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1  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 07, 2011, 12:49:23 PM
Wait, if rels are obsolete and we might be doing it with codes soon, will that mean that the character ports won´t rely on the dummied out characters? Possibly more than 7 extra characters?
2  Help & Tutorials / Help / Project M Advanced Blue freeze on: May 26, 2011, 09:55:06 AM
I've downloaded the Advanced Blue Project M CSS, which didn't just come with CSS, but a beta of Project M as well. I thought I might as well try it out and replaced my Private folder and codes with the ones in Project M. When I start the game and go to multiplayer, the moment I click Brawl, it freezes.

What's the problem? Common 5?
3  Help & Tutorials / Help / Six players? on: May 15, 2011, 03:03:05 PM
Any possible way to play six players? Also is there a multi-plane capability yet?
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.3 (3-5-2011) Update on: May 01, 2011, 08:39:47 PM
Could I possibly get a text file of the codes used in Overdrive please?
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Neku Sakuraba on: April 21, 2011, 01:46:31 PM
I can't wait for the finished product!
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 05, 2011, 01:51:39 PM
I tested the Skull Kid psa a little just for fun, and I would like to mention something that seems a little annoying according to me, it's a little thing but still I think it deserves to be mentioned.

When you use forward smash, sometimes, there is a giant but thin purple triangle that appears during very little time, I honestly don't know if it is a problem that I'm the only one to have, but if it can be fixed, I think it could be a good thing, if you know how to fix it of course, and the most important, when you have time. It's a detail, so if you want to focus much more on other things I would easily understand.

After that, I have nothing other to say, there is no other real problem, excepted with the shield but as I know what this thing is about the shield, I know it was done on purpose so I have nothing to report about it.

Anyway, good job, it is a sympathic Psa, but overpowered according to me. It's not a problem at all, you haven't stated if he was going to be overpowered or balanced so...

I've also had that problem, sometimes when I roll as well.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 04, 2011, 02:14:32 PM
^Why?


I've been waiting for a Masked Link for so long!
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 02, 2011, 08:12:28 AM
@ Psycho
You'll have to wait for a Toon Link rel.


Have you seen bigsharkz import of Majora's Mask. It has the dark, bulbous look to it.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: April 01, 2011, 01:53:38 PM
I wasn't asking you to make the mask better, I'm just hoping comes along who does. I just want the mask to look.....fuller.

@ Psycho
I always considered Skull Kid to be a good choice over Diddy.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: March 31, 2011, 08:41:36 PM
I will change his specials once We have the blow pipe. and Yeah, I can make is up B work like peache's.
Would it be possible to make him have the laid back pose like he does in the game?
I'm hoping someone makes a better looking mask though. The currently used one seems off and flat. It'd be cool if it was like how it was in AC: City Folk.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.0---> Lots of new stuff XD on: March 31, 2011, 10:12:17 AM
Side Smash- Front flip kick. He's acrobatic.
I've played MM over 8 times 100% and that's the best I come up with for him.

Is it possible to give him the float ability Peach has? That would be cool with new animations on Skull Kid.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Skull Kid: DO Style XD on: March 29, 2011, 05:25:18 PM
I really like how this coming along. And when you add the animations he will be bad ass! but on another note does anyone think making a Skull kid's voices can be imported, he doesn't make a whole lot of sounds now that i think about it.

He may have few voice sfx, but they're awesome. I love how it sounds like it kinda echoes. Then you got the laughs and the screams.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Skull Kid: DO Style XD on: March 29, 2011, 04:28:26 PM
If you could make Skull walk like he does in MM (hunched over) and scream with arms outstretched during FS, I would love you more than anyone knows how to.

@dpg13
Since when is Ganon's cheap? It's so easy to dodge. An Olimar's isn't that bad either.
But everyone has to agree Sonic's is!
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Neku Sakuraba on: March 26, 2011, 03:06:48 PM
Sorry to come in a month late, but how's this project going?
15  Help & Tutorials / Help / Re: Some codes I need. on: March 23, 2011, 12:17:51 PM
As I thought.

Would there be somewhere I could request these be made by a pro?

no chance unfortunately

I'm also wondering if there is a code that stops the BSP, stock, and damage from showing.

No HUD is the code for that

I also need one to prevent Sandbag from spawning in the Wifi waiting room and other stages with that problem (like Northern Crater). Any help would be very much appreciated.

item swap code - swap sandbag with stickers

Thanks for the answer! I'll get the  no HUD code right now. And thanks for the sandbag suggestion, but I managed to hex it out completely today.

When you say "no chance", do you mean that it can't be done or that there is no place to request it?
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