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Author Topic: SKULL KID-Version 1.5 - About time I updated this :P  (Read 88931 times)
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Psycho Philia
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    « Reply #90 on: April 04, 2011, 05:08:24 PM »


    I tested the Skull Kid psa a little just for fun, and I would like to mention something that seems a little annoying according to me, it's a little thing but still I think it deserves to be mentioned.

    When you use forward smash, sometimes, there is a giant but thin purple triangle that appears during very little time, I honestly don't know if it is a problem that I'm the only one to have, but if it can be fixed, I think it could be a good thing, if you know how to fix it of course, and the most important, when you have time. It's a detail, so if you want to focus much more on other things I would easily understand.

    After that, I have nothing other to say, there is no other real problem, excepted with the shield but as I know what this thing is about the shield, I know it was done on purpose so I have nothing to report about it.

    Anyway, good job, it is a sympathic Psa, but overpowered according to me. It's not a problem at all, you haven't stated if he was going to be overpowered or balanced so...
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    « Reply #91 on: April 05, 2011, 10:21:38 AM »


    Yes i mean the brstm
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    ArcSage
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    « Reply #92 on: April 05, 2011, 10:47:08 AM »


    Yes i mean the brstm

    No, I don't mind. You may want to make sure that noone else is working on one though.
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    « Reply #93 on: April 05, 2011, 01:51:39 PM »


    I tested the Skull Kid psa a little just for fun, and I would like to mention something that seems a little annoying according to me, it's a little thing but still I think it deserves to be mentioned.

    When you use forward smash, sometimes, there is a giant but thin purple triangle that appears during very little time, I honestly don't know if it is a problem that I'm the only one to have, but if it can be fixed, I think it could be a good thing, if you know how to fix it of course, and the most important, when you have time. It's a detail, so if you want to focus much more on other things I would easily understand.

    After that, I have nothing other to say, there is no other real problem, excepted with the shield but as I know what this thing is about the shield, I know it was done on purpose so I have nothing to report about it.

    Anyway, good job, it is a sympathic Psa, but overpowered according to me. It's not a problem at all, you haven't stated if he was going to be overpowered or balanced so...

    I've also had that problem, sometimes when I roll as well.
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    Tasty Pumpkin Clock
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    « Reply #94 on: April 05, 2011, 02:27:02 PM »


    @ArcSage

    How I found the scream works in Majora's Mask and how Divine has made it work in Brawl is it's just a short scream repeated a bunch of times making the illusion of a long annoying scream.

    So just replace TL's scream with a scream that fits that time frame (obviously). But make sure it's just the one scream. And don't try to fit Skull Kids whole long scream into there.

    Unless you found a better way of course. : P
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    ArcSage
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    « Reply #95 on: April 05, 2011, 04:58:21 PM »


    @ArcSage

    How I found the scream works in Majora's Mask and how Divine has made it work in Brawl is it's just a short scream repeated a bunch of times making the illusion of a long annoying scream.

    So just replace TL's scream with a scream that fits that time frame (obviously). But make sure it's just the one scream. And don't try to fit Skull Kids whole long scream into there.

    Unless you found a better way of course. : P

    That's good advice, but I am not the one who is making the brstm.
    I just provided a few sound files. Smiley
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    « Reply #96 on: April 05, 2011, 05:04:40 PM »


    So who is making the bsrtm?.....lol I feel kinda bad releasing SKull kid so early since I only worked on him for less than 3 days. Maybe updates should be applied to this one.
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    « Reply #97 on: April 05, 2011, 05:36:06 PM »


    Do you mean you would continue working on him?
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    « Reply #98 on: April 05, 2011, 05:47:38 PM »


    ^ yeah I do. I have an idea that will greatly improve his forward smash without making his legs, head, and arms invisible. oh and if it helps, the sound effect that I used for his attacks is 9e1 which is toon links screem. it last about 10 frames.
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    « Reply #99 on: April 06, 2011, 01:44:18 PM »


    Don't feel bad about releasing SkullKid updates frequently.
    I love it when a character gets new versions!! (Even if it's every couple of days)
    It keeps the project feeling fresh and in progress.

    Has anyone mentioned that the side-tilt a often has graphical glitches? Sometimes when I use the move, the fairy doesn't come out, or else all you see is a fireball looking thing. Just thought I would mention it.
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    « Reply #100 on: April 06, 2011, 02:39:33 PM »


    Don't feel bad about releasing SkullKid updates frequently.
    I love it when a character gets new versions!! (Even if it's every couple of days)
    It keeps the project feeling fresh and in progress.

    Has anyone mentioned that the side-tilt a often has graphical glitches? Sometimes when I use the move, the fairy doesn't come out, or else all you see is a fireball looking thing. Just thought I would mention it.

    This. Updates are nice.
    (Also that fireball looking thing is Tael, at least until we get another fairy model)

    ^ yeah I do. I have an idea that will greatly improve his forward smash without making his legs, head, and arms invisible. oh and if it helps, the sound effect that I used for his attacks is 9e1 which is toon links screem. it last about 10 frames.

    I think people would appreciate this being updated.
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    ArcSage
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    « Reply #101 on: April 06, 2011, 02:43:23 PM »


    Oh I see.

    But why do we need to have another fairy model for Tael? Couldn't we just use Tatle's model and then wrap a different texture over it?...
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    « Reply #102 on: April 06, 2011, 03:09:48 PM »


    That's what I thought. But apparently you can't use the same model twice?
    So we need one for Tatl and for Tayl. D:
    (Has anyone noticed if you put those two names together you get..... Tayl-Tatl?)

    Btw divine the Idle animation is sorta messed up. Before Tatl goes away she comes out again, so there are two of her floating around.
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    « Reply #103 on: April 06, 2011, 03:13:18 PM »


    Tael Tatle?... You mean Tatle-Tael? Shocked

    I still don't understand why you couldn't just duplicate the model. But that shows how ignorant I am of how vertexing works. Oh well, someone will figure it out eventually. Smiley
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    « Reply #104 on: April 06, 2011, 03:38:38 PM »


    Nononono it's Tael-Tatl. : D

    And I don't think it has anything to do with vertexing. It's the PSA that limits it.
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