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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars on: March 11, 2014, 06:52:00 PM
Oh lookie here, Ganondorf got me king for a day.
Niiiiice, thank you thank you. This perfect.

Anything else you can do for this hack would be incredible. Some suggestions:
His new walk is fair, but also fairly shoddy
His Down Smash literally has no transition
His cape attacks (Jab, NAir) look fanatastic in BB, but OK in-game. You know how to manipulate cape physics?
His Run animation needs more definition. It's good, but bland.
I've got to give a biiiiiiiiiig fat no on his one. This decision is very easy to explain.
Ganondorf has "four" possible swords, actually.
1. Spaceworld Demo Sword
2. Wind Waker Sword(s)
3. Execution Sword
4. The Dark Master Sword

1. The Spaceworld demo isn't canon, and it's appearance in Melee is negated by the fact that that game also isn't canon. Sword 1 is out.

2. While the Wind Waker swords are in fact his, they are also relatively generic. AND, giving them to him would mean giving every slot on the moveset dual swords, with a dual sword moveset. That's not happenin'.

3. The execution sword from Twilight Princess literally isn't his, so I'm technically entertaining your complain by not including it. He stole it from the sages after escaping execution. It's also somewhat bland.

Spoiler my last point because there's some Skyward Sword end-game info in here.
4. The Dark Master sword is literally his weapon. If you want to argue that it's technically Demise' sword, I'd have to shoot back with the fact that Demise is technically Ganondorf. Of the three canon swords he possesses, only two are his, only two have a relatively nifty design, and only one of all three fits BOTH of those criteria. It's also, from the perspective of the storyline, the single most important and powerful sword Ganondorf ever wielded. The choice was abundantly clear, it just had to be the Dark Master Sword.

OBJECTION!
Ganondorf is not a reincarnation, he is a curse that Demise created.
Demise is still sealed in the master sword [citation needed], and is technically not Ganondorf.

Also sorry for sounding like a little *beep* but of all the swords you picked why pick the one that the character under the name of Ganondorf/Ganon never even touched.

Also: This is not a generic sword:
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars on: March 11, 2014, 01:42:10 PM
My only real complaint is his sword. He has three(plus the extra that WW Ganon has)swords and you gave him the one that isn't technically his...

But that's just my inner Zeldanerd nitpicking. Good work. The flight/hover mechanic is cool but takes time to get used to. I have nothing else to say this time around, great work. Also any plans on his usual ball of evil?
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 02, 2014, 08:55:56 PM
I played Xenoblade as well! I also loved it! Man now I don't even know which one's my favourite. Their all awesome! Hey Lito, you think Shulk will be in SSB4? Monolith Studios is owned by Nintendo now, not to mention Xenoblade got them ALOT of money.


I also look forward to the PSA this guy is making!

Link: http://forums.kc-mm.com/index.php?topic=66105.0


Let's examine, shall we? Xenoblade is a first party company to Nintendo and it indeed make them quite a lot of money. Shulk is in the top 20 most requested characters so him making it in won't be much of a surprise, the game is also ridiculously popular in both Japan and America PLUS it's getting a spiritual sequel. So what does this mean? I absolutely think he has a spot in, and if he doesn't he'll be an assist trophy.

Last thing, let's try to stay in topic? I shouldn't have started this convo, my apologies to the kind modders of this threads.
If you want we can continue this on PM.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 02, 2014, 06:08:57 PM
The Radiance duo is easily the greatest story told in the Fire Emblem series. To be frank, it's even a contender for the same title in the realm of all RPGs. And that's saying a lot.

Specifically the first Radiance game (the sequel... while still good and interesting, is infinitely inferior to the original). There are so many twists and surprises and gut-wrenching moments that I can hardly describe it.

Awakening was good for gameplay and graphics, to be sure. But the Tellius arc had genius execution. The phenomenal story is literally the reason why Ike is my main character.

You'll be hooked by chapter 8. Trust me. CHAPTER 8, MAN

My favorite RPG is Xenoblade Chronicles. It's very long and you're constantly trying to find out what happens next. But I have to admit, the Ike duo was fantastic even then, it just doesn't compare to other awesome RPGs (story wise) like Chrono Trigger, Dragon Quest IX, Persona 3 and 4, Final Fantasy 6, and even the oft underrated Breath of Fire III. However, they are the best Fire Emblem games by far and they do indeed surpass the beauty of Fire Emblem Awakening.  But that's just me, I'm just a huge RPG nerd.

