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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 128263 times)
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Eternal Yoshi
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    « on: May 22, 2011, 08:07:51 PM »


    Exactly what it says in the title.

    It is ill advised to ask for requests because most requests cannot be fulfilled as of now due to us not having enough information to say, make a generic .rel of (insert character here) at this time, not to mention the users that are working on the clone engine have clearly stated to NOT request .rels.

    Ask all Clone Engine/ Character Porting questions here and not in the Clone Engine topics.
    This keeps the other threads cleaner and more readable.



    When info gets gathered, I'll make a FAQ that will grow and grow.

    The rest of this post and the next post is reserved for the FAQ section and recent findings/videos.

    Important Codes for special situations


    Ever had a character T-stance when jabbing or ftilting? Freezes when you Double Jump? Well you're reading the right section. Change the corresponding IC and problem solved.


    Code:
    Sound Bank Modifier NTSC-U:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown


    Code:
    Sound Bank Modifier PAL:[Phantom Wings, ported by Deathwolf]
    4A000000 80AD4800
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values* [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown

    *I'm almost certain that the PAL sound banks are in the same order as the US ones. Can someone with a PAL bsrar confirm this for me?


    04B0BXXX 0000000Y
    IC-Constant modifier NTSC-U
    [standardtoaster, ds22, and ssbbtailsfan for helping with the variables]

    you have to fill in the code yourself.

    I'm gonna separate this into sections since I THINK you can have multiple at the same time.

    I'm doing this by character.

    XXX =

     
    Code:
    U0(Jab??)- 240
    Jab - 244
    RapidJab - 248
    Ftilt - 24C
    Fsmash - 250
    Muiltjump - 254
    Glide - 258
    Crawl - 25C
    DA-crouch - 260
    Walljump - 264
    Wallcling - 268
    Zair - 26C
    U12 - 270
    U13 - 274

     
    Code:
    U0(Jab??)- 278
    Jab - 27C
    RapidJab - 280
    Ftilt - 284
    Fsmash - 288
    Muiltjump - 28C
    Glide - 290
    Crawl - 294
    DA-crouch - 298
    Walljump - 29C
    Wallcling - 2A0
    Zair - 2A4
    U12 - 2A8
    U13 - 2AC

     
    Code:
    U0(Jab??)- 2B0
    Jab - 2B4
    RapidJab - 2B8
    Ftilt - 2BC
    Fsmash - 2C0
    Muiltjump - 2C4
    Glide - 2C8
    Crawl - 2CC
    DA-crouch - 2D0
    Walljump - 2D4
    Wallcling - 2D8
    Zair - 2DC
    U12 - 2E0
    U13 - 2E4

     
    Code:
    U0(Jab??)- 2E8
    Jab - 2EC
    RapidJab - 2F0
    Ftilt - 2F4
    Fsmash - 2F8
    Muiltjump - 2FC
    Glide - 300
    Crawl - 304
    DA-crouch - 308
    Walljump - 30C
    Wallcling - 310
    Zair - 314
    U12 - 318
    U13 - 31C

     
    Code:
    U0(Jab??)- 320
    Jab - 324
    RapidJab - 328
    Ftilt - 32C
    Fsmash - 330
    Muiltjump - 334
    Glide - 338
    Crawl - 33C
    DA-crouch - 340
    Walljump - 344
    Wallcling - 348
    Zair - 34C
    U12 - 350
    U13 - 354

     
    Code:
    U0(Jab??)- 358
    Jab - 35C
    RapidJab - 360
    Ftilt - 364
    Fsmash - 368
    Muiltjump - 36C
    Glide - 370
    Crawl - 374
    DA-crouch - 378
    Walljump - 37C
    Wallcling - 380
    Zair - 384
    U12 - 388
    U13 - 38C

     
    Code:
    U0(Jab??)- 390
    Jab - 394
    RapidJab - 398
    Ftilt - 39C
    Fsmash - 3A0
    Muiltjump - 3A4
    Glide - 3A8
    Crawl - 3AC
    DA-crouch - 3B0
    Walljump - 3B4
    Wallcling - 3B8
    Zair - 3BC
    U12 - 3C0
    U13 - 3C4

     
    Code:
    U0(Jab??)- 3C8
    Jab - 3CC
    RapidJab - 3D0
    Ftilt - 3D4
    Fsmash - 3D8
    Muiltjump - 3DC
    Glide - 3E0
    Crawl - 3E4
    DA-crouch - 3E8
    Walljump - 3EC
    Wallcling - 3F0
    Zair - 3F4
    U12 - 3F8
    U13 - 3FC

     
    Code:
    U0(Jab??)- 400
    Jab - 404
    RapidJab - 408
    Ftilt - 40C
    Fsmash - 410
    Muiltjump - 414
    Glide - 418
    Crawl - 41C
    DA-crouch - 420
    Walljump - 424
    Wallcling - 428
    Zair - 42C
    U12 - 430
    U13 - 434

     
    Code:
    U0(Jab??)- 438
    Jab - 43C
    RapidJab - 440
    Ftilt - 444
    Fsmash - 448
    Muiltjump - 44C
    Glide - 450
    Crawl - 454
    DA-crouch - 458
    Walljump - 45C
    Wallcling - 460
    Zair - 464
    U12 - 468
    U13 - 46C

     
    Code:
    U0(Jab??)- 470
    Jab - 474
    RapidJab - 478
    Ftilt - 47C
    Fsmash - 480
    Muiltjump - 484
    Glide - 488
    Crawl - 48C
    DA-crouch - 490
    Walljump - 494
    Wallcling - 498
    Zair - 49C
    U12 - 4A0
    U13 - 4A4

     
    Code:
    U0(Jab??)- 4A8
    Jab - 4AC
    RapidJab - 4B0
    Ftilt - 4B4
    Fsmash - 4B8
    Muiltjump - 4BC
    Glide - 4C0
    Crawl - 4C4
    DA-crouch - 4C8
    Walljump - 4CC
    Wallcling - 4D0
    Zair - 4D4
    U12 - 4D8
    U13 - 4DC

     
    Code:
    U0(Jab??)- 4E0
    Jab - 4E4
    RapidJab - 4E8
    Ftilt - 4EC
    Fsmash - 4F0
    Muiltjump - 4F4
    Glide - 4F8
    Crawl - 4FC
    DA-crouch - 500
    Walljump - 504
    Wallcling - 508
    Zair - 50C
    U12 - 510
    U13 - 514

     
    Code:
    U0(Jab??)- 518
    Jab - 51C
    RapidJab - 520
    Ftilt - 524
    Fsmash - 528
    Muiltjump - 52C
    Glide - 530
    Crawl - 534
    DA-crouch - 538
    Walljump - 53C
    Wallcling - 540
    Zair - 544
    U12 - 548
    U13 - 54C

     
    Code:
    U0(Jab??)- 550
    Jab - 554
    RapidJab - 558
    Ftilt - 55C
    Fsmash - 560
    Muiltjump - 564
    Glide - 568
    Crawl - 56C
    DA-crouch - 570
    Walljump - 574
    Wallcling - 578
    Zair - 57C
    U12 - 580
    U13 - 584

