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61  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: July 11, 2018, 12:08:09 AM
Actually, someone is working on Stagebox right now, and made the last update to it like today, iirc, even.
62  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 11, 2018, 12:06:10 AM
But what is it you're deleting? Are you deleting entire brres's? Entire .pac files? Certain polygons in the MDL0? Like, what specifically? It matters
63  Help & Tutorials / Model Tutorials / Re: Windhunter7's Blender Importing Tutorial(Blender to Brawl) on: July 10, 2018, 11:07:32 PM
Major Update! Completely finished the tutorial! Also now is including a FAQ, too! Smiley

A link to here on my website coming soon!

The video tutorials eventually coming!

Kirby Dance Kirby Dance Kirby Dance

Post Merge: July 11, 2018, 12:01:55 AM
@Russell_SSB

A lot of my old tutorial was confusing, and the oldest tutorial still being there, taking up space, was making it rather clunky; check out the most recent, and final, tutorial, which I literally updated only about an hour or so ago, and see if that helps! Smiley
64  Super Smash Bros. Brawl Hacking / Stages / Re: How to delete models / collision without stage crashing? on: July 03, 2018, 10:51:10 PM
What, specifically, are you deleting, and in which version of Brawlbox?
65  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: July 03, 2018, 09:50:23 PM
No problem, I just hope I can find the time to make the updated and far better video version Smiley
66  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: June 26, 2018, 05:28:10 PM
For Blender, you would use my tutorial here; it works the same on stages as on characters, but with rigging, I recommend instead to parent with Empty Groups and use Weight Paint to rig stuff to the bones:

http://forums.kc-mm.com/index.php?topic=75252
67  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BraveDragonWolf's Project: "RE-BUILD" [Please Read] on: June 24, 2018, 10:47:23 PM
I wish you luck, bro!  Undecided
68  Help & Tutorials / Help / Re: Best Program for CREATING stages? on: June 24, 2018, 10:20:29 PM
BrawlBox, actually; we simply use external 3d programs, such as 3DS Max or Blender, for rigging and such, and then port them over by using BrawlBox
69  Help & Tutorials / Model Tutorials / Re: Windhunter7's Blender Importing Tutorial(Blender to Brawl)(WIP) on: May 18, 2018, 07:33:06 PM
I do tutoring via Discord and/or Skype for these sorts of things, would either of those work for you? @DarkNebulaDoji
70  Help & Tutorials / General Tutorials / Re: Simple BrawlEx Tutorial! on: May 16, 2018, 12:29:59 PM
I don't believe so; to my knowledge, this was used with 0.75; tbh, I don't know which version I was given
71  Help & Tutorials / Help / Re: Custom Super Sonic texture on: May 13, 2018, 08:50:52 PM
Oh, I think I see what the problem is! I believe the colors are from the color nodes, materials, and/or shaders; so what you could do would be to open up the Super Sonic model in BrawlBox 0.71, and replace the materials, shaders, and color nodes with the same ones that normal Sonic uses, which you can export from any version of BrawlBox; just make sure that when you're exporting and replacing the materials and shaders, that you're doing it with the FIRST of each block, withOUT expanding anything but the initial Materials or Shaders folder
72  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Sonic Super Fighters! on: May 10, 2018, 02:45:11 PM
Yeah, go for it! Even if nobody's interested, you'll have fun in making it! Wink
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: May 06, 2018, 08:54:13 PM
Nope, I'm actually referring to my own Blender tutorial, I have no clue if 3DS Max can do it the same way, tbh; this is the one I mean: http://forums.kc-mm.com/index.php?topic=75252
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: May 05, 2018, 07:25:51 PM
What I usually do is, I reposition the bones to the model, use Automatic Weights for most of the rigging, move the bones around in Pose Mode so that the character is posed in the exact same way, and then reparent to the original bones
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: Perfect Auto Fitting Model to Bones? on: April 30, 2018, 09:02:55 PM
yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2
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