I also want to state that Fire Emblem Awakening's story was really well done and executed pretty well. The paralouges added even more to a game that got the basics of Fire Emblem done well. Sadly it did lack a bunch of the amazing features that other FE games had (Seize the castle and survive)
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: February 27, 2014, 07:05:10 PM
No counter?! GASP!

And also I still think that they should have some differences in their moveset just so they won't feel out of place with their universes. Sure they're spearmen but they're different in many ways.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector, Roy, & OoT Link! Final Fantasy PSAs? on: February 27, 2014, 02:16:31 PM
Rough Draft. No Up-Tilt, Dash, Grabs, or Final Smash yet.
* Means it's in the other Kain PSA in some form.

Normals:
A: Stab Middle
AA: Stab Middle, Stab High
AAA: Stab Middle, Stab High, Stab Low
AAAA: Stab Middle, High, Low, strong middle sweep.
OR
AAAA: Stab MHL, then finisher with “Critical Hit”  if all three make contact(see Side Smash)

Up Smash: Stab spear straight into the air, like Marth's sword.
Down Smash: Spinning low-sweep with spear.
Side Smash - “Critical Hit“: Spin blade behind followed by a powerful lunge forward.
http://img1.wikia.nocookie.net/__cb20101014065949/fireemblem/images/5/5c/Ephraim_%28Lord%29.gif

Side Tilt: Kain/Ephraim plants the spear tip first into the ground and pole-vault kicks forward/up.
https://www.youtube.com/watch?v=Rvbdm5dHygU (32 seconds in)
Down-Tilt: Low stabbing lunge.
Up-Tilt:

AIR:
Neutral: Front Flip Spin with spear.
Forward: Spinning horizontal swing.
Back: Straight lunge backward with blunt end of spear.
Up: Wide overhead swing. 90 degree angle from top left to top right.
Down: Wide under-body swing.

Specials:
*Neutral-B: Charged Gugnir (Spear Throw)- Kain/Ephraim charges up and then hurls his spear forward, horizontally. The more it is charged, the more damage it does. Less damage at close range, more damage at long range.

Neutral-B air: Gugnir (Spear Throw) - Kain/Ephraim hurls his spear at a downward angle. http://storage.siliconera.com/wordpress/wp-content/uploads/2010/09/image_thumb216.png
http://img1.wikia.nocookie.net/__cb20110403231354/finalfantasy/images/b/b1/Kain_Gungnir.jpeg

Side-B: Great Lord Critical Hit - Kain/Ephraim spins the blade behind them for damage, then moves forward in a spinning motion for a low, powerful hit.
http://img2.wikia.nocookie.net/__cb20101014065914/fireemblem/images/0/08/Ephraim_Great_Lord.gif

OR

SideB: Throw and Retrieve: Kain/Ephraim throws his spear in low arch, which plants itself in the ground. He rushes to retrieve it, plowing through anything in the way, then jumps back to original position. Invincibility during rush.
http://i.imgur.com/nTPThP1.png

*Up-B: Jump - Kain/Ephraim crouches, then hurtles himself upward. Tip of spear has hitboxes all the way up. Then, he plunges straight downward into the stage for high damage. Area around impact gets wind-knock back.
http://fc01.deviantart.net/fs70/f/2011/075/7/1/kain_jump_animated_sprite_by_aibryce-d3brhqy.gif

Up-B air:  Celestial Shooter- Kain/Ephraim swings upward with his spear, at the apex he spins it like a helicopter.
http://img3.wikia.nocookie.net/__cb20110403231007/finalfantasy/images/0/09/Kain_CelestialShooter.jpeg
OR
*Up-B air: Rising Drive - Kain/Ephraim spins the spear like a helicopter upward.
http://img3.wikia.nocookie.net/__cb20110403231726/finalfantasy/images/4/45/Kain_RisingDrive.jpeg


Down-B: Counterattack. - Rather than avoid damage altogether, Kain/Ephraim takes damage, but returns it twofold with a wide swinging motion.

