I haven't fixed everything I wanted to fix before this release but I figured I wouldn't make you guys wait any longer for a few fixes while I focus on coding Ikarus. I'll release v0.69c later with some more bug fixes, so if you find any more go ahead and throw them my way with the exception text and any necessary files.
The PMD importer is included now. I coded it just for fun so there's not any status dialog while the model imports. Brawlbox will hang for a while and then suddenly come back a few minutes later with the model imported.
Once again, I didn't really do any double-checks to make sure everything was how it should be before releasing. Hopefully it's all good No problem.
Also, thanks to Peardian, I managed to fix up the Collada exporter to match the 1.5 schema. So now you can import BB daes into most programs like 3ds Max, Maya, Cinema4D, etc. There's also no more "Transformation of node *bone* is not compatible with FBX, so it will be baked into TRS" error when importing into 3ds Max. I fixed that by not writing a single matrix for bone transforms, but instead writing the Trans/Rot/Scale values (TRS).
I also had to update the collada importer to work with 1.5 daes as well.
v0.69b is pretty much mostly ready for release, except for .anim exporting/importing. I want to finish that before the update is released.
All we need to do to get the source is use a program like TortoiseSVN, use the svn checkout link, download it to our computer, and work on it from there.