins in place only works if she's on the ground when it reaches that point in the animation. Otherwise, it's just an aerial taunt, lolz.

Also, I managed to put a voice clip on her Final Smash right before the grenade without BrawlBox breaking anything! And one on her GuardDamage, too, along with a variable that clears itself during GuardOn. So now she taunts you when she shields your attack, lol. ("That's an attack?")
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 06, 2014, 10:28:19 AM
The Maya one.
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