Down-B Ground: Sky Rave - Flip downward and then drive downward in a spinning motion, with a downward spike on contact. Doesn’t stop until it makes contact with something. (Don’t use over a pit.)
http://img3.wikia.nocookie.net/__cb20110403231825/finalfantasy/images/b/b2/Kain_SkyRave.jpeg



I think this is an awesome moveset, however I'd like to give a few my own suggestions as well.

To continue tradition Ephraim should have counter, while Kain has the other move. Ephraim should throw a javelin or a spear instead of his lance.

Ephraim's side special should be Luna, since it's the Great Knight signature move and that's his class in Awakening. He simply slashes past his opponent similar to Ike's side special except it's not chargeable. It's a quick and powerful hit with a lot of ending lag.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 26, 2014, 07:20:01 PM
His eyes aren't aligned properly and his mouth is too close to his nose.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 25, 2014, 02:55:12 PM
Same here. Can you tell me what you think of my recolors for him Lito. They're in my previous post.

Quality wise, they're really good. They all have a very antagonistic vibe to them. Blood red, poison green, a darky blue, white and black look fantastic, brown is the odd one out. It looks more black than brown but aside from that it's pretty good. Personally, Gold would do it for me since it's the color of glory and it seems to fit him. (Don't kill me, I haven't beaten FE:PoR/RD yet)
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs: OP Updates - Hector and Nephenee on: February 24, 2014, 11:18:43 PM
Did I hear Black King? It's been forever since I play tested that beauty out. I can't wait to actually get to Brawl EX play as him.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: February 20, 2014, 02:20:59 PM
With Amarythe's help, I have finally made CSPs for my Lord Marth!
Here's an album with them all (Also added the the page for it on the vault):
http://imgur.com/a/T5HCD

I went ahead and captioned each one with the FE character each one's based off of, since no one correctly guessed any of them. lol.


If I had noticed sooner I would have guessed Gangrel and Pent. Gangrel's color is really unique to the FE series so I saw it immediately and was like "G-Gangrel?"
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (Charizard's Revenge! [47.62%]) on: February 15, 2014, 08:45:28 PM
In the most recent Zelda (Link Between Worlds), Zelda creates a Light Bow by using Triforce Magic and Link STILL has his own bow. Since Zelda is a combination of ALL Zeldas (even the "Toon" ones) then that means that she could actually own a Light Bow and use it in battle. Twilight Princess' Zelda's bow is actually her own and not Link's.

Along with that Zelda's bow is her traditional weapon. If you really want to be as true as you say, Zelda's bow is a must have.
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's PSAs: Hector & Roy almost done! OoT Link WIP! OP Updated! on: February 14, 2014, 09:34:29 PM
I saw Ephraim on the OP and squealed like a little girl.

Gods bless you friend.
28  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (Charizard's Revenge! [38.10%]) on: February 12, 2014, 08:22:03 PM
Honestly, I feel that would be kinda boring. Hopping right into a glide feels pretty awesome to me, haha. I can balance it in other ways. (Plus... I've no idea how I'd do that effectively, haha)

You may have seen it already, but I've updated my Help thread with some new info. [censored]'s frustrating.

Any PSAers in this thread are welcome to take a gander at the current problem:
http://forums.kc-mm.com/index.php?topic=66126.msg1226232#msg1226232

I was really hoping to have the ATK boost feature included with Metal Claw before it's release, but that looks unlikely. Without it, the move is rather... well, let's just say it looks pretty, and it's nice and gimmicky, but overall it's probably less than average. I intend on releasing 47% tonight either way though.

Who knows, I may pop in another attack before the night's over. Probly not though!

Post Merge: February 12, 2014, 07:22:58 PM
EVERYBODY LISTEN UP

Some incredible updates have been applied to this new Charizard.

First of, he has a new Up Tilt. It's based entirely off of Fire Fang.
Honestly? It's not as "good" as his old one. It's slightly worse as an attack. But honestly? This entire update is WAY stronger than his P:M incarnation. Meaning, the nerf is not only called for, but demanded.

The new U Tilt does a total of 13%; translated from 65 ATK from the PKMN games. Now, that's MORE attack power than before...
But the attack has an additional lag of 2 frames. And worse yet? The Hitbox is very specific: that is to say, you're not likely to hit the opponent unless they're above you. But hey, you can still hit grounded opponents, so don't worry! This move is pretty great for juggling, too.

But more importantly... Ladies and Gentlemen, I present to you, METAL CLAW! A new F-Tilt!

