Show Topics
|
Pages: [1]
|
1
|
Super Smash Bros. Brawl Hacking / Programming / ~ASF1nk's Misc. Codes~ Update: 12/5/2015
|
on: July 17, 2013, 02:57:35 AM
|
UPDATE:12/05/15 - Added some old codes just sitting there.07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.Just random codes I come by or decide to randomly work on.
Tested codes are codes that I tested on the Wii and worked fine for me.
Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.
Untested codes are well... untested.
Will update with fixes or new codes as needed or available. Tested:NEW CSS Solo Mode Single Stock Icon:NEW CSS SRT Animation Always ON:NEW Clone Result Camera Fix:Character System Names:Stand-alone Zelda & Sheik for Porting purposes:Stand-alone Samus & Zero Suit Samus for Porting purposes:Somewhat Tested:Stand-alone Samus & Zero Suit Samus for PSA purposes:Stand-alone Independent Pokemon [No 2nd & 3rd Chararacters] for PSA purposes: Ice Climbers CSS slot loads Solo Popo:Untested:NEW Memory Allocation Codes:
|
|
|
2
|
Super Smash Bros. Brawl Hacking / Programming / cBliss v1.5 [16?]
|
on: May 28, 2013, 04:44:21 PM
|
UPDATES: OP Update 06/06/13: +Project M tutorial +PAL codes +Updated commonly asked questions +POLL cBlissKit v1.5: +Added Riivolution Kit. - the XML uses the exact same Gecko format. [No ''_en'' , loads codes from sd:\codes\] +Fixed Wario. - Wario has his 12 costumes back. OP Update 05/30/13: +New code and a fixed code. +Download button on top. +Updated Info. +What to replace to use other CSS, SSS, Result. +Commonly asked questions section. +Official cBliss Character Recolors Project
What is cBliss? It sets the max number of costumes for all characters to 10. That means all character now have up to 10 fitCharacterXX.pac 165 new costumes in total.
What does 'cBliss' stand for? Costume Happy!
Drawbacks?
Wario looses 2 costumes. NONE.
How does it work? It uses 4 fairly simple codes:
Characters have 10 Costumes [All Chars][ASF1nk] 06AD817c 00000070 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF33FF 33FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF1FFF 13FF13FF 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 000013FF 00000000 000013FF 00000000 13FF0000 13FF13FF 00000000 00000000 00000000 13FF0000
This code makes it so the game tries to load 10 costumes for each character if the costumes exist.Costume Color offset FIX [ASF1nk] 06455334 0000001C 05000001 03020103 08040205 02060007 03080109 0C000000 00000000 00000000
This code Fixes the order of the costumes to go in order of the .pac and .pcs files.New Wario's own Costume offset [12 Costumes] [ASF1nk] 07200d34 0000001C 05000001 03020103 08040205 02060007 03080109 070A090B 0C000000 00000000
This code writes the 12 costume offsets for Wario in an empty space in memory.All Roster has Costume Offset FIX. v2 [ASF1nk] 04455460 80455334 04455470 80455334 04455480 80455334 04455490 80455334 044554A0 80455334 044554B0 80455334 044554C0 80455334 044554D0 80455334 044554E0 80455334 044554F0 80455334 04455500 80455334 04455510 80455334 04455520 80455334 04455530 80455334 04455540 80455334 04455550 80455334 04455560 80455334 04455570 80455334 04455580 80455334 04455590 80455334 044555A0 80455334 044555B0 81200d34 044555C0 80455334 044555D0 80455334 044555E0 80455334 044555F0 80455334 04455600 80455334 04455610 80455334 04455620 80455334 04455630 80455334 04455640 80455334 04455650 80455334 04455660 80455334 04455670 80455334 04455680 80455334 04455690 80455334 044556A0 80455334 044556B0 80455334 044556C0 80455334 044556D0 80455334
This code simple points all of the character's costume offsets to the Costume Offset FIX, and Wario's points to his new one.
For a more in-depth look at the codes please ask.
Which cosmetics do I need? Everything is already provided for you in the Kit! But what is needed is: Character Select Portraits [CSPs] Battle Portraits [BPs] Result Screen Portraits [RSPs] StockIcons [CSS] [SSS and Result ones are optional]
Which files do I need? You will need the FitCharacterXX.pac & FitCharacterXX.pcs for the new costumes. Yes! You will need both the .pac [uncompressed] and .pcs [compressed] files. There are few special apples though: -Peach needs an entry.pac for each costume. FitPeachEntry06.pac - FitPeachEntry09.pac -Pokemon Trainer needs a final.pac for each costume. FitPokeTrainerFinal05.pac - FitPokeTrainerFinal09.pac Peach's and PT's extra files are already provided in the kit! -Kirby Hats. Kirby hats are optional and will not freeze. If a new costume gets swallowed the hat would be the default for that character.
How do Characters that skip over a costume work? Character like Mario, Link, Yoshi, etc. skip over a certain team color costume because they use their default costume for that team color instead. In cBliss this will be no more. ALL characters now use: FitChar01.pac/pcs as Red Team FitChar02.pac/pcs as Green Team FitChar03.pac/pcs as Blue Team Characters that skip a costume will need that costume filled in and they will use that new costume as their new team color. For example: Mario in vBrawl skips over FitMario01.pac, because he uses FitMario00.pac for Red Team. Mario in cBliss needs FitMario01.pcs and FitMario01.pcs for use as Red Team costume.