    (POPO)
    Code:
    U0(Jab??)- 588
    Jab - 58C
    RapidJab - 590
    Ftilt - 594
    Fsmash - 598
    Muiltjump - 59C
    Glide - 5A0
    Crawl - 5A4
    DA-crouch - 5A8
    Walljump - 5AC
    Wallcling - 5B0
    Zair - 5B4
    U12 - 5B8
    U13 - 5BC

    (NANA)
    Code:
    U0(Jab??)- 5C0
    Jab - 5C4
    RapidJab - 5C8
    Ftilt - 5CC
    Fsmash - 5D0
    Muiltjump - 5D4
    Glide - 5D8
    Crawl - 5DC
    DA-crouch - 5E0
    Walljump - 5E4
    Wallcling - 5E8
    Zair - 5EC
    U12 - 5F0
    U13 - 5F4

     
    Code:
    U0(Jab??)- 5F8
    Jab - 5FC
    RapidJab - 600
    Ftilt - 604
    Fsmash - 608
    Muiltjump - 60C
    Glide - 610
    Crawl - 614
    DA-crouch - 618
    Walljump - 61C
    Wallcling - 620
    Zair - 624
    U12 - 628
    U13 - 62C

     
    Code:
    U0(Jab??)- 630
    Jab - 634
    RapidJab - 638
    Ftilt - 63C
    Fsmash - 640
    Muiltjump - 644
    Glide - 648
    Crawl - 64C
    DA-crouch - 650
    Walljump - 654
    Wallcling - 658
    Zair - 65C
    U12 - 660
    U13 - 664

     
    Code:
    U0(Jab??)- 668
    Jab - 66C
    RapidJab - 670
    Ftilt - 674
    Fsmash - 678
    Muiltjump - 67C
    Glide - 680
    Crawl - 684
    DA-crouch - 688
    Walljump - 68C
    Wallcling - 690
    Zair - 694
    U12 - 698
    U13 - 69C

     
    Code:
    U0(Jab??)- 6A0
    Jab - 6A4
    RapidJab - 6A8
    Ftilt - 6AC
    Fsmash - 6B0
    Muiltjump - 6B4
    Glide - 6B8
    Crawl - 6BC
    DA-crouch - 6C0
    Walljump - 6C4
    Wallcling - 6C8
    Zair - 6CC
    U12 - 6D0
    U13 - 6D4

     
    Code:
    U0(Jab??)- 6D8
    Jab - 6DC
    RapidJab - 6E0
    Ftilt - 6E4
    Fsmash - 6E8
    Muiltjump - 6EC
    Glide - 6F0
    Crawl - 6F4
    DA-crouch - 6F8
    Walljump - 6FC
    Wallcling - 700
    Zair - 704
    U12 - 708
    U13 - 70C

     
    Code:
    U0(Jab??)- 710
    Jab - 714
    RapidJab - 718
    Ftilt - 71C
    Fsmash - 720
    Muiltjump - 724
    Glide - 728
    Crawl - 72C
    DA-crouch - 730
    Walljump - 734
    Wallcling - 738
    Zair - 73C
    U12 - 740
    U13 - 744

     
    Code:
    U0(Jab??)- 748
    Jab - 74C
    RapidJab - 750
    Ftilt - 754
    Fsmash - 758
    Muiltjump - 75C
    Glide - 760
    Crawl - 764
    DA-crouch - 768
    Walljump - 76C
    Wallcling - 770
    Zair - 774
    U12 - 778
    U13 - 77C

     
    Code:
    U0(Jab??)- 780
    Jab - 784
    RapidJab - 788
    Ftilt - 78C
    Fsmash - 790
    Muiltjump - 794
    Glide - 798
    Crawl - 79C
    DA-crouch - 7A0
    Walljump - 7A4
    Wallcling - 7A8
    Zair - 7AC
    U12 - 7B0
    U13 - 7B4

     
    Code:
    U0(Jab??)- 7B8
    Jab - 7BC
    RapidJab - 7C0
    Ftilt - 7C4
    Fsmash - 7C8
    Muiltjump - 7CC
    Glide - 7D0
    Crawl - 7D4
    DA-crouch - 7D8
    Walljump - 7DC
    Wallcling - 7E0
    Zair - 7E4
    U12 - 7E8
    U13 - 7EC

     
    Code:
    U0(Jab??)- 7F0
    Jab - 7F4
    RapidJab - 7F8
    Ftilt - 7FC
    Fsmash - 800
    Muiltjump - 804
    Glide - 808
    Crawl - 80C
    DA-crouch - 810
    Walljump - 814
    Wallcling - 818
    Zair - 81C
    U12 - 820
    U13 - 824

     
    Code:
    U0(Jab??)- 828
    Jab - 82C
    RapidJab - 830
    Ftilt - 834
    Fsmash - 838
    Muiltjump - 83C
    Glide - 840
    Crawl - 844
    DA-crouch - 848
    Walljump - 84C
    Wallcling - 850
    Zair - 854
    U12 - 858
    U13 - 85C

     
    Code:
    U0(Jab??)- 860
    Jab - 864
    RapidJab - 868
    Ftilt - 86C
    Fsmash - 870
    Muiltjump - 874
    Glide - 878
    Crawl - 87C
    DA-crouch - 880
    Walljump - 884
    Wallcling - 888
    Zair - 88C
    U12 - 890
    U13 - 894

     
    Code:
    U0(Jab??)- 898
    Jab - 89C
    RapidJab - 8A0
    Ftilt - 8A4
    Fsmash - 8A8
    Muiltjump - 8AC
    Glide - 8B0
    Crawl - 8B4
    DA-crouch - 8B8
    Walljump - 8BC
    Wallcling - 8C0
    Zair - 8C4
    U12 - 8C8
    U13 - 8CC

     
    Code:
    U0(Jab??)- 8D0
    Jab - 8D4
    RapidJab - 8D8
    Ftilt - 8DC
    Fsmash - 8E0
    Muiltjump - 8E4
    Glide - 8E8
    Crawl - 8EC
    DA-crouch - 8F0
    Walljump - 8F4
    Wallcling - 8F8
    Zair - 8FC
    U12 - 900
    U13 - 904

     
    Code:
    U0(Jab??)- 908
    Jab - 90C
    RapidJab - 910
    Ftilt - 914
    Fsmash - 918
    Muiltjump - 91C
    Glide - 920
    Crawl - 924
    DA-crouch - 928
    Walljump - 92C
    Wallcling - 930
    Zair - 934
    U12 - 938
    U13 - 93C

     
    Code:
    U0(Jab??)- 940
    Jab - 944
    RapidJab - 948
    Ftilt - 94C
    Fsmash - 950
    Muiltjump - 954
    Glide - 958
    Crawl - 95C
    DA-crouch - 960
    Walljump - 964
    Wallcling - 968
    Zair - 96C
    U12 - 970
    U13 - 974

