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5251  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: June 04, 2011, 07:20:10 PM
is the fit_roy.pac and FitRoy.pac out yet fo rthe codes and stuff in the first post/page?
5252  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 24, 2011, 06:11:42 PM
From a different thread:
Or ssbbtailsfan will bump Smiley lol jk , but I suppose I cannot hide this for any longer, I was going to save it for the Tails hack I'm doing with Jaklub, but I guess I'll show it now.
Since EY posted the above code, I'm here to show you what that code helped me with on the obsolete method of .rel patching.

Well, I've got Metaknight clones working. It's over 4 characters, including the original Metaknight, that's 5 Metaknight for your Brawlz. (Would you really use that many lol kidding) Anyway, I've gotten it to work over Lucas, Olimar, ROB, and Dedede.
I haven tested anymore than that, and I'm damn not going too. It's more than enough that I need and will use. So, without further a due, here is a video showing causing the clones, as well as some more Marth ones.

http://www.youtube.com/watch?v=N3dAKAMPINY

Now, let me explain what I used to get the Metaknight clones, as well as the Marth clones who froze over some characters after the end of a match.

I've used two codes, these codes effects all characters, so unless you care about entry/results GFX for you characters, the Meta Clones are not for you.

Here they are:

No Entry Data [original by Standardtoaster, edited by ssbbtailsfan]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

The no entry data disables the FitCharEntry.pac, thus removing completely any entry articles that may have conflicted with some characters (not sure 100% if thats the case, I know with that code it worked for meta)

The no result data simply disables the FitCharResult.pac thus removing the freezes that was cause by some characters after a match.

Well, here's the main meat of this post, the .rels,
Olimar: http://www.mediafire.com/?4s2o9kfdfbg9a97
Lucas: http://www.mediafire.com/?77scmhyc05mdxhb
ROB: http://www.mediafire.com/?q5hri38ez6fca3p
Dedede: http://www.mediafire.com/?638ktj2iz4klcvk

Now, to my knowledge, only Metaknight seemed to work with this codes. I've tried to patch a Link, Lucario, and Pikachu .rel but no success with it. The no Result data code helps Marth be portable over more characters, but without it he's fine over a few characters no problem.

That's it! I'm done! I've got all the movesets of characters I care about so no more .rel porting for me completely. Please, don't request me to do anymore .rel ports because I won't and they're easily can be done yourself if you take the time to read and understand Dant's .rel notes on the OpenSA wiki.

Before I depart, I want to congratulate Dantarion for his success on the Clone Engine, making this .rel porting stuff obsolete. Standardtoaster for his awesome code. EternalYoshi for his Grey Fox moveset, as well as Jaklub and myself for the Tails moveset.
2 movesets = motivation for me to getting Metaknight cloned.
Okay, ssbbtailsfan out.



doe sthis mean that i can portolimar, lucas, rob, adn dedede over anyone?
5253  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: May 15, 2011, 07:11:01 AM
what happens if you replace popo, with ike usign the .rel adn codes adn stuff, but leave nana>? will it be ike and nana?
5254  Help & Tutorials / Help / Re: Does Almas's Clone Engine work with 2 Alternate PSA's? on: April 30, 2011, 02:06:56 PM
I would also like to know.
5255  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 09:12:17 AM
Marth and Jiggz don't have any article data.
Therefor they are already patchable for use.

what? they can already be ported?
5256  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 08:27:33 AM
ah. i also heare marth adn jiggly got magical rels also/ is that false also?
5257  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Generic .rel wishing discussion on: April 23, 2011, 08:26:38 AM
mario, sonic, link or toon link, jiggly, and marth
5258  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 23, 2011, 08:23:25 AM
Is there any .rel for mario and/or sonic? i think i heard there was, but im not sure.
5259  Help & Tutorials / Help / Re: Porting Bowser on: April 21, 2011, 06:17:52 AM
I know, that is why I said I need BOWSER ported for now. I cant have someone port sometime that isn't made yet. the vertex is over bowser, so we need bowser for now.
5260  Help & Tutorials / Help / Re: Porting Bowser on: April 21, 2011, 06:11:26 AM
I know, but he is making one over bowser


EIT: http://i47.photobucket.com/albums/f161/jeremie_1992/monkey.png there is the link
5261  Help & Tutorials / Help / Porting Bowser on: April 21, 2011, 05:43:38 AM
Can somebody port bowser over Zelda? we need this for the bowser jr project. now you maybe thinking, "wait...bowser jr project, but bowser over zelda?" and if you are thinking this, yes, you read this correctly. this is because we are reviving the project that we kinda stopped, and starwaffle is making an epic vertex of bowser into bowser jr, so we need bowser for now.  
5262  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: April 14, 2011, 06:55:06 PM
>.< i dont understand how to use it. does anyone?
5263  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: April 14, 2011, 06:54:21 PM
i have no idea. i really wanna know how to use it...port sonic over r.o.b., and have sonic vs shadow
5264  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 3.0 - adds 36 stages from SSB, SSBM, SSE, P:M to Brawl on: April 12, 2011, 07:00:23 PM
hmm... i have everything set, except I am using WiiFlow. i have the codes as a txt file, adn set it up. i selected the codes and my iso of brawl. i have used the iso before. its fine. i selec a stage, adn the game freezes. i cant select ANY stage. its after i aded this. i cant figure otu the problem.
5265  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 25, 2011, 06:42:01 AM
thanks, it helps alot!
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