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« Reply #330 on: February 25, 2011, 06:42:01 AM » |
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thanks, it helps alot!
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #331 on: February 25, 2011, 07:40:42 AM » |
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I can't make Cloud do the third jab with that code D;
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« Reply #332 on: February 25, 2011, 09:41:46 AM » |
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The joy of posting almost at the same time!  Sanity's Thief: You're talking about offsets, there is a way to have the offsets of all sounds of Ike, you're talking about the fix offsets? Because if it is truly this, it can be found very easily. No, I mean the sound offsets for G&W to be replaced with Ike's, I don't even know if that's possible though, I doubt every character has the same exact amount of hex for their sound data Sanitys_Thief: Ah I see. Anyway, if you want the fix offsets for G&W, I can have them very easily. But it seems it is not this that you're searching so... And I don't think indeed that they have the same amount of hex for their sound data too, I didn't truly verified, but as G&W has only 4 voices if I recall correctly, which is not the case of Ike. Ogichi: http://www.mediafire.com/?dt4i92xygvsautyHere is a mediafire link containing all the characters rel files that I found, I hope this is the file that you're searching Ogichi. Of course Marth's rel file is there. No no no, I mean thanks for trying to help, but you've got it all wrong First off, the only place where you would replace the hex data for sounds is in the smashbros_sound.brsar What I'm saying is you would need to find the offset for G&W's or Jigglypuff's id in that and replace it with Ike's, but no one has made a sound pack for G&W so we don't know where it is, and even then IDK if we could replace it with Ike's because I doubt every character has the same amount of hex data for sounds So does anyone know how to find offsets in the sound.brsar?
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« Reply #333 on: February 25, 2011, 09:43:32 AM » |
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and i ment a template module file for marth like the one he made for ike ^^
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« Reply #334 on: February 25, 2011, 09:49:42 AM » |
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Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway. Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching! 
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 Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu.... Kitare, Saitan no Ikazuchi! Ikare, sousei no daichi! Ribaasukuruseidaaa!
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« Reply #335 on: February 25, 2011, 10:17:38 AM » |
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Ogichi: Ha ha, I see. I suppose it will maybe help someone anyway. Sanithy's Thief: I suppose I'm wrong indeed... I can easily have the fix offsets of each sound for each character, and of course tied to the file smashbros sound.brsar but as it seems that it is not what you're searching, I suppose I will stay back and hope you find what you're searching!  Yea, I mean what's a fix offset? I've never heard of that, and the only way I know of replacing sounds is through hex editing the smash_sound.brsar so I think we're talking about 2 completely different things
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« Reply #336 on: February 25, 2011, 10:28:28 AM » |
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Attention everyone: If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping. XX has YY's IC-Constant [Dantarion] C2858928 00000003 2C0400XX 40820008 388000YY 1C040038 60000000 00000000
IDs
Mario 00 DK 01 Link 02 Samus 03 Yoshi 04 Kirby 05 Fox 06 Pikachu 07 Luigi 08 Falcon 09 Ness 0A Bowser 0B Peach 0C Zelda 0D Sheik 0E Popo 0F Nana 10 Marth 11 G&W 12 Falco 13 Ganon 14 Wario 15 MK 16 Pit 17 ZSS 18 Olimar 19 Lucas 1A Diddy 1B Chariz 1D Squirt 1E Ivysaur 1F Dedede 20 Lucario 21 Ike 22 ROB 23 Jiggs 25 Toony 29 Wolf 2C Snake 2E Sonic 2F
DO NOT MIX THIS WITH ROB FOR NOW.
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« Last Edit: February 25, 2011, 10:42:11 AM by EternalYoshi »
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« Reply #337 on: February 25, 2011, 10:31:39 AM » |
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Attention everyone: If you are planning on trying to replace him over a multi-jumper, you must change the IC constants as well or you will get a freeze when jumping. XX has YY's IC-Constant [Dantarion] C2858928 00000003 2C0400XX 40820008 388000YY 1C040038 60000000 00000000
DO NOT MIX THIS WITH ROB FOR NOW. Someone, really, really needs to help me now with getting Naruto SFX over Jigglypuff if that's possible, oh and thanks you're awesome lol EDIT: Also, what are we using, character ID's or some module ID's for this code?
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« Last Edit: February 25, 2011, 10:33:48 AM by Sanitys_Theif »
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« Reply #338 on: February 25, 2011, 10:35:46 AM » |
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« Reply #339 on: February 25, 2011, 10:57:10 AM » |
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I have some idea for replace characters : Doctor Mario ---> Wario (For Classic Wario, use my Doc., and the Ware Wario, use the Pik Doc.) Cloud ---> Mr.Game&Watch (It's possible? Because GW have all recolors into the FitPSA.) Shadow ---> DK (Classic  ) Mewtwo ---> King Dedede Pichu ---> Olimar Young Link ---> Toon Link Roy ---> R.O.B.
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« Last Edit: February 25, 2011, 10:59:58 AM by KTH »
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« Reply #340 on: February 25, 2011, 11:45:46 AM » |
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I used the numbers you provided in your edited post, but Cloud still can't jab over G&W, does it not work or did I do something wrong? EDIT: Here's the code I made for it XX has YY's IC-Constant: Ike over G&W [Dantarion] C2858928 00000003 2C040012 40820008 38800022 1C040038 60000000 00000000
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« Last Edit: February 25, 2011, 11:54:42 AM by Sanitys_Theif »
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« Reply #341 on: February 25, 2011, 01:19:11 PM » |
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It might be a character related issue, like I had with ROB yesterday.
If Phantom Wings is reading this, then know that Dantarion is at the same place progress wise as you are and that you should talk to him whenever you get the chance.
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« Last Edit: February 25, 2011, 07:34:52 PM by EternalYoshi »
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« Reply #342 on: February 25, 2011, 02:02:19 PM » |
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I found another idea :
Geno ---> Diddy Kong
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« Reply #343 on: February 25, 2011, 02:15:38 PM » |
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Do note that those ports won't happen unless we can patch .rels for Lucario/Snake as they are article intensive.
Wait later.
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« Reply #344 on: February 25, 2011, 02:29:02 PM » |
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Whoa....7 new pages since yesterday.
I praise you PhantomWings!
And I praise BeyondYou as well (I finally switched to Riivolution)!
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