     
    Code:
    U0(Jab??)- 978
    Jab - 97C
    RapidJab - 980
    Ftilt - 984
    Fsmash - 988
    Muiltjump - 98C
    Glide - 990
    Crawl - 994
    DA-crouch - 998
    Walljump - 99C
    Wallcling - 9A0
    Zair - 9A4
    U12 - 9A8
    U13 - 9AC

     
    Code:
    U0(Jab??)- 9B0
    Jab - 9B4
    RapidJab - 9B8
    Ftilt - 9BC
    Fsmash - 9C0
    Muiltjump - 9C4
    Glide - 9C8
    Crawl - 9CC
    DA-crouch - 9D0
    Walljump - 9D4
    Wallcling - 9D8
    Zair - 9DC
    U12 - 9E0
    U13 - 9E4

     
    Code:
    U0(Jab??)- 9E8
    Jab - 9EC
    RapidJab - 9F0
    Ftilt - 9F4
    Fsmash - 9F8
    Muiltjump - 9FC
    Glide - A00
    Crawl - A04
    DA-crouch - A08
    Walljump - A0C
    Wallcling - A10
    Zair - A14
    U12 - A18
    U13 - A1C

    PRAMAI[DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- A20
    Jab - A24
    RapidJab - A28
    Ftilt - A2C
    Fsmash - A30
    Muiltjump - A34
    Glide - A38
    Crawl - A3C
    DA-crouch - A40
    Walljump - A44
    Wallcling - A48
    Zair - A4C
    U12 - A50
    U13 - A54

     
    Code:
    U0(Jab??)- A58
    Jab - A5C
    RapidJab - A60
    Ftilt - A64
    Fsmash - A68
    Muiltjump - A6C
    Glide - A70
    Crawl - A74
    DA-crouch - A78
    Walljump - A7C
    Wallcling - A80
    Zair - A84
    U12 - A88
    U13 - A8C

     [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- A90
    Jab - A94
    RapidJab - A98
    Ftilt - A9C
    Fsmash - AA0
    Muiltjump - AA4
    Glide - AA8
    Crawl - AAC
    DA-crouch - AB0
    Walljump - AB4
    Wallcling - AB8
    Zair - ABC
    U12 - AC0
    U13 - AC4

     [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- AC8
    Jab - ACC
    RapidJab - AD0
    Ftilt - AD4
    Fsmash - AD8
    Muiltjump - ADC
    Glide - AE0
    Crawl - AE4
    DA-crouch - AE8
    Walljump - AEC
    Wallcling - AF0
    Zair - AF4
    U12 - AF8
    U13 - AFC

     [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- B00
    Jab - B04
    RapidJab - B08
    Ftilt - B0C
    Fsmash - B10
    Muiltjump - B14
    Glide - B18
    Crawl - B1C
    DA-crouch - B20
    Walljump - B24
    Wallcling - B28
    Zair - B2C
    U12 - B30
    U13 - B34

     
    Code:
    U0(Jab??)- B38
    Jab - B3C
    RapidJab - B40
    Ftilt - B44
    Fsmash - B48
    Muiltjump - B4C
    Glide - B50
    Crawl - B54
    DA-crouch - B58
    Walljump - B5C
    Wallcling - B60
    Zair - B64
    U12 - B68
    U13 - B6C

    TOON ZELDA [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- B70
    Jab - B74
    RapidJab - B78
    Ftilt - B7C
    Fsmash - B80
    Muiltjump - B84
    Glide - B88
    Crawl - B8C
    DA-crouch - B90
    Walljump - B94
    Wallcling - B98
    Zair - B9C
    U12 - BA0
    U13 - BA4

    TOON SHEIK [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- BA8
    Jab - BAC
    RapidJab - BB0
    Ftilt - BB4
    Fsmash - BB8
    Muiltjump - BBC
    Glide - BC0
    Crawl - BC4
    DA-crouch - BC8
    Walljump - BCC
    Wallcling - BD0
    Zair - BD4
    U12 - BD8
    U13 - BDC

     
    Code:
    U0(Jab??)- BE0
    Jab - BE4
    RapidJab - BE8
    Ftilt - BEC
    Fsmash - BF0
    Muiltjump - BF4
    Glide - BF8
    Crawl - BFC
    DA-crouch - C00
    Walljump - C04
    Wallcling - C08
    Zair - C0C
    U12 - C10
    U13 - C14

    DIXIE [DUMMIED OUT CHARACTER SLOT]
    Code:
    U0(Jab??)- C18
    Jab - C1C
    RapidJab - C20
    Ftilt - C24
    Fsmash - C28
    Muiltjump - C2C
    Glide - C30
    Crawl - C34
    DA-crouch - C38
    Walljump - C3C
    Wallcling - C40
    Zair - C44
    U12 - C48
    U13 - C4C

     
    Code:
    U0(Jab??)- C50
    Jab - C54
    RapidJab - C58
    Ftilt - C5C
    Fsmash - C60
    Muiltjump - C64
    Glide - C68
    Crawl - C6C
    DA-crouch - C70
    Walljump - C74
    Wallcling - C78
    Zair - C7C
    U12 - C80
    U13 - C84

     
    Code:
    U0(Jab??)- C88
    Jab - C8C
    RapidJab - C90
    Ftilt - C94
    Fsmash - C98
    Muiltjump - C9C
    Glide - CA0
    Crawl - CA4
    DA-crouch - CA8
    Walljump - CAC
    Wallcling - CB0
    Zair - CB4
    U12 - CB8
    U13 - CBC

    Giga Bowser
    Code:
    U0(Jab??)- CC0
    Jab - CC4
    RapidJab - CC8
    Ftilt - CCC
    Fsmash - CD0
    Muiltjump - CD4
    Glide - CD8
    Crawl - CDC
    DA-crouch - CE0
    Walljump - CE4
    Wallcling - CE8
    Zair - CEC
    U12 - CF0
    U13 - CF4

    Wario-Man
    Code:
    U0(Jab??)- CF8
    Jab - CFC
    RapidJab - D00
    Ftilt - D04
    Fsmash - D08
    Muiltjump - D0C
    Glide - D10
    Crawl - D14
    DA-crouch - D18
    Walljump - D1C
    Wallcling - D20
    Zair - D24
    U12 - D28
    U13 - D2C

    Zakoboy/Red Alloy
    Code:
    U0(Jab??)- D30
    Jab - D34
    RapidJab - D38
    Ftilt - D3C
    Fsmash - D40
    Muiltjump - D44
    Glide - D48
    Crawl - D4C
    DA-crouch - D50
    Walljump - D54
    Wallcling - D58
    Zair - D5C
    U12 - D60
    U13 - D64

    Zakogirl/Blue Alloy
    Code:
    U0(Jab??)- D68
    Jab - D6C
    RapidJab - D70
    Ftilt - D74
    Fsmash - D78
    Muiltjump - D7C
    Glide - D80
    Crawl - D84
    DA-crouch - D88
    Walljump - D8C
    Wallcling - D90
    Zair - D94
    U12 - D98
    U13 - D9C