How does Mr. Game & Watch work? Mr. Game & Watch still loads his costumes from FitGameWatch00.pac & FitGameWatch00.pcs. You will need to add the costumes via CLR. Courtesy of me, the kit provides a cBliss ready Game & watch.
So why only 10 costumes? Because of how the cosmetics work. For example: Mario's CSPs start at MenSelchrFaceB.001 [001] While DK's start at MenSelchrFaceB.011 [011] If we were to give Mario 11 costumes he would requiere the use of FaceB.011 but guess what! it is already in use by DK. tl;dr: Overlap on IDs, that's why.
How does Wi-Fi work? Playing online with another cBliss user is flawless. Playing a none cBliss user there is a few things to note: -New costume Team Color works fine. You will see the new costume, he will see the default one. When the no user picks a Team Color you filled in you will see the default costume for that color not the new one. -cBliss user cannot pick any new costume or the opponent will freeze. [Exception is new Team Color Costume]
Selecting RANDOM? Random will also load the new costumes so be careful to have all the costumes in place. Also careful using Random on Wi-Fi versus a player that doesn't use cBliss.
So what does the kit include? -ALL the cosmetics needed. -Peach's entry.pacs. -Pokemon Trainer's final.pacs. -cBliss ready Mr. G&W. -List of Costumes needed for each character. -4 A2 Fox recolors so you can test right to way. -cBliss .GCT
Troubleshoot HALP!!! -Beeeeeeeeeeeeep = your hack is bad -Silent Freeze = game is trying to load a file and couldn't find it. Make sure you named everything correctly and replaced the correct costume. Also make sure you have both the .pcs and .pac.
Important! While testing every single character and downloading a lot of hacks from the vault, I noticed people don't know how to properly save the character .pac files. This was recurring problem and gave way to many freezes. For those of you that don't know .pac files are uncompressed and .pcs files are LZ77 compressed. So how do you know if you downloaded from a person who has no clue?
Notice the same file size. That is wrong! .pac files should have a larger file size since they are uncompressed.
Notice the significant file size difference between the .pac and .pcs files.
Awesome BrawBox feature, saves both the .pac and .pcs properly in one go. USE IT!
What to replace to use your own CSS/SSS/Result Yes you can use your own CSS/SSS/Result with this. Always be wary of your filesize limits: sc_selcharacter.pac = limit 3.79 MB sc_selmap.pac = limit 1.14 MB Here is what to replace: sc_selcharacter: -char_bust_tex_lz77 [CSPs] -MiscData[90] [StockIcons]
sc_selmap: -MiscData[40] [StockIcons] -PAT= MenSelmapPlayer1_TopN [On MiscData[20]] [Pattern File for StockIcons] -PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons] -PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons] -PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]
STGRESULT.pac: -MiscData[120] [StockIcons] -PAT= InfStockface_TopN__0 [On MiscData[110]] [Pattern File for StockIcons]
-cBliss & Project M- 1. Open PM's 2.5b gct on GCTedit. 2. Copy codes on the TXT square to notepad. 3. Using the search function [ctrl+f] in notepad, search for the following: Search for ''804553AC'' [Chard] 1 match replace with 80455334 search for ''804553B8'' [Squirt] 1 match replace with 80455334 search for ''804553C4'' [Ivy] 2 matches replace with 80455334 4. Notice how when searching for Ivysaur you get 2 matches. 1 match will be along the other 2 pokemon. The other match will be by itself and will look like this:
06585E00 00000010 22FF1B1E 000019C6 804553C4 80000000
You need to delete those 3 lines.
5. Now we search for Wario. Search for ''455334'' You will get 1 match. Delete the ''04455334 02060007'' along with the 5 lines below it.
04455334 02060007 04455338 070A0308 0445533C 090B0109 04455340 05000001 04455344 01030302 04455348 02050804
Those 6 lines should be gone.
6. To finish with the codes add the cBliss codes at the bottom of the text file.
7. Copy the Battle Portraits and choose to replace all [pf\info\portrite\InfFaceXXX.brres]
8. Copiey the Result Portraits and choose to replace all [pf\menu\common\char_bust_tex\MenSelchrFaceBXXX.brres]
9. Using BrawlBox open PM's Common5.pac and replace the sc_selcharacter with the one from cBliss.
10. Leave sc_selmap alone.
Here is a text file for Wi-Fi safe P:M with cBliss
-PAL CODES-
New Wario's own Costume offset [12 Costumes] [ASF1nk] 07200d34 0000001C 05000001 03020103 08040205 02060007 03080109 070A090B 0C000000 00000000
Characters have 10 Costumes [All Chars][PAL][ASF1nk] 06AD3F9c 00000070 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF33FF 33FF13FF 13FF13FF 13FF13FF 13FF13FF 13FF1FFF 13FF13FF 13FF13FF 13FF33FF 13FF13FF 13FF13FF 13FF13FF 13FF13FF 000013FF 00000000 000013FF 00000000 13FF0000 13FF13FF 00000000 00000000 00000000 13FF0000
Costume Color offset FIX [ASF1nk] [PAL][ASF1nk] 06456054 0000001C 05000001 03020103 08040205 02060007 03080109 0C000000 00000000 00000000
All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk] 04456180 80456054 04456190 80456054 044561a0 80456054 044561b0 80456054 044561c0 80456054 044561d0 80456054 044561e0 80456054 044561f0 80456054 04456200 80456054 04456210 80456054 04456220 80456054 04456230 80456054 04456240 80456054 04456250 80456054 04456260 80456054 04456270 80456054 04456280 80456054 04456290 80456054 044562a0 80456054 044562b0 80456054 044562c0 80456054 044562d0 81200d34 044562e0 80456054 044562f0 80456054 04456300 80456054 04456310 80456054 04456320 80456054 04456330 80456054 04456340 80456054 04456350 80456054 04456360 80456054 04456370 80456054 04456380 80456054 04456390 80456054 044563a0 80456054 044563b0 80456054 044563c0 80456054 044563d0 80456054 044563e0 80456054 044563f0 80456054
Commonly asked questions Will cBliss work on Dolphin? -Yes, using the proper method. Will cBliss work on Riivo? -Yes Can I replace the CSPs? -Yes, careful with filesize. Do PSAs work on this? -Yes Do .rel Ported characters work on this? -Yes Does cBliss work with Stage Expansion? -Yes Does cBliss work with Project M? -Yes Is anyone else getting random freezes? -Yes on Riivolution, I can only guarantee cBliss working flawlessly on Gecko.
