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1  Super Smash Bros. Brawl Hacking / Programming / Re: New Soul Calibur/Tekken Engine on: July 10, 2013, 12:04:16 AM
wow, this is pretty cool. i think someone from the gscentral forums made a similar code, back when the file patch code was only a year or so old. i like it!
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles on: November 20, 2011, 10:02:22 AM
^ I noticed. to fix the two keys, use the Alt. Motion pack in the description, and implement the CHR0 in modeldata[0] in fitmarth.pac via import opion.
what I also noticed, is that the import is poorly rigged and weighted. the hand problem, for one. all sword bones except SwordN are in-animate and unrigged (which is what I scaled to remove the keyblade intergrated with the costume), and worst of all, his legs are detached from the body! all in all, the only thing I ever saw wrong with micaiah's model was the keyblade, and I imported one, so that's taken care of.

Okay, I'll give that a shot. And yes, I noticed that the import is a bit poorly rigged. Honestly, sticking with the vertex might be a better option for now, until either someone re-rigs him or something. The hand issue with strike raid is just... agh DX oh well, at least it doesn't make him unplayable.

I'm working on my first model import these past few days, but I haven't had alot of time. I'll give you a hint; it's a male kingdom hearts character, and his voice actor is the same one who voiced Reno in Advent Children. Wink
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Projects of the Unknown ~ Sora Moveset fixes, then revising knuckles on: November 19, 2011, 10:49:17 PM
To the creator;

Have you seen the newly imported KHII Sora model for Marth? Unfortunately, I tried using it with the psa here but it gives him two kingdom keys in the same hand, making it look rather unsightly. Also, his hand polygon stretches the keyblade when using strike raid. :/

On a side note, I'm loving the move set regardless! ^_^
4  Help & Tutorials / Help / Re: Viewtiful Joe over Yoshi port: SFX? on: August 18, 2011, 06:00:15 PM
Ah, okay. So basically, I'd need to export all the sounds from the CF VJ pack and insert them over Yoshi's SFX, and then open up the VJ Yoshi PSA and redirect the sounds to load from Yoshi's sound bank instead of CF's?
5  Help & Tutorials / Help / Re: Viewtiful Joe over Yoshi port: SFX? on: August 18, 2011, 04:21:37 PM
Okay. How would I do that? The Soundbank code?

And wait, wouldn't that mean that I would have to replace Captain Falcon's regular voice with VJ's voice, even though VJ wouldn't be over CF? :/
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Rock On! Rockman Dash/Megaman Volnutt has joined da brawl on: August 18, 2011, 04:16:59 PM
Progress? :3
7  Help & Tutorials / Help / Re: Viewtiful Joe over Yoshi port: SFX? on: August 18, 2011, 02:44:01 PM
Bumping for assistance still needed. :/
8  Help & Tutorials / Help / Viewtiful Joe over Yoshi port: SFX? on: August 13, 2011, 03:01:17 AM
I liked the Viewtiful Joe moveset alot, but I wanted to keep CF, so I was delighted to find a port over Yoshi. Only problem is that no one has made any SFX for him. I looked in the files for the CF Viewtiful Joe and found a hex packet of sfx.

Now, my question is, how/is it possible to put them over Yoshi's soundbank?

I should note that the Yoshi port included this code:
Yoshi has Marth's IC
C2858928 00000003
2C040004 40820008
38800011 1C040038
60000000 00000000

Would that screw anything up trying to use CF sfx for Yoshi?
9  Help & Tutorials / Help / Re: Trophy Texture Hack on: August 09, 2011, 03:52:45 PM
I think its pf/toy/fig/yourtrophyhere.brres
10  Help & Tutorials / Help / Re: Changing Materials on: August 09, 2011, 03:50:12 PM
All i know is that you can try removing the polygons or vertexing them to be very tiny and unnoticable. I tried making a few things transparent for my Sora Pit hack (before the vertexed one was released) and they just showed up black in game. :/
11  Help & Tutorials / Help / Re: Mr Resseti Freezes Game when he appears on: August 09, 2011, 03:48:37 PM
The codes seem fine to me, could it be that you have a texture for Resetti? And if so try removing that to see if he works fine?
12  Help & Tutorials / Help / Re: Stage Expansion 2.0 with Riivolution: Loading Stage Trouble on: August 07, 2011, 08:44:16 PM
Bump? :3
Only because it got pushed down to the next page.

If you guys need more info, I'd be happy to give it to you.
13  Help & Tutorials / Help / Stage Expansion 2.0 with Riivolution: Loading Stage Trouble on: August 07, 2011, 01:39:13 AM
Hey everyone. Recently, I decided to switch to Riivolution instead of using Gecko for my main way of playing a hacked Brawl. To my delight, everything went very smoothly.

So, I decided to try the Stage Expansion 2.0 system. I downloaded this: http://www.mediafire.com/?266ron7jgk4no6b which is basically a tutorial on how to use it. It allows 37 extra stages, each with a custom icon, name, etc. I installed the selmap.pac thing in my common 5, and it loads fine. My problem is actually getting one of the stages to load. I tried loading Fountain of Dreams (a final destination based stage) just to test it out, and named it STGCUSTOM01.pac and put it in pf/stage/melee, and yes I used the special final destination module and put it in pf/module/st_custom01.rel) but it doesn't load. The game just silent freezes after I select it on the stage select screen. I checked my Riivolution xml and it seems like all of the file paths are correct. Everything else, textures, movesets, regular stages, menus, etc work flawlessly.

Any ideas? I think I've tried most everything, but it's probably an easy fix, considering everything LOOKS fine.

I should note that I am using Beyond You's Riivolution package that I downloaded... somewhere... and an xml compatible for his method that must be used to be able to use the Spider-Man moveset.
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Young Link my first texture posted...not made...bout'20th made... on: January 17, 2011, 05:39:22 PM
These are probably the best Toon Young Link's I have seen. If you can learn to Vertex Hack, I'd like to see where this could go. You should check out the Link vertex hack here on the Vault of melee young link.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: LionĀ“s textures, im newbie at this on: November 10, 2010, 03:08:16 PM
Very cool, especially for your first textures. My favorite is the Link one.
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