    ZakoChild/Yellow Alloy
    Code:
    U0(Jab??)- DA0
    Jab - DA4
    RapidJab - DA8
    Ftilt - DAC
    Fsmash - DB0
    Muiltjump - DB4
    Glide - DB8
    Crawl - DBC
    DA-crouch - DC0
    Walljump - DC4
    Wallcling - DC8
    Zair - DCC
    U12 - DD0
    U13 - DD4

    ZakoBalll/Green Alloy
    Code:
    U0(Jab??)- DD8
    Jab - DDC
    RapidJab - DE0
    Ftilt - DE4
    Fsmash - DE8
    Muiltjump - DEC
    Glide - DF0
    Crawl - DF4
    DA-crouch - DF8
    Walljump - DFC
    Wallcling - E00
    Zair - E04
    U12 - E08
    U13 - E0C

      [DEBUG VERSION]
    Code:
    U0(Jab??)- E10
    Jab - E14
    RapidJab - E18
    Ftilt - E1C
    Fsmash - E20
    Muiltjump - E24
    Glide - E28
    Crawl - E2C
    DA-crouch - E30
    Walljump - E34
    Wallcling - E38
    Zair - E3C
    U12 - E40
    U13 - E44

    Guess what?
    With this list, I'm done!

    PAL version of the list and code is over here:
    http://www.mediafire.com/?ks1iba3c5vj4qk2
    Link was updated AGAIN
    PAL IC-Constants
    Code:
    All character IC-Constant PAL offsets by ssbbtailsfan, credit to Dantarion, standardtoaster, and everybody else who contributed to the IC-Constants page on the OpenSA Wiki.

    04B07XXX 0000000X

    Mario's IC-Constant offsets

    U0(Jab??)  - 058
    Jab        - 05C
    RapidJab   - 060
    Ftilt      - 064
    Fsmash     - 068
    MultiJump  - 06C
    Glide      - 070
    Crawl      - 074
    DA>Crouch  - 078
    WallJump   - 07C
    WallCling  - 080
    Zair       - 084
    U12        - 088
    U13        - 08C

    Donkey Kong's IC-Contsant offsets

    U0(Jab??)  - 090
    Jab        - 094
    RapidJab   - 098
    Ftilt      - 09C
    Fsmash     - 0A0
    MultiJump  - 0A4
    Glide      - 0A8
    Crawl      - 0AC
    DA>Crouch  - 0B0
    WallJump   - 0B4
    WallCling  - 0B8
    Zair       - 0BC
    U12        - 0C0
    U13        - 0C4

    Link's IC-Constant offsets

    U0(Jab??)  - 0C8
    Jab        - 0CC
    RapidJab   - 0D0
    Ftilt      - 0D4
    Fsmash     - 0D8
    MultiJump  - 0DC
    Glide      - 0E0
    Crawl      - 0E4
    DA>Crouch  - 0E8
    WallJump   - 0EC
    WallCling  - 0F0
    Zair       - 0F4
    U12        - 0F8
    U13        - 0FC

    Samus's IC-Constant offsets

    U0(Jab??)  - 110
    Jab        - 114
    RapidJab   - 118
    Ftilt      - 11C
    Fsmash     - 120
    MultiJump  - 124
    Glide      - 128
    Crawl      - 12C
    DA>Crouch  - 130
    WallJump   - 134
    WallCling  - 138
    Zair       - 13C
    U12        - 140
    U13        - 144

    Yoshi's IC-Constant offsets

    U0(Jab??)  - 148
    Jab        - 14C
    RapidJab   - 150
    Ftilt      - 154
    Fsmash     - 158
    MultiJump  - 15C
    Glide      - 160
    Crawl      - 164
    DA>Crouch  - 168
    WallJump   - 16C
    WallCling  - 170
    Zair       - 174
    U12        - 178
    U13        - 17C

    Kirby's IC-Constant offsets

    U0(Jab??)  - 180
    Jab        - 184
    RapidJab   - 188
    Ftilt      - 18C
    Fsmash     - 190
    MultiJump  - 194
    Glide      - 198
    Crawl      - 19C
    DA>Crouch  - 1A0
    WallJump   - 1A4
    WallCling  - 1A8
    Zair       - 1AC
    U12        - 1B0
    U13        - 1B4

    Fox's IC-Constant offsets

    U0(Jab??)  - 1B8
    Jab        - 1BC
    RapidJab   - 1C0
    Ftilt      - 1C4
    Fsmash     - 1C8
    MultiJump  - 1CC
    Glide      - 1D0
    Crawl      - 1D4
    DA>Crouch  - 1D8
    WallJump   - 1DC
    WallCling  - 1E0
    Zair       - 1E4
    U12        - 1E8
    U13        - 1EC

    Pikachu's IC-Constant offsets

    U0(Jab??)  - 1F0
    Jab        - 1F4
    RapidJab   - 1F8
    Ftilt      - 1FC
    Fsmash     - 200
    MultiJump  - 204
    Glide      - 208
    Crawl      - 20C
    DA>Crouch  - 210
    WallJump   - 214
    WallCling  - 218
    Zair       - 21C
    U12        - 220
    U13        - 224

    Luigi's IC-Constant offsets

    U0(Jab??)  - 228
    Jab        - 22C
    RapidJab   - 230
    Ftilt      - 234
    Fsmash     - 238
    MultiJump  - 23C
    Glide      - 240
    Crawl      - 244
    DA>Crouch  - 248
    WallJump   - 24C
    WallCling  - 250
    Zair       - 254
    U12        - 258
    U13        - 25C

    Captain Falcon's IC-Constant offsets

    U0(Jab??)  - 260
    Jab        - 264
    RapidJab   - 268
    Ftilt      - 26C
    Fsmash     - 270
    MultiJump  - 274
    Glide      - 278
    Crawl      - 27C
    DA>Crouch  - 280
    WallJump   - 284
    WallCling  - 288
    Zair       - 28C
    U12        - 290
    U13        - 294

    Ness's IC-Constant offsets

    U0(Jab??)  - 298
    Jab        - 29C
    RapidJab   - 2A0
    Ftilt      - 2A4
    Fsmash     - 2A8
    MultiJump  - 2AC
    Glide      - 2B0
    Crawl      - 2B4
    DA>Crouch  - 2B8
    WallJump   - 2BC
    WallCling  - 2C0
    Zair       - 2C4
    U12        - 2C8
    U13        - 2CC

    Koopa's/Bowser's IC-Constant offsets

    U0(Jab??)  - 2D0
    Jab        - 2D4
    RapidJab   - 2D8
    Ftilt      - 2DC
    Fsmash     - 2E0
    MultiJump  - 2E4
    Glide      - 2E8
    Crawl      - 2EC
    DA>Crouch  - 2F0
    WallJump   - 2F4
    WallCling  - 2F8
    Zair       - 2FC
    U12        - 300
    U13        - 304