Now THIS move is easily my (with a ton of help from KJP) greatest PSA achievement yet. It's complicated, deliciously gimmicky, and unpredictable as hell. I'll explain:
Metal Claw, in the PKMN universe, only does 50 ATK damage... in Brawl that translates to 10%. Not too impressive. Additionally, for the sake of the animation, I had to make the move incredibly slow. In fact, the hitbox doesn't start for a good 23 frames. Now, I know what you're thinking:
"10%? With a stupid lag of 23 frames? AMARYTHE, YOU'RE CRAZYYYYyyy!!11"
YES. I am crazy! But so is this new attack! You see... for the first 20 frames, you have a SUPER ARMOR effect applied! So if you get hit, you'll take damage... but you won't take any knockback, and the attack will follow through! Haha! Delicious stuff, no?
BUT MORE IMPORTANTLY: You can potentially raise your ATK power in 6 stages; much like the D-Tilt. There's a 10% chance your attack will be raised. You start at 10% attack power... and max out at 40%. Again, I know what you're thinking:
"A Side Tilt with 40%?? AMARYTHE, YOU'RE INSAAANEEENENNENEN11"
Keep your pants on. The chances of you getting 6 10% ATK boosts, let alone 3, is soooo miniscule that the move is practically still balanced. The ATK boosts also reset when you're KO'd. Any questions?

Special thanks to KJP: without him, the ATK boost wouldn't have been possible.
He ALSO made it so that the ATK boost GFX/SFX stopped happening after 6 instances.
And he ALSO ALSO made it so that the ATK boosts reset after KO.

Other Technical fixes:
- Fastfall speed increased, yet again. HD, Lito, you guys should definitely be pleased now. That's the LAST fastfall modifier I'm doing!
- F-Smash critical now perfected. Changed to 21% as per JamietheAuraUser's technical information. Now a 1-hit move.
- Various F-Smash Critical glitches perfected... include a glitch which cause the move to simply not work every now and then.
- Jab slightly faster or whatever.

Have fun guys!



Okay, the fastfall is actually satisfactory now to the point where I enjoy this a billion times moreso than before.

I'm still waiting for Mario though. Anyways here are some suggestions for the plumber.

I still stand on firehand as a held standard special like in Brawl Minus, but I won't hold you against it. It's just that the hammer is Mario's traditional charge move and has been since like... every single Mario RPG ever. Along with that both moves have charged and non-charged versions due to overworld.
It'd be cool if his footstool jump did damage, a reference to Mario's jump attack.
Keep the normal combo the same, it's a staple and it's from Mario 64.
Using power ups without the power up costumes would be pretty cool but not 100% true which is a shame. The Star Spin would be a good move to have, a quick spin that deals some nice damage. Mario's down smash is also from Mario 64 which makes it true so keep that in mind. Mario's cape could be fun to mess with as well.
And finally, if Mario can use a fireball without a power up, he can also use ice balls. That'd be a good thing to implement.
29  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 11, 2014, 06:41:04 PM
Me and Ama talked and I know he lacks a 3DS. With that said I'll give a try, I appreciate the changes you did man.
30  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 10, 2014, 09:42:55 PM
Actually, heavy characters are easy to combo. It's his lack of gravity that makes him so agile. That, coupled with his insaaaaane Air Speed. He can dodge anything without even pressing the L/R buttons, lol
Also, any potential disadvantages are literally shattered by the new flying mechanic. As a matter of fact, I had to nerf the hell out of him in order to keep this PSA relatively balanced. His air game is WAY slower now, even a smidgen less powerful.

...But, yes, I should make him the tiniest bit heavier, haha. So technically you're right.

Y'gotta understand, perpetual flight is a MASSIVE boost to a character's game. They have access to almost every part of the playing field, they can dodge just about everything, and on top of it all it increases their recovery abilities by lyk 10000.1%. So naturally, any "downsides" to this hack are really meant to balance out an otherwise insanely broken mechanic.
I KNOW RIGHT? I can't stop playing as him!!

You got me in a lot of spots, however anyone with a good eye and a quick character can literally keep up airing and waiting for Charizard to get back down before they send him up like a balloon. That was my experience with playing with my brother and we both gave him a shot. Quite possibly it could just need some getting used to. I'm spreading this around my friends to see what they say.
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