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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo (Banjo Kazooie) In Progress! on: February 20, 2011, 01:14:13 PM
^You mean ThrowN? I was planning on doing that, yeah. Just need to figure out how to get Kazooie to come out, I'm not very knowledgeable on articles.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo (Banjo Kazooie) In Progress! on: February 20, 2011, 11:30:50 AM
^I'd definitely do that if I had the proper model. ^_^

Oh, and I need to figure out how FLUDD works so I can get egg shooting working......
48  Help & Tutorials / Help / Re: Adding my own Gecko codes to Dolphin? on: February 19, 2011, 10:47:57 AM
A while ago Kingjigglypuff made a post about this. There's a specific version of Dolphin that supports them, I believe it was called Dolphin SVN R 6553.
49  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures $$$-DEC 01 -Custom Purple CSS-$$$ on: February 17, 2011, 06:51:32 PM
^The old version had a 256 line limit, IIRC. Search for the newer version, the limit was removed.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo (Banjo Kazooie) In Progress! on: February 15, 2011, 07:09:06 PM
^I'm still workin' on Kenpachi, but Banjo'll probably come out first.
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo (Banjo Kazooie) In Progress! on: February 15, 2011, 04:58:44 PM
^You've got a point. And the GBA one was pretty good. ^_^

Does anyone have a good reference video? I could go upstairs and start up my N64, but I'd have to run back and forth to animate everything.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo (Banjo Kazooie) In Progress! on: February 14, 2011, 05:11:53 PM
^That's fine. I won't try and stop you from making it. I'm still gonna do my verson. The more the better, I suppose......
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 14, 2011, 02:54:23 PM
Same here. ^_^ Never got a chance to play most of 'em though. If you do ever play Innocence, make sure to use AbsoluteZero's translation patch, it's really great.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 14, 2011, 02:45:19 PM
^Thanks for the idea. ^_^ I'll try and implement it in his moveset.

Also, Tales of the Abyss is awesome. ^_^ Though I prefer Tales of Innocence.
55  Help & Tutorials / Help / Re: Alright I'm stumped...(Brawl hacking help...obviously) on: February 13, 2011, 06:15:18 PM
The only code that's absolutely necessary is the file patch code. You have that, right?
56  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Renkaken Vertex Hacks: Kratos Aurion Preview on: February 12, 2011, 08:09:50 PM
^^Wow, it's looking great! I honestly didn't expect it to turn out so well. Not because of a lack of ability, but because there aren't many vertices to work with. Great job. ^_^

Oh, and the polygon deleter doesn't always work properly. deleting polygons manually is easy though. i think there was a guide on the blog.
57  Help & Tutorials / Help / Re: Alright I'm stumped...(Brawl hacking help...obviously) on: February 12, 2011, 01:43:32 PM
Looks like you need this:
Disable Custom Stages v1.1: [Phantom Wings]
046B841C 48000040

Just add it into your GCT.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 12, 2011, 11:05:55 AM
^Oh, I see.
And the specials: They're pretty good. ^_^ Although personally I'd switch around the Neutral B and Side B.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 12, 2011, 10:13:06 AM
@DivineOverlord: That's the first idea that came to mind, yeah. ^_^ I'll have to retexture them though.

@Jokekid: Thanks for the ideas. ^_^ And I like the idea of making a his bag out of the cape, but are you sure there are enough vertices to make an accurate one?
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Banjo Wins! on: February 11, 2011, 09:10:49 PM
^I guess it'd make sense, but you'd need to vertex them.

And Banjo wins, so I'm going to start him soon. Anything in specific people want for the PSA?
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