    Peach's IC-Constant offsets

    U0(Jab??)  - 308
    Jab        - 30C
    RapidJab   - 310
    Ftilt      - 314
    Fsmash     - 318
    MultiJump  - 31C
    Glide      - 320
    Crawl      - 324
    DA>Crouch  - 328
    WallJump   - 32C
    WallCling  - 330
    Zair       - 334
    U12        - 338
    U13        - 33C

    Zelda's IC-Constant offsets

    U0(Jab??)  - 340
    Jab        - 344
    RapidJab   - 348
    Ftilt      - 34C
    Fsmash     - 350
    MultiJump  - 354
    Glide      - 358
    Crawl      - 35C
    DA>Crouch  - 360
    WallJump   - 364
    WallCling  - 368
    Zair       - 36C
    U12        - 370
    U13        - 374

    Shiek's IC-Constant offsets

    U0(Jab??)  - 378
    Jab        - 37C
    RapidJab   - 380
    Ftilt      - 384
    Fsmash     - 388
    MultiJump  - 38C
    Glide      - 390
    Crawl      - 394
    DA>Crouch  - 398
    WallJump   - 39C
    WallCling  - 3A0
    Zair       - 3A4
    U12        - 3A8
    U13        - 3AC

    Popo's IC-Constant offsets

    U0(Jab??)  - 3B0
    Jab        - 3B4
    RapidJab   - 3B8
    Ftilt      - 3BC
    Fsmash     - 3C0
    MultiJump  - 3C4
    Glide      - 3C8
    Crawl      - 3CC
    DA>Crouch  - 3D0
    WallJump   - 3D4
    WallCling  - 3D8
    Zair       - 3DC
    U12        - 3E0
    U13        - 3E4

    Nana's IC-Constant offsets

    U0(Jab??)  - 3E8
    Jab        - 3EC
    RapidJab   - 3F0
    Ftilt      - 3F4
    Fsmash     - 3F8
    MultiJump  - 3FC
    Glide      - 400
    Crawl      - 404
    DA>Crouch  - 408
    WallJump   - 40C
    WallCling  - 410
    Zair       - 414
    U12        - 418
    U13        - 41C

    Marth's IC-Constant offsets

    U0(Jab??)  - 420
    Jab        - 424
    RapidJab   - 428
    Ftilt      - 42C
    Fsmash     - 430
    MultiJump  - 434
    Glide      - 438
    Crawl      - 43C
    DA>Crouch  - 440
    WallJump   - 444
    WallCling  - 448
    Zair       - 44C
    U12        - 450
    U13        - 454

    Mr. Game & Watch's IC-Constant offsets

    U0(Jab??)  - 458
    Jab        - 45C
    RapidJab   - 460
    Ftilt      - 464
    Fsmash     - 468
    MultiJump  - 46C
    Glide      - 470
    Crawl      - 474
    DA>Crouch  - 478
    WallJump   - 47C
    WallCling  - 480
    Zair       - 484
    U12        - 488
    U13        - 48C

    Falco's IC-Constant offsets

    U0(Jab??)  - 490
    Jab        - 494
    RapidJab   - 498
    Ftilt      - 49C
    Fsmash     - 4A0
    MultiJump  - 4A4
    Glide      - 4A8
    Crawl      - 4AC
    DA>Crouch  - 4B0
    WallJump   - 4B4
    WallCling  - 4B8
    Zair       - 4BC
    U12        - 4C0
    U13        - 4C4

    Ganondorf's IC-Constant offsets

    U0(Jab??)  - 4C8
    Jab        - 4CC
    RapidJab   - 4E0
    Ftilt      - 4E4
    Fsmash     - 4E8
    MultiJump  - 4EC
    Glide      - 4F0
    Crawl      - 4F4
    DA>Crouch  - 4F8
    WallJump   - 4FC
    WallCling  - 500
    Zair       - 504
    U12        - 508
    U13        - 50C

    Wario's IC-Constant offsets

    U0(Jab??)  - 510
    Jab        - 514
    RapidJab   - 518
    Ftilt      - 51C
    Fsmash     - 520
    MultiJump  - 524
    Glide      - 528
    Crawl      - 52C
    DA>Crouch  - 530
    WallJump   - 534
    WallCling  - 538
    Zair       - 53C
    U12        - 540
    U13        - 544

    Metaknight's IC-Constant offsets

    U0(Jab??)  - 548
    Jab        - 54C
    RapidJab   - 550
    Ftilt      - 554
    Fsmash     - 558
    MultiJump  - 55C
    Glide      - 560
    Crawl      - 564
    DA>Crouch  - 568
    WallJump   - 56C
    WallCling  - 570
    Zair       - 574
    U12        - 578
    U13        - 57C

    Pit's IC-Constant offsets

    U0(Jab??)  - 580
    Jab        - 584
    RapidJab   - 588
    Ftilt      - 58C
    Fsmash     - 590
    MultiJump  - 594
    Glide      - 598
    Crawl      - 59C
    DA>Crouch  - 5A0
    WallJump   - 5A4
    WallCling  - 5A8
    Zair       - 5AC
    U12        - 5B0
    U13        - 5B4

    Zerosuit Samus's IC-Constant offsets

    U0(Jab??)  - 5B8
    Jab        - 5BC
    RapidJab   - 5C0
    Ftilt      - 5C4
    Fsmash     - 5C8
    MultiJump  - 5CC
    Glide      - 5D0
    Crawl      - 5D4
    DA>Crouch  - 5D8
    WallJump   - 5DC
    WallCling  - 5E0
    Zair       - 5E4
    U12        - 5E8
    U13        - 5EC

    Pikmin's/Olimar's IC-Constant offsets

    U0(Jab??)  - 5F0
    Jab        - 5F4
    RapidJab   - 5F8
    Ftilt      - 5FC
    Fsmash     - 600
    MultiJump  - 604
    Glide      - 608
    Crawl      - 60C
    DA>Crouch  - 610
    WallJump   - 614
    WallCling  - 618
    Zair       - 61C
    U12        - 620
    U13        - 624

    Lucas's IC-Constant offsets

    U0(Jab??)  - 628
    Jab        - 62C
    RapidJab   - 630
    Ftilt      - 634
    Fsmash     - 638
    MultiJump  - 63C
    Glide      - 640
    Crawl      - 644
    DA>Crouch  - 648
    WallJump   - 64C
    WallCling  - 650
    Zair       - 654
    U12        - 658
    U13        - 65C

    Diddy Kong's IC-Constant offsets

    U0(Jab??)  - 660
    Jab        - 664
    RapidJab   - 668
    Ftilt      - 66C
    Fsmash     - 670
    MultiJump  - 674
    Glide      - 678
    Crawl      - 67C
    DA>Crouch  - 680
    WallJump   - 684
    WallCling  - 688
    Zair       - 68C
    U12        - 690
    U13        - 694

    Pokemon Trainer's IC-Constant offsets

    U0(Jab??)  - 698
    Jab        - 69C
    RapidJab   - 6A0
    Ftilt      - 6A4
    Fsmash     - 6A8
    MultiJump  - 6AC
    Glide      - 6B0
    Crawl      - 6B4
    DA>Crouch  - 6B8
    WallJump   - 6BC
    WallCling  - 6C0
    Zair       - 6C4
    U12        - 6C8
    U13        - 6CC

