Here's an ingame preview. The PSA character size is set at 0.9. Though I might have to reduce this further.
Behold... the majestic Space Duck!
...
Joking aside, this looks promising. But yeah, he needs a slight size down. As long as he can fit through some stages passage ways, like Temple's lower area. He should be fine.
Also, he's gonna need something to make up for his size... he would be STUPIDLY easy to keep away from you with projectiles. And he would also be easy to combo... especially in P:M.
I agree with Kyouma on that, but maybe well get lucky an Nintendo will make the assist trophy's just as detailed as the playable characters this time around, but even if that happens I think Kyouma's Ashley will still win hee hee.
Possibly... But he shouldn't get too [censored]y just yet.
The model's not finished yet. And the rig will probably impact how professional it looks.
And yeah, the pigtails are still odd. But as you said. You're working on it... I look forward to the results.
Seeing as how I'm still kinda disappointed that she was just an assist in Smash 4. This would be quite nice.
Also... Are you gonna do something with the eyes? I kinda feel like that you could make something that fits Brawl more. Even editing the eyes from another character's.
I feel like most of what's left besides the little things in the texture I mentioned. Are model related.
Anyway. I hope the Lucas version will be Wifi safe. I wouldn't mind replacing the vertex with it. (Hopefully she won't be stuck with one expression the whole time.)
Meaning the hit boxes are there, and sometimes they aren't. that is probably me just being nooby and tired when it an opponent is moving type of thing. though they are dead close.
I don't think it's really buggy.
But the hit box is VERY VERY hard to hit with using both hits. I pretty much don't use up smash ever... Unless it's in a Down B combo.
Honestly. I feel a lot of Raptor's moves are super hard to hit a foe with. Since they're either slow. Don't have much range. Or both of these things.
Like forward smash. It's VERY hard to even hit the foe with. But on top of this. It's a sweetspot move. AND it makes the foe hit the ground. So they can tech it, and avoid dying.
Personally... I also think side B needs to be changed. I think something similar to up B, except he leaps forward would be interesting. Maybe even having momentum when using aerials out of it.
And I kinda dislike the projectile... It seems out of place in all honesty. Though I don't know what to replace it with.