That's it for now, hope I didn't forget anything. Enjoy!
|
|
|
3
|
Super Smash Bros. Brawl Hacking / Programming / Extra Character Slot
|
on: May 08, 2013, 02:11:24 AM
|
Te lo dije? This tutorial will give you +1 character in you roster.
I know this is more like a tutorial but it seems to fit in this section the most; at least for now...
Aaaaaaaand of course not everything is as good as it seems... -Still not able to replace the cosmetics for the new character. [CSPs, Names, BPs, Result Portraits, Stock Icons] -Gfx still mess up when the base character is in-game. -Probably still doesnt work on Wi-Fi. [Haven't tested]
Regarding two posts, I would like to recommend to keep a backup of your save file. Use at your own risk. Like I said, I've been using this for over a year with no negative results.
I also want to point out that, besides putting this puzzle together most of this is not my work. A lot of credit goes to Dantarion, Spunit262, and PhantomWings for this to be possible.
So let's get started! --------------------------------------------------------------------------------------------- 1. Using the Custom CSS code we will create a cloned CSS slot for a character. In this case Marth.
Custom CSS V3 [spunit262]0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 000000 YYZZZZZZZZ ZZZZZZZZ
To create a cloned slot we just add 64 decimal or 0x40 hex to the character ID you desire to clone. [Mario, Zelda, CF, Kirby, ICs, ROB, Pokemon, Bowser, and Wario cannot be used] In this case we take Marth's character ID 0x11 and add 0x40 and we get 0x51.
0x11 + 0x40 = 0x51
We take the Custom CSS code and add the value of 51 along we the characters that we want in the CSS.
YY = number of characters in hex. ZZ = character IDs.
Final Result should be something like the following code.
Extra Slot Custom CSS v2 [spunit262] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000025 00010203 05060708 090A0B0C 0D0E1011 12131415 16171819 1A1B1F20 21222324 25262729 51000000
For a guide to the CSS code go here.
2. Along the Custom CSS code we will also need these two codes:Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6
3. Next we use the following codes by Dantarion: Usage Storage Engine (Dont Wreck My Music) [Dantarion] 060AF160 0000000C 3C808120 3800000B 38840B10 00000000
Usage Storage Engine Data 07200B10 00000018 110E120E 04030F0D 1D1B1F1B 211B1E1B 201B221B 32110000
"This code is needed to stop the game from saving usage data into an invalid location. That is what causes My Music to freeze after using Alloys. This code only lets you use independent Pokemon and Roy. I need to v2 it for all the other characters that the other No Wreck My Music Code does." Roy Instance Slot File [Dantarion] 07200A00 00000020 726F792F 46697452 6F792E70 61632E00 66745F72 6F792E72 656C0000 00000000 04AD813C 81200A10 04AD7EDC 81200A00
"This code has 2 parts. Part 1 writes "roy/FitRoy.pac" and "ft_roy.rel" to a empty space in memory. Part 2 writes pointers to those two strings in the instance slot positions for ROY" MarioD Character Slot->Roy Instance [Dantarion] 06AD8578 00000010 00000027 FFFFFFFF FFFFFFFF FFFFFFFF 04455568 13321D10 044557D8 10011332
"This code makes it so that the character slot for MarioD loads ROY. It also...does...TODO" 4. We now add the missing piece to the puzzle. The Character/Costume Replacement code.
We will take the cloned Marth and replace him with MarioD. MarioD will then load the Roy instance slot [27] thanks to the codes in step 3.
Character/Costume Replacement [spunit262]80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF WW00 <---ID of Character being replaced In this case Marth4A001001 00000000 38000004 FF0000 XX <---Costume to replace [FitMarthXX]10000000 000000 YY <---Character slot ID of New Character100003C5 000 Q00 ZZ <---New Costume <--Also QE0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000 In this case we replace WW with 0x51 [Cloned Marth] and YY with 0x32 for MarioD Character Slot. For the Costumes just replace XX and ZZ with the same value for each section. There will be 1 section per costume. leave Q as zero.
Ex. Begining of codes 80000000 90180B48 80000001 90180BF8 60000003 00000000 First Section FitChar004A001000 00000000 38000002 00FF 5100 4A001001 00000000 38000004 FF0000 0010000000 000000 32100003C5 000000 00E0000000 80008000 Second Section FitChar014A001000 00000000 38000002 00FF 5100 4A001001 00000000 38000004 FF0000 0110000000 000000 32100003C5 000000 01E0000000 80008000 etc.