    Lizardon's/Charizard's IC-Constant offsets

    U0(Jab??)  - 6D0
    Jab        - 6D4
    RapidJab   - 6D8
    Ftilt      - 6DC
    Fsmash     - 6E0
    MultiJump  - 6E4
    Glide      - 6E8
    Crawl      - 6EC
    DA>Crouch  - 6F0
    WallJump   - 6F4
    WallCling  - 6F8
    Zair       - 6FC
    U12        - 700
    U13        - 704

    Zenigame's/Squartle's IC-Constant offsets

    U0(Jab??)  - 708
    Jab        - 70C
    RapidJab   - 710
    Ftilt      - 714
    Fsmash     - 718
    MultiJump  - 71C
    Glide      - 720
    Crawl      - 724
    DA>Crouch  - 728
    WallJump   - 72C
    WallCling  - 730
    Zair       - 734
    U12        - 738
    U13        - 73C

    Fushigisou's/Ivysaur's IC-Constant offsets

    U0(Jab??)  - 740
    Jab        - 744
    RapidJab   - 748
    Ftilt      - 74C
    Fsmash     - 750
    MultiJump  - 754
    Glide      - 758
    Crawl      - 75C
    DA>Crouch  - 760
    WallJump   - 764
    WallCling  - 768
    Zair       - 76C
    U12        - 770
    U13        - 774

    King Dedede's IC-Constant offsets

    U0(Jab??)  - 778
    Jab        - 77C
    RapidJab   - 780
    Ftilt      - 784
    Fsmash     - 788
    MultiJump  - 78C
    Glide      - 790
    Crawl      - 794
    DA>Crouch  - 798
    WallJump   - 79C
    WallCling  - 7A0
    Zair       - 7A4
    U12        - 7A8
    U13        - 7AC

    Lucario's IC-Constant offsets

    U0(Jab??)  - 7B0
    Jab        - 7B4
    RapidJab   - 7B8
    Ftilt      - 7BC
    Fsmash     - 7C0
    MultiJump  - 7C4
    Glide      - 7C8
    Crawl      - 7CC
    DA>Crouch  - 7D0
    WallJump   - 7D4
    WallCling  - 7D8
    Zair       - 7DC
    U12        - 7E0
    U13        - 7E4

    Ike's IC-Constant offsets

    U0(Jab??)  - 7E8
    Jab        - 7EC
    RapidJab   - 7F0
    Ftilt      - 7F4
    Fsmash     - 7F8
    MultiJump  - 7FC
    Glide      - 800
    Crawl      - 804
    DA>Crouch  - 808
    WallJump   - 80C
    WallCling  - 810
    Zair       - 814
    U12        - 818
    U13        - 81C

    Robot's/ROB's IC-Constant offsets

    U0(Jab??)  - 820
    Jab        - 824
    RapidJab   - 828
    Ftilt      - 82C
    Fsmash     - 830
    MultiJump  - 834
    Glide      - 838
    Crawl      - 83C
    DA>Crouch  - 840
    WallJump   - 844
    WallCling  - 848
    Zair       - 84C
    U12        - 850
    U13        - 854

    Pramai's IC-Constant offsets

    U0(Jab??)  - 858
    Jab        - 85C
    RapidJab   - 860
    Ftilt      - 864
    Fsmash     - 868
    MultiJump  - 86C
    Glide      - 870
    Crawl      - 874
    DA>Crouch  - 878
    WallJump   - 87C
    WallCling  - 880
    Zair       - 884
    U12        - 888
    U13        - 88C

    Purin's/Jiggypuff's IC-Constant offsets

    U0(Jab??)  - 890
    Jab        - 894
    RapidJab   - 898
    Ftilt      - 89C
    Fsmash     - 8A0
    MultiJump  - 8A4
    Glide      - 8A8
    Crawl      - 8AC
    DA>Crouch  - 8B0
    WallJump   - 8B4
    WallCling  - 8B8
    Zair       - 8BC
    U12        - 8C0
    U13        - 8C4

    Mewtwo's IC-Constant offsets

    U0(Jab??)  - 8C8
    Jab        - 8CC
    RapidJab   - 8D0
    Ftilt      - 8D4
    Fsmash     - 8D8
    MultiJump  - 8DC
    Glide      - 8E0
    Crawl      - 8E4
    DA>Crouch  - 8E8
    WallJump   - 8EC
    WallCling  - 8F0
    Zair       - 8F4
    U12        - 8F8
    U13        - 8FC

    Roy's IC-Constant offsets

    U0(Jab??)  - 900
    Jab        - 904
    RapidJab   - 908
    Ftilt      - 90C
    Fsmash     - 910
    MultiJump  - 914
    Glide      - 918
    Crawl      - 91C
    DA>Crouch  - 920
    WallJump   - 924
    WallCling  - 928
    Zair       - 92C
    U12        - 930
    U13        - 934

    Dr. Mario's IC-Constant offsets

    U0(Jab??)  - 938
    Jab        - 93C
    RapidJab   - 940
    Ftilt      - 944
    Fsmash     - 948
    MultiJump  - 94C
    Glide      - 950
    Crawl      - 954
    DA>Crouch  - 958
    WallJump   - 95C
    WallCling  - 960
    Zair       - 964
    U12        - 968
    U13        - 96C

    ToonLink's IC-Constant offsets

    U0(Jab??)  - 970
    Jab        - 974
    RapidJab   - 978
    Ftilt      - 97C
    Fsmash     - 980
    MultiJump  - 984
    Glide      - 988
    Crawl      - 98C
    DA>Crouch  - 990
    WallJump   - 994
    WallCling  - 998
    Zair       - 99C
    U12        - 9A0
    U13        - 9A4

    ToonZelda's IC-Constant offsets

    U0(Jab??)  - 9A8
    Jab        - 9AC
    RapidJab   - 9B0
    Ftilt      - 9B4
    Fsmash     - 9B8
    MultiJump  - 9BC
    Glide      - 9C0
    Crawl      - 9C4
    DA>Crouch  - 9C8
    WallJump   - 9CC
    WallCling  - 9D0
    Zair       - 9D4
    U12        - 9D8
    U13        - 9DC

    ToonSheik's IC-Constant offsets

    U0(Jab??)  - 9E0
    Jab        - 9E4
    RapidJab   - 9E8
    Ftilt      - 9EC
    Fsmash     - 9F0
    MultiJump  - 9F4
    Glide      - 9F8
    Crawl      - 9FC
    DA>Crouch  - A00
    WallJump   - A04
    WallCling  - A08
    Zair       - A0C
    U12        - A10
    U13        - A14

    Wolf's IC-Constant offsets

    U0(Jab??)  - A18
    Jab        - A1C
    RapidJab   - A20
    Ftilt      - A24
    Fsmash     - A28
    MultiJump  - A2C
    Glide      - A30
    Crawl      - A34
    DA>Crouch  - A38
    WallJump   - A3C
    WallCling  - A40
    Zair       - A44
    U12        - A48
    U13        - A4C

