Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 24 25 26 [27] 28 29
391  Help & Tutorials / Help / Re: Marth's Cape... How to remove it? on: October 29, 2010, 06:41:19 PM
Use materials. Go into Materials1 and change the Type on Mant04, MantUra and mant2 to 3. The cape will still be there in BrawlBox but it'll be gone in-game.
392  Help & Tutorials / Help / Re: peach`s hair on: October 26, 2010, 05:55:57 AM
I don't think so since there are many vertex hacks of her hair in the vault.
393  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ~PROFESSOR LAYTON [Another puzzle solved!]~ on: October 26, 2010, 04:30:37 AM
You should release the Jeff model as an assist trophy hack so we don't have to wait for Layton in brawl.
394  Help & Tutorials / Help / Re: Using Samus' Final Smash to transform into ZSS vertex edit freezes the game on: October 23, 2010, 04:11:10 AM
If you do have both the pac and pcs then the problem will be that the pac is compressed.
395  Help & Tutorials / Help / Re: Stage vertex import high poly-count NEED help :@ on: October 21, 2010, 05:00:56 PM
Thanks a lot i'll try it out ASAP Awesome Face !
Edit:Don't work at all Sad

Told you it wouldn't work.
396  Help & Tutorials / Help / Re: Stage vertex import high poly-count NEED help :@ on: October 21, 2010, 03:53:38 AM
Tutorials is here but it will most likely fail because obj import doesn't work properly yet.
http://www.smashboards.com/showthread.php?t=279756
397  Help & Tutorials / Help / Re: Help with a possible Raichu? on: October 13, 2010, 05:13:29 PM
Model imports take a lot of time and effort and usually end up very glitchy and broken so I don't think anyone will want to do this. It could be done if their were Raichu and Pichu vertex hacks made from Pikachu but no-one has made those yet.
398  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: October 10, 2010, 06:00:19 PM
Need help with the Dae thing!
You need to use a unedited .pac file. Try dragging the pac on ais or try  'open with'.

Not true, you just need to use a model that hasn't had any polygons removed.
399  Help & Tutorials / Help / Re: Can't pick certain characters on: October 10, 2010, 01:21:22 PM
The same thing happens to me with Fox even though I have no hacks no him.
400  Help & Tutorials / Help / Re: DasDonkey virus? on: October 07, 2010, 02:36:52 AM
You could learn how to use Mariokart64n's newest method because it is far better than DasDonkey Box and doesn't require a patch.
401  Help & Tutorials / Help / Re: Removing Parts of Polygons? on: October 07, 2010, 02:34:51 AM
It is possible because Ann Harvest's Mustacheless Mario was hexed and his moustache is on the same polygon as his arms and feet but I don't know how.
You could remove it by vertex editing then push it inside the body so the tiny bit that is left won't be seen.
402  Help & Tutorials / Help / Re: Model Import Questions on: October 02, 2010, 01:01:40 PM
Read this stuff, its really helpful
http://forums.kc-mm.com/index.php?topic=9248.0
403  Help & Tutorials / Help / Re: .obj import request on: September 04, 2010, 06:18:26 AM
I just tried and it failed like .obj import does everytime. I've tried to import many different .obj models and never gotten one to work. There might be a wii game that uses mdl0s with an elephant on it though.
404  Help & Tutorials / Model Tutorials / Re: A noobs guide to model swapping, glitch fixing and bone hexing :Update 8-21: on: August 31, 2010, 03:58:05 PM
It is possible to use models with less bones than the original using Tabuu?
405  Help & Tutorials / Help / Re: Importing from NSMBWii won't work..... on: August 19, 2010, 07:52:09 PM
Everything you need to know is here:
http://www.smashboards.com/showthread.php?t=263127
Pages:  1 ... 24 25 26 [27] 28 29