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1  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 17, 2018, 05:16:24 PM
LXP's patching directory is different from vanilla and PMEx AFAIK so it might not work anyways, however it shouldn't crash. That's either corruption / their common3 has other edits or a gct code conflicting with something
2  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 19, 2017, 03:12:02 PM
Another update for CSS Expansion stuff; Same process as before, just replace the sora_menu_sel_char or miscData[13] in common3 with this and you will be able to use homerun contest and multiman brawl with CSS Expansion in Wiimmfii

Vanilla
PMEx
3  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 07, 2017, 08:13:06 PM
Wow it's been a while..

Well, anyways on to the point of this post. It's recently come to my attention that the CSS expansion wouldn't work on Wifi. (crash upon making a room). KingJigglyPuff came to me about this some time ago and i finally was able to get to it and fix the issue.

If anybody is interested, the only file you need to replace is MiscData[13] in common3.pac (in newer BBox versions it's named sora_menu_sel_char). Replace that with the one here to fix the wifi issues (PMEx version)
4  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 27, 2017, 07:58:26 PM
Hey, I'm actually in the middle of making one, and I'd love some input from you! I'm trying to streamline the process as much as possible.

Well my first recommendation is to never use anything remotely close to one of nintendo's icons for the app. That's how they DMCA'd mine. Other than that, don't bundle brawlEx files like I did. Just have them select their brawlEx install directory.

I'll try to get around to making something at some point, and maybe some exmodules
5  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: April 27, 2017, 02:41:50 AM
You don't need a dump to use Brawlbox. That was what I was getting at.

You don't need a dump to use Smash Forge either. Me, Jam, and Ploaj designed it to function similarly to BBox in that it's a multi file editor. You must be thinking of Sm4shExplorer
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 27, 2017, 02:38:59 AM
...Are you using the clone tool thing? If you are, then don't, it is WAY past outdated at this point.

If anyone actually want an explanation for this finally, it's because Nintendo DMCA'd me and got all my accounts hosting it taken down.

I should maybe make a new one now that i actually know what i'm doing and went to school for programming. I made that tool WAY before. Before i started working on BBox even.
7  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: July 12, 2015, 05:59:46 PM
as for omo files... only the header is figured out, keyframes arnt yet.. and the omo files might have multiple animation files stored within them.

Working on it  Smiley

If we're giving suggestions for those who intend on taking up BrawlBox, then one would be to preserve bone rotations upon import, as with some models (with their original skeletons), certain bones will rotate in an unwanted way upon importing.

I may look into this as well!
8  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 24, 2015, 02:58:18 AM
i'm still programming Brawlbox so no worries about me at least, i just have to take care of some life things at the moment. Sorry, just the way life likes to throw curves :I I'll be back in the groove again soon hopefully though.
9  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 23, 2015, 01:21:46 AM
You're positive you changed the "Locale"..? Also, did you ensure to restart your computer after changing the locale?
10  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: May 22, 2015, 11:46:51 PM
I'll probably just fix it lol. Im sure this laptop can handle light coding to that extent at least.

btw, in case others are wondering, i haven't been around because LIFE stuff. Which for all intents and purposes rendered it impossible to work on anything.

EDIT: You all really should still learn to change your locale though, considering you may have issues like this in the future with other applications, games, etc. When having problems in future and you know your locale isn't english, that is one of the the first things you should check.
11  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 03, 2015, 10:45:27 PM
Nope, I'm still getting a crash as soon as the Blue Falcon collides with the opponent. All of his other moves appear to function regularly, however.

Hmm. Interesting. Well it seems i at least fixed one glitch. I'll see about looking into this further. It's just a bit difficult to debug since dolphin won't actually catch the crash at all, even in interpreter mode.
12  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 03, 2015, 09:20:25 PM
I'm playing around with a Falcon clone as we speak so I can slap in the original and see what happens. It just crashes when the Blue Falcon is summoned during a final smash, right?

Righto. That's what it used to do. And prior to Pikazz looking at it and noticing that i was patching a string of assembly that wasn't actually a character accessor, it was exhibiting strange behavior where falcon would either get stuck in certain actions infinitely (without freezing the game) or during certain movement / momentum based moves he would sit in place and spin a few times oddly before resuming normal behavior. I said back then that the blue falcon crash was more than likely the same thing, due to the exact same spinning in place behavior actually taking place during the cinematic portion of the FS, but by the opponent this time. After briefly taking a look today, i did indeed find that i had patched a portion of the module that had no business being patched.

So TL;DR it should work correctly now.
13  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 03, 2015, 05:53:40 PM
Would anybody like to test this Captain Falcon module on the actual console? I'm fairly certain i've fixed his crashes, but i can't test on console. Also, sorry for not being around. Been very busy with life stuff as of late..i haven't even had time to complete my work for Minus, let alone work on the Tool/Modules...anyways. Im also working on Yoshi's ExModule atm, who is also almost done, but there are a few quirks to work out still.
14  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 09, 2015, 12:30:00 AM
At least BrawlBox works for you. I don't even get a sign of life from this program. Tongue

Really? Do you run XP or somethin? I thought it was just the model previewer you couldn't use
15  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 03, 2015, 01:19:49 PM
no windows 7

What happens when you try and open it? Normally if it just won't start up it means your using an outdated .net framework, or are on XP. Working on fixing the .Net 4.5 requirement, but until then i would check your .net version.
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