    Dixie's IC-Constant offsets

    U0(Jab??)  - A50
    Jab        - A54
    RapidJab   - A58
    Ftilt      - A5C
    Fsmash     - A60
    MultiJump  - A64
    Glide      - A68
    Crawl      - A6C
    DA>Crouch  - A70
    WallJump   - A74
    WallCling  - A78
    Zair       - A7C
    U12        - A80
    U13        - A84

    Snake's IC-Constant offsets

    U0(Jab??)  - A88
    Jab        - A8C
    RapidJab   - A90
    Ftilt      - A94
    Fsmash     - A98
    MultiJump  - A9C
    Glide      - AA0
    Crawl      - AA4
    DA>Crouch  - AA8
    WallJump   - AAC
    WallCling  - AB0
    Zair       - AB4
    U12        - AB8
    U13        - ABC

    Sonic's IC-Constant offsets

    U0(Jab??)  - AC0
    Jab        - AC4
    RapidJab   - AC8
    Ftilt      - ACC
    Fsmash     - AD0
    MultiJump  - AD4
    Glide      - AD8
    Crawl      - ADC
    DA>Crouch  - AE0
    WallJump   - AE4
    WallCling  - AE8
    Zair       - AEC
    U12        - AF0
    U13        - AF4

    Giga Koopa's/Giga Bowser's IC-Constant offsets

    U0(Jab??)  - AF8
    Jab        - AFC
    RapidJab   - B00
    Ftilt      - B04
    Fsmash     - B08
    MultiJump  - B0C
    Glide      - B10
    Crawl      - B14
    DA>Crouch  - B18
    WallJump   - B1C
    WallCling  - B20
    Zair       - B24
    U12        - B28
    U13        - B2C

    Warioman's IC-Constant offsets

    U0(Jab??)  - B30
    Jab        - B34
    RapidJab   - B38
    Ftilt      - B3C
    Fsmash     - B40
    MultiJump  - B44
    Glide      - B48
    Crawl      - B4C
    DA>Crouch  - B50
    WallJump   - B54
    WallCling  - B58
    Zair       - B5C
    U12        - B60
    U13        - B64

    Zakoboy's IC-Constant offsets

    U0(Jab??)  - B68
    Jab        - B6C
    RapidJab   - B70
    Ftilt      - B74
    Fsmash     - B78
    MultiJump  - B7C
    Glide      - B80
    Crawl      - B84
    DA>Crouch  - B88
    WallJump   - B8C
    WallCling  - B90
    Zair       - B94
    U12        - B98
    U13        - B9C

    Zakogirl's IC-Constant offsets

    U0(Jab??)  - BA0
    Jab        - BA4
    RapidJab   - BA8
    Ftilt      - BAC
    Fsmash     - BB0
    MultiJump  - BB4
    Glide      - BB8
    Crawl      - BBC
    DA>Crouch  - BC0
    WallJump   - BC4
    WallCling  - BC8
    Zair       - BCC
    U12        - BD0
    U13        - BD4

    Zakochild's IC-Constant offsets

    U0(Jab??)  - BD8
    Jab        - BDC
    RapidJab   - BE0
    Ftilt      - BE4
    Fsmash     - BE8
    MultiJump  - BEC
    Glide      - BF0
    Crawl      - BF4
    DA>Crouch  - BF8
    WallJump   - BFC
    WallCling  - C00
    Zair       - C04
    U12        - C08
    U13        - C0C

    Zakoball's IC-Constant offsets

    U0(Jab??)  - C10
    Jab        - C14
    RapidJab   - C18
    Ftilt      - C1C
    Fsmash     - C20
    MultiJump  - C24
    Glide      - C28
    Crawl      - C2C
    DA>Crouch  - C30
    WallJump   - C34
    WallCling  - C38
    Zair       - C3C
    U12        - C40
    U13        - C44

    MarioD's IC-Constant offsets

    U0(Jab??)  - C48
    Jab        - C4C
    RapidJab   - C50
    Ftilt      - C54
    Fsmash     - C58
    MultiJump  - C5C
    Glide      - C60
    Crawl      - C64
    DA>Crouch  - C68
    WallJump   - C6C
    WallCling  - C70
    Zair       - C74
    U12        - C78
    U13        - C7C



    Important notes for Y values:
    For Jabs and Ftilts, do not go over 3.
    For FSmash, do not go over 2.
    For Multijump, 1 is for normal jumpers, 2 is for true multi-jumpers like
    For Rapid Jab, Glide, Crawl, WallJump, Wall Cling, Zair, and DA -> Crouch, 0 disables it, 1 enables it.

    Extra codes in case of Issues


    Code:
    Individual Character No Entry Data: [IWasAPerson]
    00AD80XX 00000000

    XX = Character ID + 0x30

    Code:
    Individual Character No Result Data: [IWasAPerson]
    00AD80YY 00000000

    YY = Character ID + 0x68

    Code:
    Characters IDs:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    And here's some example codes:

    Code:
    Mario Has No Entry Data:
    00AD8030 00000000

    Mario Has No Result Data:
    00AD8068 00000000

    Olimar Has No Entry Data
    00AD8049 00000000

    Lucas Has No Entry Data
    00AD804A 00000000

    King Dedede Has No Entry Data
    00AD8050 00000000

    Olimar Has No Result Data
    00AD8081 00000000

    Lucas Has No Result Data
    00AD8082 00000000

    Full No Entry/Result Data codes:
    No Entry Data [Standardtoaster]
    04AD8030 00000000
    04AD8034 00000000
    04AD8038 00000000
    04AD803C 00000000
    04AD8040 00000000
    04AD8044 00000000
    04AD8048 00000000
    04AD8050 00000000
    04AD8054 00000000
    04AD805C 00000000

    No Result Data [ssbbtailsfan]
    04AD8068 00000000
    04AD806C 00000000
    04AD8070 00000000
    04AD8074 00000000
    04AD8078 00000000
    04AD807C 00000000
    04AD8080 00000000
    04AD8084 00000000
    04AD8088 00000000
    04AD808C 00000000
    04AD8090 00000000
    04AD8094 00000000

    PAL users have to use these codes for now.
    XX has YY's IC-Constant [Dantarion, ported to PAL by standardtoaster]
    C2853D88 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    No Entry Data PAL[Standardtoaster]
    06AD3E50 00000030
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000

    No Result Data PAL[Standardtoaster]
    06AD3E88 00000030
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000
    00000000 00000000
    « Last Edit: August 08, 2011, 06:45:21 PM by Eternal Yoshi » Logged


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    « Reply #1 on: May 22, 2011, 08:08:17 PM »


    Frequently Asked Questions

    Q: Who can we port now?

    A:
    1. As of now Marth and Jigglypuff, due to them not having articles.

    2. Ike can be ported via PW's generic.rel. Read this post for more information and please READ ALL OF IT before Dling.
    THIS TOO.

    3. It was recently discovered that Meta Knight as no special references in his cape article, so he is portable as well. Thanks ssbbtailsfan.