We will do this for all the costumes of Marth. After we are finished with each costume we will add the end of the code.
End of code 86000000 00000004 86000001 0000005C 62000000 00000000 The begining and end of the code need no editing. You might also need to add sections depending on the character.
The end result will look like this:Roy Over Cloned Marth 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000000 10000000 00000032 100003C5 00000000 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000001 10000000 00000032 100003C5 00000001 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000002 10000000 00000032 100003C5 00000002 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000003 10000000 00000032 100003C5 00000005 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000004 10000000 00000032 100003C5 00000004 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000005 10000000 00000032 100003C5 00000003 E0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000
5. Finally we add the last piece; the module.
Luckily, thanks to the awesome work of PhantomWings we will skip most of the hexing and use his new Plug&Play modules. We can use any of his modules. Which one to use depends on who your new character is based from. In this case we will use Marth's Plug&Play module.
We take Marth's P&P module and open it in Module Editor v3.2. We will skip the Module ID, and go straight to selecting section[8] and then the Memory Viewer.
In the memory viewer we will change the first value [11]
To Roy's Character ID [27]
After that don't forget to save the module.
Character ID will always be 27 for any module, be it Ike's P&P or Lucario's P&P, since we are using Roy's instance slot.
6. Only thing left now is to set up our SD cards. We will use Roy for the file names, though it can be changed. a. Inside the pf/fighter folder we need to create a folder named 'roy' Inside there we will need: -FitRoy.pac -FotRoy00-05.pac [Depending on the character you might need different pac numbers] -FitRoyFinal.pac -FitRoyMotionEtc.pac b. Inside the pf/module folder: -ft_roy.rel
At the end your codes should look like this:
Extra Slot Custom CSS v2 [spunit262] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900D8 00000008 2C170028 41820168 02680DE0 0022FFFF 06680DE0 00000025 00010203 05060708 090A0B0C 0D0E1011 12131415 16171819 1A1B1F20 21222324 25262729 51000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6
Usage Storage Engine (Dont Wreck My Music) [Dantarion] 060AF160 0000000C 3C808120 3800000B 38840B10 00000000
Usage Storage Engine Data 07200B10 00000018 110E120E 04030F0D 1D1B1F1B 211B1E1B 201B221B 32110000
Roy Instance Slot File [Dantarion] 07200A00 00000020 726F792F 46697452 6F792E70 61630000 66745F72 6F792E72 656C0000 00000000 04AD813C 81200A10 04AD7EDC 81200A00
MarioD Character Slot->Roy Instance [Dantarion] 06AD8578 00000010 00000027 FFFFFFFF FFFFFFFF FFFFFFFF 04455568 13321D10 044557D8 10011332
Roy has Marth's Soundbank- 4A000000 80AD89E0 1400009C 00000013 E0000000 80008000
Roy Over Cloned Marth 80000000 90180B48 80000001 90180BF8 60000003 00000000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000000 10000000 00000032 100003C5 00000000 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000001 10000000 00000032 100003C5 00000001 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000002 10000000 00000032 100003C5 00000002 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000003 10000000 00000032 100003C5 00000005 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000004 10000000 00000032 100003C5 00000004 E0000000 80008000 4A001000 00000000 38000002 00FF5100 4A001001 00000000 38000004 FF000005 10000000 00000032 100003C5 00000003 E0000000 80008000 86000000 00000004 86000001 0000005C 62000000 00000000
And that's it!!! Enjoy your full roster +1 character.
----------------------------------------------------------------------------------------------- Optional:
-You might want your new character to appear in random, in that case use the Custom Random code.
-The P&P currently only play the character's sound bank after the 1st match, so you might want to use the Sound Bank codes. Here are a few pre-made:
Roy has Marth's Sound Bank4A000000 80AD89E0 1400009C 00000013 E0000000 80008000 Roy has Ike's Sound Bank4A000000 80AD89E0 1400009C 00000020 E0000000 80008000 Roy has Lucario's Sound Bank4A000000 80AD89E0 1400009C 0000001F E0000000 80008000 -If you want to change the file names used in the SD card you need to change the "Roy Instance Slot File" code on step 3 for one of these I edited.
Custom Instance Slot File07200A00 00000028 63757374 6f6d2f46 69744375 73746f6d 2e706163 00000000 66745f63 7573746f 6d2e7265 6c000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/custom', 'FitCustom.pac' and 'ft_custom.rel'
Mewtwo Instance Slot File07200A00 00000028 6d657774 776f2f46 69744d65 7774776f 2e706163 00000000 66745f6d 65777477 6f2e7265 6c000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/mewtwo', 'FitMewtwo.pac' and 'ft_mewtwo.rel'
Cloud Instance Slot File07200A00 00000028 636C6F75 642F4669 74436c6F 75642E70 61630000 00000000 66745F63 6C6F7564 2e72656C 00000000 04AD813C 81200A18 04AD7EDC 81200A00 Uses 'fighter/cloud', 'FitCloud.pac' and 'ft_cloud.rel'
-If you want Mario's BPs Instead of Marth's use this code instead.
MarioD Character Slot->Roy Instance [Dantarion]06AD8578 00000010 00000027 FFFFFFFF FFFFFFFF FFFFFFFF 04455568 13121D10 044557D8 10011312 -------------------------------------------------------------------------------------------- Now you can use any Marth PSA using this tutorial. I recommend Thany's Roy!!!
