Ironically, I have much bigger projects, including Project Recolor, of which this import will be a part of, so I am cancelling the movesets, and going back to only imports for him; I will look into if it's possible to rig quadruped to bipedal skeletons, and if possible, I'll add characters such as Link, and if not possible, I'll stick with characters such as Pikachu and maybe Ivysaur, if I can get away with tricky rigging for him
I've seen a lot of people lately talking about the resources being down, so courtesy of Kapedani on Discord for posting it, and Sooper for hosting it, here's a copy of the files, so y'all can find your .pac files and such to modify
Can you please share either this functions.py file or a screenshot of that line with the surrounding code? Because I don't know anything about even what an "OpenSA" website is or anything, so I have no idea what the context of the programming edits are here
I am a programmer though, so if I see what the changes are, I might be able to help
What was your exact methodology with WiiScrubber? It sounds to me like that you didn't do the manual file replacement as is required with the WiiScrubber method; there are other methods too, that have different pros/cons than WiiScrubber
Tbh I use USB Loader myself and wasn't able to figure it out, but a workaround is you can use WiiScrubber to modify an .iso to have your mods embedded inside; the only downsides are that this takes a little time to do the replacement, and it doesn't work with expansions, such as BrawlEx, Project M, etc.
There are at least two ways of doing it; one is the more popular (And better) method of using a virtual SD card, but tbh I don't really know how to do it, it's just the better way; the other is to use WiiScrubber, but that replaces the file itself in the .iso, so it's not as good (Especially since it for the most part requires that you have a backup of your .iso somewhere in case you still want anything from vBrawl)
Oh, sorry, that's due to a typo in the tutorial/readme, I forgot to make the tutorial and such with Brawlbox 0.71, use that version with it, it prevents all the exploding
Ok, that sounds to me like a corrupt material/shader then; have you tried using my material copier (Using Brawlbox 0.71 only) with it? Post Merge: May 25, 2020, 08:12:43 AMIt's basically like Brawlbox's "replace" functionality, but 100% stable instead of only partially, allowing you to fix any broken materials, and the cool thing is, it auto-does the shaders, and all you have to do is change the texture references, which it shows how in the included tutorial
Unfortunately, I'm having to cancel all three of the regular imports; I realized that my idea for the one-slot resize fix for Ivysaur won't actually work, and with Yoshi and Bowser, also a similar problem with proportions being way too far off; so, those stream times are instead going to be for working on the custom rig over Link and/or the moveset, instead
Oh, btw, random note insertion here; I just scheduled when Ima do my first Project Wolf Link streams, where Ima start with the imports/slight moveset edits that aren't the full PSA, starting with the Ivysaur ones; for anyone who's in the CBM Discord server, that's where this stream will be
The streaming times could change under unseen circumstances, but I have scheduled them to start at the following times (All EST times): Friday the 22nd @ 12:00 noon Saturday the 23rd @ 8:00 PM Sunday the 24th @ 12:00 noon
And, of course, during the stream, I will definitely be wanting any suggestions you guys have, including possible help with the moveset editing stuff