    Q: Will they get their own slots?

    A: Yes in the future. Dant discovered a new method that doesn't require.rels to port characters to their own slots.

    Q: Why isn't this released?
    A: It is not in a safe state yet. Patience is a virtue.

    Q: What's going on with this currently?
    A: Life. Currently Ports of Donkey Kong and Lucario are in the works, however, the articles do not show up correctly as of now. Also, dant developed a new method using codes without the need of patched modules files. Be patient. However....

    Quote from: Dantarion
    You are correct, I left and didn't finish things because of lack of interest, but also, real life came into play.
    1. The desktop computer, USBGecko, Wii, etc, I used are in California. I am in florida
    2. The laptop I originally had broke MONTHS ago.
    3. The laptop I was using after that is in California, and isn't mine to freely bring to Florida anymore.
    4. I am now busy and much of my day consists of working, and babysitting.
    5. My free time I do have for coding is split between my portfolio projects (Mostly AI demos) and work on Street Fighter 4 engine tools, such as Ono!, my moveset editior for AE, and a few in progress tools to help people make custom skins.

    While I am supposed to be getting a box sent over, It would be a major hassle to say "hey, can you check that box my wii is in to make sure I have all the cables for the wii, the usbgecko, an SD card, etc, etc"

    Right now I don't even have cable. TV or internet for that matter. I have to get online by tethering my phone.
    I have a lot going on and while I would like to get back into Wii stuff, not having the stuff with me prevents me from doing so, and even if I did have the stuff, I am not sure how much time I would put into it. I dont even know how much progress has been made since I stopped.




    Q: Why are requests so taboo?
    A: Because no one is ready or willing to take requests. The main people working on this have explicitly stated that they do not take requests.

    Q: Anything Else that should be known?
    A: For some reason, External Graphics sets(aka ef____,.pac) of the clones or hosts tend to malfunction or be read from the host character or clone (depending on which one is loaded first in the CSS) when the host character and the clone are in a match simultaneously.
    That has to be fixed too.
    Also, For Metaknight Clones to work and for Marth to NOT freeze over certain characters, you have to disable entry data and result data.

    Q: PAL Version?
    A: Currently, we can use PAL Marth.rels since the offsets are the same(Possibly Jigglypuff too), but the No entry/result data and IC Codes were ported.

    Q: Where is a list of offsets that have to be changed to port Marth/Jiggs/Meta Knight?
    A: http://anonym.to/?http://opensa.dantarion.com/wiki/Patching_Character_Modules

    Q: Why did my character freeze when crouching and/or double jumping?
    A: It's because the IC-Constants of the host do not match the target character. You need a code to fix it.

    Q: Where the heck are the codes to change things like IC's?
    A: In the OP. Sorry for the delay.

    Q: Why did all the dinosaurs die out?
    A: Because you touch yourself at night.

    Media and Videos, Streams/Archives and the like


    http://www.ustream.tv/channel/strongbad338dude
    The beginning.


    This is an example of the MK port using the module patching method.


    5/11/11
    First showing of porting method with no patched modules(.rels) These focus on ports of DK and Lucario.


    5/12/11
    Shows more of the method and this time M2 and Roy have their own slots.
    Note: Contains intermission of debugging.
    « Last Edit: November 17, 2011, 05:17:31 AM by Eternal Yoshi » Logged


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    « Reply #2 on: May 22, 2011, 08:18:20 PM »


    One question, how goes the Lucario over Mario .rel?
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    « Reply #3 on: May 22, 2011, 08:32:49 PM »


    Dant did not use .rels to port the character. He used asm codes. I'm updating the thread now...
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    « Reply #4 on: May 22, 2011, 08:38:56 PM »


    if marth and jiggs havent articles and can be ported, that means that bowser too, or not?
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    « Reply #5 on: May 22, 2011, 08:42:36 PM »


    Bowser eh.... let me check...

    Bowser is a transforming character, which makes things quite messy.

    Also, he has an article which would also complicate things.
    I THINK it's his flame breath that's the article...
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    « Reply #6 on: May 22, 2011, 08:52:14 PM »


    Dant did not use .rels to port the character. He used asm codes. I'm updating the thread now...
    So, is it up?

    Bowser eh.... let me check...

    Bowser is a transforming character, which makes things quite messy.

    Also, he has an article which would also complicate things.
    I THINK it's his flame breath that's the article...
    The flame is an article.

    Hmmm... is it possible to delete an article's data in a character? And stop it from annoying people when porting?

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    « Reply #7 on: May 22, 2011, 08:53:26 PM »


    No you cannot delete article data as most articles have hard coded references into the .rels.
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    « Reply #8 on: May 22, 2011, 08:55:58 PM »


    I WANT MEH CLOUDZ. WHEN'S THE IKE .REL GOING TO BE FINI-

    oh wait.


    So, what exactly is the difference between a .rel for a character that has articles and one that doesn't?
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    « Reply #9 on: May 22, 2011, 08:56:40 PM »


    Eternal Yoshi: First of all, good explanations, I didn't even know that Dantarion had developped a new method of porting, I always wondered why some people said rels were obsolete.

    I have two questions, if they can be answered I would be happy.

    So, the first thing is about Dantarion's new method. You said he uses codes to port, and not rel. Does it mean that we will need to insert codes in the gct file to port someone, and no more rel that were also required? I know it can be idiot, but as I'm not completely sure...

    And the second question that I have, and this one I know it is difficult to answer but I can't resist to ask it, is there hope that the duo Zelda and Sheik can be ported? And even, get her own slot so that we can have two zelda and sheik duo for two duo of Psa? I know it is completely impossible for now, but I just wonder if it there is even a single possibility of it to be done.


    Thank you for answering me!
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    « Reply #10 on: May 22, 2011, 09:03:12 PM »


    The ones with articles have special references in the module file that have to be patched specifically for the articles to work correctly and independent of the host character without freezing.

    @PP: 1. Yes and yes, when the method is safe and released later.
    He said earlier that it's a sequence of specific ASM codes.

    2. I do not have any knowledge on whether or not duo or multi characters can be ported with either method.
    I think it's ok to keep your hopes up, but wait for this to develop and the answer will be clearer.
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    « Reply #11 on: May 22, 2011, 09:10:25 PM »


    Ha ha, thank you for answering me, of course for the duo of character, as I know it is not possible now, I will wait all the time needed. ANd for the new method too, I will wait all the time needed, but still, it is good to know that rel won't be needed, it will be probably less complicated. (not that the previous method was not so hard to use but still...)

    I don't have any other question for now, thank you!
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    « Reply #12 on: May 22, 2011, 10:10:52 PM »


    No you cannot delete article data as most articles have hard coded references into the .rels.
    but, is there a way to add that into a character who hasnt articles or ext gfx 3d models??
    by codes?
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    « Reply #13 on: May 22, 2011, 10:22:23 PM »


    Not to my knowledge, no.
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    « Reply #14 on: May 22, 2011, 10:40:05 PM »


    Why are atricles so annoying when porting?
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