Here is a sample with a GCT and the module. Inside the 'roy' folder just copy what's inside the 'Costumes and moveset files' folder in Decloned Roy's rar. Copy the files as is.
|
|
|
4
|
Help & Tutorials / General Tutorials / n00b Guide to ASF1nk's CSS on Riivolution
|
on: August 11, 2012, 01:02:27 AM
|
Here is how to use my CSS in Riivolution. Hopefully this will stop all the questions. And as always READ THE WHOLE THING!Downloads:gameconfig.txtVanilla Common5.pacRiivolution appRiivolution SetupcodesCSSBrawlBoxSETTING UP YOUR CHARACTER SELECT SCREEN (CSS): 1. Download the CSS of your liking. 2. Download the Vanilla Common5.pac. 3. Download BrawlBox. 4. Open the 'common5_en.pac' in BrawlBox. 5. Locate the ARC file named 'sc_selcharacter_en' right-click on it and select 'Replace' [image] 6. On the window that opens, locate the CSS you downloaded and click open. (It should be named sc_selcharacter.pac or similar) 7. Still on Brawlbox click on 'File>Save As...' and name the file 'common5.pac' (without quotes) SETTING UP YOUR SD CARD: 1. Create a folder in the root (root is the top place of the card) of your SD card and name it 'apps' (without quotes) 2. Download the Riivolution app. 3. Extract the riivolution.zip inside the 'apps' folder. 4. Download the Riivolution Setup. 5. Extract the Riivolution Setup .zip inside the root of your SD card. 6. Download the gameconfig.txt and put it in the root of your SD card. 7. Download the codes. 8. Create a folder named 'codes' in the root of your SD card. 9. Extract the codes .gct in the codes folder. 10. Create a folder named 'private' in the root of your SD card. 11. Inside the 'private' folder create a folder named 'wii' 12. Inside the 'wii' folder create a folder named 'app' 13. Inside the 'app' folder create a folder named 'RSBE' 14. Inside the 'RSBE' folder create a folder named 'pf' 15. Inside the 'pf' folder create a folder named 'system' 16 Finally grab the common5.pac you just made and put it inside the 'system' folder. (make sure it's named 'common5.pac') SETTING UP RiiVOLUTION ON THE Wii: 1. Go to the Homebre Channel 2. Locate the Riivolution App and Open it. 3. Once Riivolution loads up, select the following settings: Code Set - Brawl w/ Codes Hook - VI 4. Select 'LAUNCH.' 5. ????? 6. PROFIT! Troubleshooting:"It doesn't work!" - YOU messed up! Do the tutorial again... Notes:-I highly recommend to format your SD card prior to doing this and to only have Brawl files in your card. -When creating your own .gct make sure to not include the File Patch Code. -If you also want a Stage Select Screen (SSS) follow the same method on replacing the sc_selcharacter on the common5.pac, but this time replace the sc_selmap_en ARC file in the Common5.pac that has the CSS. ABOUT THE XML FILE:The XML file contains the original set up of the File Patch Code. That means the codes go in the 'codes' folder, you need to remove the '_en' at the end of files names, and it reads the title screen and main menu from the 'pfmenu2' folder [NOT the 'menu2'] For the Lazy Riivolution Ready Setup w/ Dark Flaming Blue CSS
|
|
|
5
|
Help & Tutorials / General Tutorials / Character Slot Raplace Guide & Chart
|
on: February 21, 2012, 09:59:26 PM
|
Fit (character name)(slot #).pac/pcs Ex. You want to replace Mario's blue slot Fitmario03.pac Character names:captain dedede diddy donkey falco fox gamewatch ganon gkoopa (Giga Bowser) ike kirby koopa (Bowser) link lucario lucas luigi mario marth metaknight ness peach pikachu pikmin pit pokefushigisou (Ivysaur) pokelizardon (Charizard) poketrainer pokezenigame (Squirtle) popo (Ice Climbers) purin (Jigglypuff) robot samus sheik snake sonic szerosuit toonlink wario warioman wolf yoshi zelda zakoball (Green Alloy) zakochild (Yellow Alloy) zakogirl (Blue Alloy) zakoboy (Red Alloy)
Slot #: Use the chart to find slot number X = No Color Slot Red squares = Red Team Blue square = Blue Team Green Square = Green Team G&W has only 1 slot Wario has 12 slots Note: The following characters need both .pac and .pcs files. Zelda/Sheik Samus/ZeroSuitSamus Pokemon Trainer/Squirtle/Ivysaur/Charizard Bowser Wario Note: If you want your hacks to show up when an oponent chooses them on Wi-Fi, then you will need both the .pac and .pcs for that hack.
|
|
|
6
|
Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*
|
on: March 09, 2010, 07:01:54 PM
|
NOTE: BEFORE DOWNLOADING ANYTHING IN HERE I EXPECT YOU TO PLEASE READ ALL OF THE THREAD BEFORE ASKING ANY QUESTIONS. MOST OF YOUR QUESTIONS CAN BE ANSWERED IF YOU ACTUALLY TAKE THE TIME AND READ ALL OF THE THREAD.
THANK YOU!STRICTLY NO RECOLORS OR SIMPLE EDITS (CHANGING ONLY THE PORTRAITS/ICONS/POSITION/BACKGROUND/etc.) WHEN CREDITING ME, CREDIT ME PROPERLY AND DON'T MISSPELL MY NAME PLEASE!!! AND PLEASE DO NOT INCLUDE IN PACKS.
