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91  Help & Tutorials / Help / To whom does this hack belong? And at what location may I obtain it? on: March 31, 2013, 10:33:37 PM
I randomly found this picture online... and I really want it... does anyone know who this "mobbm" person is? it's not on the vault (to my knowledge) or youtube... I really hope its not just a picture edit... i really want this marth recolor... i tried replicating it but i just cant get it right... here is the picture...

http://img167.imageshack.us/img167/8496/marthreqwhitedt7.jpg

any info at all?

Cool it with the caps.
92  Help & Tutorials / Help / Re: shiek refuses to accept mods on: March 29, 2013, 12:03:31 PM
hahahaha that is hilariouse! i had the same problem with jigglypuff Tongue
93  Help & Tutorials / Help / Easy code help (diddy has marth soundbank) on: March 29, 2013, 11:58:46 AM
I have seen a few a few sound bank codes online... (like how to make your own) but I'm uncertain on how to do it (the directions were not very clear)... Instead of taking the chance on bricking my wii... I would rather ask a simple request to someone who knows soundbank coding like the back of their hand...

what is the code for "Diddy has Marth's Soundbank?
94  Help & Tutorials / Help / Re: brawl freezes when any button is pressed on the stage select screen on: March 29, 2013, 11:49:49 AM
if i'm not mistaken... I think it is an issue with either the common5.pac or the selmap.pac (whichever you have)

First off common5.pac should not have "_en" after it... (idk if it would make it freeze or not... but that's an option to try) (I use selmap.pac now but when I used the common5.pac i never had "_en" after it...)

I'm fairly certain that is your problem ^

Next you can not have both common5.pac and selmap.pac only choose one... and I'm fairly certain that riivo. uses common5.pac... (I use gecko os so i'm not entirely sure...)

also If you had stage expansions... it could be that too... 
95  Help & Tutorials / Help / Re: Interesting hacks that I can't find on: March 27, 2013, 06:04:21 PM
Well if it's not real... then why not make it real?... I mean we've got some clever people on the vault... I would go and post the video in the psa request thing... someone may see it.. realize... holy crap that looks epic... then start a whole project for cinematic final smashes... There is a guy right now who has been posting a lot of "cinematic final smashes" on the vault I'm sure that video would inspire him or someone who likes to do Epic finals...
96  Help & Tutorials / Help / Cpu Sheild code? on: March 25, 2013, 05:10:29 PM
I have the code for "colored shields" phantom wings i think made it... and they were awesome all saturated and stuff... but there was nothing for the cpu's shields... i remember seeing (somewhere) an awesome grey dragon scale type of shield... I have been looking for a while now and I cant find it here on the vault... or youtube... or google... does anyone happen to know where a download link is for it? or a code or whatever?...
97  Help & Tutorials / Help / Quick and easy question... (code for 3 stock infinite time) on: March 24, 2013, 04:43:25 PM
I can't seem to figure out or find the code for 3 stock with unlimited time... asfink has a 5 stock 8 min time default setting but I want 3 stock unlimited time default setting... can anyone help me?
98  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: March 14, 2013, 02:34:20 AM
Good job with Yoshi's Island 64.

Oh, a council about the stage 64 look :



---------------------------------

Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : http://forums.kc-mm.com/index.php?topic=20301.new#new) and the GCT do a Green-Screen when i select the game. :s


I had that problem... its the rsbe01.gct files you got... if you are using like the asfink's menu and stuff... you will have to edit quite a few things... (menumain, common 5, cant use selmap in menu2...) i had to basically make my own rsbe01.gtc file... included (file patch code, and the few things that were in the original download...)
99  Help & Tutorials / Help / Re: Game and watch costume help... on: March 13, 2013, 11:43:52 AM
oh i see... yea i have a naruto over game and watch so i guess i would be out of luck... :/ oh well thanks so much for your help!
100  Help & Tutorials / Help / Re: Game and watch costume help... on: March 13, 2013, 11:21:41 AM
that makes sense... so is it possible to change his other costumes? I'm having trouble even finding clro files in his .pac/.pcs costume file...
101  Help & Tutorials / Help / Game and watch costume help... on: March 13, 2013, 11:11:55 AM
is game and watches costumes unchangeable? i replaced the original costume (fitgamewatch00) but the other costumes wont change when i put other hacks in them (01,02,03, etc..) is there something different with game and watch that I don't know about?
102  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: February 15, 2013, 11:55:04 PM
what about kirby hats? can .rel files be for kirby hats in the future? say you got a hack for roy over marth... but you like marth... so you keep marth and put roy over rob using a .rel file... welll kirby hats made for marth cant be simply renamed... it freezes... so... making a .rel file would solve the problem... unless its impossible... has anyone even thought of this? or are kirby hats not important enough to go through that much work... or am i over thinking this crap while there is an amazing simple easy way to just rigg it over another kirby hat or something idk... but going back to the original topic... yes... .rel files make it possible to take out "dumb" characters and replace them with epic characters! is there a list somewhere that has all the possible combos on it? like the stages on the "resources" thing on the vault right above data partition 2
103  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: February 13, 2013, 06:23:56 PM
oh so that's why my roy over rob vs marth matches shared sfx's and flames Tongue depends on which one loads first in the roster... well tell me something... since i have roy over rob... is there a way to get a kirby hat that has been made for marth with the custom animations and everything over rob? (i'm guessing that .rel files havnt made it to the kirby hats yet huh?)
104  Help & Tutorials / Help / Re: kirby hat renaming on: February 13, 2013, 06:03:39 PM
oh... ok gotcha well thanks for letting me know Tongue i would have wasted alot of time doing research for an impossibility Tongue
105  Help & Tutorials / Help / Re: kirby hat renaming on: February 13, 2013, 04:44:40 PM
oh really? i didnt know you could use a .rel on kirby hats... ill give it a try!

Post Merge: February 13, 2013, 04:52:13 PM
the place i go doesnt have .rel files for kirby hats... http://www.lakora.us/rel/ this is the thing on brawl vault's resources page... if you have a better place or know how to do it... could you send me a .rel file? base is marth... to rob...

Post Merge: February 13, 2013, 04:54:35 PM
proble isnt in the odel but at the moveset part, it should need a rel port as well, which hasnt been done yet


or did you mean "hasn't been done yet" as in litterally .rel file porting as not been done for kirby hats?
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