THANK YOU! **Rivolution:**Tutorial for my CSS on RiivolutionImportant Notes:- Only the CSS with the costume arrangement needs all the codes to work. - Normal CSS and the SSS ONLY need the File Patch Code. - Codes are at the bottom of the OP - CSS Fix code has a bug in which you can't set a player to none. - CSS Fix code workaround - Move the cursor of the player you want to set to none to the top of the screen. - PAL users I recommend the Noraml CSS. - Codes should be placed in "F:\codes" that is in the "codes" folder located in the root of your SD card. - CSS & SSS go under the folder "\pf\menu2". - CSS & SSS do NOT go under "\pfmenu2" [different directory from \pf\menu2] - CSS correct file name - "sc_selcharacter.pac" - SSS correct file name - "sc_selmap.pac" - The old CSS and the new CSS use different codes, plase download the correct GCT. - sc_selchar.pac file-size limit: 3.79 MB (3,975,244 bytes) - sc_selmap.pac file-size limit: 1.14 MB - common5 file-size limit: 11.64MB (12,204,896 bytes) [You can decrease its file size by removing the MotionEtc archives that are in it. Tutorials:-How to Port CSPs from Common5.pac to sc_selcharacter.pac.-How to Remove Giga & Company from the CSSBrawl Hax Strap Original Flaming Blue CSS This CSS requires an old GCT. Please download it from the Codes' GCT Section down below. Wide Screen Purple CSS Purple CSS [[Normal]] Purple SSS Dark Flaming Blue CSS Dark Flaming Blue CSS [[Normal]] [Recommended for PAL users] [No need for codes] Dark Flaming Blue SSS Red & Black CSS Red & Black CSS [[Normal]] [Recommended for PAL] [No need for codes] Red & Black SSS CSS Icon Templates & Font Please any Icons you make post them so I can add them here, and don't forget the white glow around the character. Also if you have any request, feel free to make a post and maybe I or any other member can make your icon. Thanks in advance. The fonts name is Levi Brush and you can download it HEREContributors: •Monstermash •Renkaken •Angelbless •SiLeNtDo0m •DarkSamus12 •SDo0m InCaRnAtI0n •NaiBeatle •EternalYoshi •Hamzr Bruh •Oni Kage •Sumire Omelette •ninja_cupcakes •Italian Stallion •Rylet •Hollow •(specter) •Nanobuds •ThE DarkYoshi •SwanxCharacter IconsFor you to replace; Open "sc_selcharacter.pac" in BrawlBox collide "MiscData[70]", collide "Textures" and replace. Also taking requests Franchise Logo Name TagsFor you to replace; Open "sc_selcharacter.pac" in BrawlBox collide "MiscData[30]", collide "Textures" and replace. This section will contain explanations for each of the codes, the codes themselves, and pre-made GCTs for the people that don't know how to use codes and make their own GCTs, as well as a guide on how to make your own GCTs. In this section you will find four types of codes -- ◘ Brawl Essential Codes: Codes that you MUST have in order for the hacks to work. ◘ Custom CSS Essential Codes: Codes that you MUST have if you're using my CSS with the custom position of icons. [This codes are NOT needed for the Normal CSS with regular icon positions] ◘ Brawl Optional Codes: Codes that are OPTIONAL and you don't need to have them if you don't want them. ◘ Giga Bowser/Warioman/Alloys Codes: Codes that add Giga Bowser, Warioman, and Alloys to the CSS. [You will need ALL of the Codes provided {Except optional codes} for this codes to work]
BRAWL ESSENTIAL CODES • File Patch Code v3.5.1 (NTSC-U): Universal code for Brawl hacking
CUSTOM CSS ESSENTIAL CODES • ASF1nk's Custom CSS v2: Contains all characters [except solo popo/nana] Needed for custom icon positions. • Custom Random V1: Includes all characters in the random. [Except Giga Bowser/Warioman/Alloys] • CSS Fix: Code needed for any CSS with icons underneath the original position of the "READY TO FIGHT!" scroll. • CSS fixes for Samus/ZSS and Zelda/Shiek V2.1: Puts Zero Samus and Sheik as separate icons on CSS. • Regular Zelda Icon: Lets you have independent character portraits on Zelda and Sheik • Independent Pokemon Engine +no wreck My Music V2: Lets you have Squirtle, Ivysaur, and Charizard as separate playable Pokemons [Needs CSS Fixes for Giga and Company code] • CSS fixes for Giga and Company V2: Code needed for Independent Pokemon Engine [Note you need this code if you plan to add Giga Bowser/Warioman/Alloys]
BRAWL OPTIONAL CODES • Save Tags in Replays v3: Saves the tag names of players so they can be viewed during replay. • Allow Replays Longer Than Three Minutes: Allows replays longer then three minutes to be saved. • Unrestricted pause camera: Free unrestricted camera movement when game is paused. • Unrestricted Replay Camera: Free unrestricted camera movement when playing a replay. • Default Settings Modifier: Changes the rules Brawl starts with, the one provided is 3-stock, 8 minutes, Team Attack On. • Colored Shields: Cosmetic change on the color of the shields.
GIGA BOWSER/WARIOMAN/ALLOYS CODES • Giga and Company Engine V2: Adds Giga Bowser, Warioman, Alloys to the CSS. [Needs CSS fixes for Giga and Comapny/Alloys don't crash and Others don't wreck My Music V2/Alloy Victory/ Poses/Char ID fix 2.1/Warioman Fix] • Alloys don't crash and Others don't wreck My Music V2: Needed for Giga and company. • Alloy Victory/ Poses: Needed for Giga and company, gives alloys posses on the result screen so they don't freeze. • Character ID fix 2.1: Needed for Giga and company. • Warioman Fix: Needed for Giga and company, Warioman doesn't freeze at result screen.
BRAWL ESSENTIAL CODES
RSBE01 Smash Bros Brawl (US)
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings] * E0000000 80008000 * 225664EC 00000000 * 0401BFE0 4858BE20 * 065A7E00 00000070 * 38A00067 38810020 * 3CE0805A 60E37C18 * 4BE52531 38A0007F * 3883FFE8 38610020 * 4BE52521 38A00068 * 60E47C18 38610020 * 9421FF80 BC410008 * 38610088 4BA74DB9 * 7C7C1B78 2C030000 * 4082000C 38210080 * 4800001C B8410008 * 38210080 4BE524E5 * 38610008 4BA742E1 * 7C7C1B78 4BA741E8 * 040223E0 48585BC0 * 065A7FA0 00000028 * 80010044 3C608001 * 6063581C 7C001800 * 4082000C 7FDDC850 * 3BDEFFE0 93DB0008 * 4BA7A424 00000000 * 0401CD0C 4858B1F4 * 065A7F00 00000038 * 2C030000 4182000C * 4BA7DD51 4BA74E04 * 80780008 2C030000 * 41820014 8118000C * 7C634214 7C7B1850 * 48000008 8078000C * 4BA74DE0 00000000 * 043EE9D8 48000014 * 043EEBD4 48000014 * 043D8B9C 48000018 * 043E9B4C 38600000 * 043E9D38 38600000 * 043D8C80 60000000 * 80000000 80406920 * 80000001 805A7C00 * 8A001001 00000000 * 045A7C10 2F525342 * 045A7C14 452F7066 * 80000001 805A7B00 * 8A001001 00000000 * 065A7B10 0000000F * 2F525342 452F7066 * 2F736F75 6E642F00 * 041C6CE0 483E0D20 * 065A7A00 00000028 * 9421FF80 BC410008 * 3C60805A 60637B1F * 4BE52931 B8410008 * 38210080 4BE52995 * 4BC1F2C4 00000000 * 065A7900 00000078 * 9421FF80 7C0802A6 * 9001000C BC810010 * 9421FF00 7C872378 * 54B2BA7E 7CD33378 * 38800000 9081000C * 90810010 90610014 * 90810018 3880FFFF * 9081001C 38610020 * 90610008 7CE43B78 * 38A00080 4BE529F5 * 38610008 4BA752A1 * 60000000 80210000 * B8810010 8001000C * 7C0803A6 80210000 * 4E800020 00000000 * 043E399C 481C3F04 * 065A78A0 00000010 * 80BC0020 7CA59214 * 3A400000 4BE3C0F4 * 043DBAEC 481CBDE4 * 065A78D0 00000018 * 800302A4 2C130000 * 41820008 7E609B78 * 3A600000 4BE3420C * 041CDF7C 483D9884 * 065A7800 00000098 * 818C0014 9421FF80 * BC410008 3D009034 * 61089D94 7C034000 * 4082003C 7C882378 * 3C60804D 60630000 * 3C80805A 60847B00 * 7CC53378 38C04200 * 80E40080 2C070000 * 40820014 60000000 * 480000B9 2C030000 * 41820010 B8410008 * 80210000 4BC26724 * 70A501FF 3868FFFF * 3C80804C 6084FFFF * 7C842A14 38A04001 * 38A5FFFF 8C040001 * 9C030001 2C050000 * 4082FFF0 B8410008 * 80210000 4BC2670C * 141CCF90 483DA770 * 065A7700 00000048 * 9421FF80 BC410008 * 7FE3FB78 3C80805A * 60847B00 38A00000 * 38C04000 480001E5 * 90640080 807F0008 * 907A0014 907A005C * 907A0074 B8410008 * 80210000 807F0000 * 4BC25854 00000000 * E0000000 80008000
CUSTOM CSS ESSENTIAL CODESASF1nk's Custom CSS V2 [spunit262] [18 lines] * 0668310C 00000030 * 387E006C 3B600000 * 3C808068 38840DE0 * 7CBB20AE 7CA50775 * 41800014 94A30004 * 3B7B0001 2C1B0032 * 4180FFE8 48000038 * 04690338 48000068 * 066900d8 00000008 * 2c170028 41820168 * 02680DE0 0022FFFF * 06680DE0 0000002F * 00010203 06070811 * 12091A0E 17161320 * 21260D05 14101F25 * 1B0B270C 15242218 * 0A231929 0F045D5E * 5C4A4E40 464c5500
Custom Random V1 [spunit262] (10 Lines) * 06685824 0000000C * 3C608068 7C630214 * 88630E80 00000000 * 046857F0 3AE00028 * 06680E80 00000028 * 00090D0C 0515011A * 0A071325 1002240E * 0F140616 1F170304 * 0B190823 201B5D5E * 5C112118 22122627
CSS Fix [Phantom Wings]: * 046A0C68 C2000000 * 0469DC18 40820030 * 0469DC40 2C030000 * 04689E88 60000000
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines) * 04693D50 38800004 * 06693D6C 00000008 * 38000000 3880000F * 046900E8 60000000 * 04697F58 60000000 * 04697EEC 60000000
Regular Zelda Icon (CSS) [spunit262] * 046900E8 60000000
Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines) * 06407BD0 0000000E * 04030F0D 1E1B1F1B * 201B211B 221B0000 * C2684964 00000007 * 881400B8 2C00003F * 41A00028 2C03001D * 40A20008 3860001E * 2C03001F 40A20008 * 38600020 2C030021 * 40A20008 38600022 * 987400B8 00000000
CSS fixes for Giga and Company V2 [spunit262] (10 Lines) * C2684940 00000002 * 9BB400B8 57BD06BE * 2C1D001B 00000000 * 040AF8D4 546025B6 * 040AF964 546025B6 * 040AF830 546025B6 * 040AF528 546025B6 * 040AF810 546025B6 * 040AF880 546025B6 * 040AF848 546025B6
BRAWL OPTIONAL CODESSave Tags in Replays v3 [Y.S.] 0404B140 38A00000
Allow Replays Longer Than Three Minutes (brkirch) 040E5DE8 60000000 04953184 60000000 04953224 60000000
Unrestricted pause camera [Link, original Y.S.] 040A7D60 4E800020 04109D88 38800001
Unrestricted Replay Camera (6 lines) 0409E934 60000000 0409E93C 60000000 0409E9AC FC201890 0409E9B8 FC600090 0409E9BC FC000890 0409E9C8 FC001890
Default Settings Modifier [3stock/8min/TA on] 24494A98 80000000 20523300 00000000 04523300 DEADBEEF 42000000 90000000 0417F360 00000108 0417F364 03000A00 0417F368 08010101 0417F36C 01000000 E0000000 80008000
Colored shields [Phantom wings] (20 lines) 4A000000 80F59A60 14000088 FF3AB700 14000090 FF000000 140000A0 FF000000 140000A8 00000000 4A000000 80F59ED4 14000088 00FFFF00 14000090 0000FF00 140000A0 0080FF00 140000A8 00000000 4A000000 80F5A348 14000088 FAF9E100 14000090 FFFF0000 140000A0 FFFF8000 140000A8 00000000 4A000000 80F5A7BC 14000088 88FCAE00 14000090 00FF0000 140000A0 00C00000 140000A8 00000000
GIGA BOWSER/WARIOMAN/ALLOYS CODESGiga and Company Engine V2 [spunit262] C2684964 00000013 881400B8 2C00003F 41A00088 2C030010 40A20008 38600011 2C030026 40A20008 38600012 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 2C03000C 40A20008 3860002C 2C030017 40A20008 3860002D 2C03000A 40A20008 3860002E 2C03000E 40A20008 3860002F 2C030000 40A20008 38600030 2C030006 40A20008 38600031 987400B8 00000000 Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.
Alloys don't crash and Others don't wreck My Music V2 [spunit262] 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2815524 0000000D 7C641B78 2C030011 4182000C 2C030012 40A20008 38600010 2C03002C 40A20008 3860000C 2C03002D 40A20008 38600017 2C03002E 40A20008 3860000A 2C03002F 40A20008 3860000E 2C030030 40A20008 38600000 2C030031 40A20008 38600006 4E800020 00000000 C29472D8 00000003 2C04002E 4180000C 90810058 38000000 9801005D 00000000
Alloy Victory/[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img] Poses 0477F8EC 60000000
Char ID fix 2.1 [spunit262, The Paprika Killer] C28152E4 00000006 819E003C 907EFFFC 80E30030 2C07000F 40A2001C 80FE0008 3C008180 7C070000 4080000C 39030008 9107FFFC 00000000
Warioman Fix: 4A000000 90180F3A 38000000 00000028 4A000000 90180FB8 60000006 00000000 38000000 00002D00 10000000 00000017 38000001 00002D01 10000000 00000017 E2000001 00000000 4A100000 0000005C 62000000 00000000 E0000001 80008000
~ GCTs ~
Note: Codes should be placed in " F:\codes" that is in the "codes" folder located in the root of your SD card for Gecko OS method. RiiVOLUTION CSS CODERiivo GCT: Contains everything except filepatch code Download hereGECKO CSS CODESGCT: No CSS add-ons, Contains Brawl Essential & Brawl Optional Download hereGCT: Contains Brawl Essential, Custom CSS Essential & Brawl Optional Download hereGCT: Contains Everything Brawl Essential, Custom CSS Essential, Brawl Optional, Giga Bowser/Warioman/Alloys Codes. Download hereNSTC-J [JAPAN] CODESNSTC-J Text File: Contains Everything [Alloys/brawl optional/etc.] Download hereNSTC-J GCT: Contains Everything [Alloys/brawl optional/etc.] Download hereOriginal CSS CODESOriginal CSS GCT: For use with the Original [Old] CSS ONLY! Download here
|
|
|
7
|
Help & Tutorials / Help / Help!! :\
|
on: March 08, 2010, 05:23:39 PM
|
Hi
I need help taking out the name tags that are on the characters' icons on the CSS, the one you place the coin on.
thanks.
|
|
|
8
|
Help & Tutorials / Help / Help fox effects
|
on: June 26, 2009, 01:21:48 AM
|
Can anyone help? I'm trying to edit fox effects but all i see is black and white effects no color, only on with color is fox fire. plz help.
|
|
|
|