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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 07, 2013, 10:59:00 AM
@Akeno: If you'd like to help out, PM (private message) me so I can discuss your experience level. I have the movelist idea on my PC which I will post on this forum when I can get around to it.

@SOTCruz: If you give me a link to your costume I will put it in the OP (Original Post), if you'd like. And no problem, I like Amaterasu so I appreciate the suggestion.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project P. Amaterasu on: August 07, 2013, 12:08:53 AM
Awesome Smiley

Thanks Isaimcbrein, feel free to leave any thoughts or comments.
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project P. Amaterasu on: August 06, 2013, 02:34:39 PM
If you are feeling generous and would like to contribute, make a personal PSA request, donate, or just show your appreciation for my efforts I'd be very appreciative! Donate Link is below (^_^).

Pre-word
By Request, I am working on a new PSA called Princess Amaterasu over Peach. I am just starting as of 8/6/13 @ 433pm so there isn't much here yet, but stay tuned for updates. As things currently stand, this is a 'what-if' Amaterasu was in human form rather than the wolf form she was in during the Okami video game. I would love to see her Wolf version but I'd need a dedicated modeler/animator in order to make that goal come to reality. If anyone wants to help with either this project or discuss bringing Amaterasu's wolf form to life, feel free to PM me.

Project Princess Amaterasu (Peach)  
V[17C - Final]
Updated [8/25/2013 @ 420am]
 




Old Amaterasu (v5)
New Amaterasu (v6 - SOTCrulz re-texture of Kyouma import)



Special Thanks
SOTCrulz for requesting the moveset and providing both the old and the new Amaterasu costumes
RedFlash/NewFlash for assisting with the Side A tilt & Neutral A Air and Up B
Kyouma for allowing SOTCrulz to edit a new texture
Mortimer for teaching me about 'Screen Tint' and thus helping 'Passing Eclipse' achieve its TRUE powers

The Latest version of the PSA can be downloaded here...

Older versions of the PSA can be downloaded here...

SOTCrulz's skins can be downloaded here...

Movelist...
Neutral A (Ground): Solar Flare
Amaterasu's finger tip glows with a divine light as she points in front of her, unleashing a wave of flame.
This flame wave loops as long as A button is pressed. When A is released, it is followed up with an explosion.

Side A Tilt (Ground): Light Edge
Amaterasu swings her leg to deliver a shocking kick
leaving being a trail of sparkles in her wake.

Down A Tilt (Ground): Poison Bom Storm - Spirit of Sakuya
Amaterasu points and a storm of beautiful but deadly poison cherry boms travels forward to slice, shock and sicken anyone in its path.
If you hold A then Amaterasu will assume a pose of concentration
and this move will travel a bit further and grow larger
before dissipating.

Up A Tilt: Dance of Thunder Goddess - Tribute to Gekigami
Amaterasu raises her hands above her head, flaring with energy and burning anyone who comes into contact with them.
When her hands are above her head a circle of lightning blasts down around her, surrounding her form in pillars of lightning while she dances.
When her dance is concluded, she ends things by blowing a kiss to the thunder goddess, in thanks for her electric blessings.

And just then the lightning stops
Note: This move also hits very high above her

Neutral A (air): Flood
Amaterasu vibrates with power
As she throws her hands below her
And unleashes a powerful flood of water
This move has the effect of 'downing' the opponent.
Note: This move and Glacial Destroyer can only be used once (collectively) while in air, until you touch the ground. OR, you can use either move twice until you touch the ground. If used again then she will fall helpless.

Forward A (air): Phoenix-Leaf Pinion
Amaterasu summons a spinning Phoenix leaf off of her shoulder
and hurls it forward where it grows in size until it is large enough to cut a man in half.
The leaf rotates as it grows
Slicing through and burning whatever is in its way
Before returning
Back to her shoulder, where it disappears and reappears back at regular size.

Backward A (air): Thunder Goddess Kick - Gekigami's Channeling
Amaterasu turns to kick behind her and, in an instant, is struck by 3 lightning bolts which drive her attack.
While kicking, she sails at a downward angle quickly before stopping fast and continuing her kick  (afterwards, she will kick for as long as A button is held, while sinking to the ground slowly).
While suspended she kicks repeatedly, floating in midair (If A is released then she will fall helpless).
If she hits with the kick then she will attempt to strike repeatedly, electrifying and stun-locking her opponent. (Although, DI is enhanced so now opponents should be able to escape by DI-ing past her)
Like Thunder Goddess Dance, this move hits quite high above her
but knocks them straight down
Also, this move has a sweet spot at the beginning of the move ;-)
...A bit like Zelda's...


Down A (air): Hydro-Glacial Destroyer - Nuregami's Descent
Amaterasu shoots a quick but "powerful" blast of water beneath her
An enemy caught up in the blast is subject to strong downwards force. Though this move deals no damage, if they are caught on the ground when struck by this attack they will be stunned.
...Now for the "Destroyer" Part...
If the A button is held while doing 'Glacial Destroyer', then she will continue her attack...bearing a frozen snow flake in her palm, she offers it up to the heavens and...
In an instant it bursts as it is struck by a great frozen beam from above
Ladies & Gentlemen, meet Glacial Destroyer.

Up A (air): Passing Eclipse - Raging Goddess
Reminiscent of her powers as a sun goddess, Amaterasu summons a shining fireball to her palm
In an instant, the entire screen is covered in the darkness of her Eclipse
Bearing her fireball aloft, she raises her palm reaching up towards the sun where she gathers her strength from and in a sudden burst, the ball in her palm flares to life. It becomes a raging star- sucking nearby enemies into its center.
And in another instant, this move grows darker, absorbing and channeling the eclipse (but lightening the stage). The goddess's fury has arrived.
When the darkness eats the light, this eclipse shall come to pass...
(Actual Spoiler...)
No, literally. When the move darkens, this move becomes mobile ('passing'). She can fly while holding the eclipse portion of the move but- to keep it balanced- she cannot re-use this move until she touches the ground. (Any attempts will result in a helpless state- much like with Flood & Glacial Destroyer- and an era of indefinite eclipse. To reverse this darkness, either use the move again or up taunt while facing right and she will disperse all darkness)

Note: *denotes this move changes after the final smash is used*

Up A Smash: Sunrise*
Bending low to charge, fire swirls about her damaging enemies within range.
Summoning the power of the sun, she reaches up and rotates rapidly with an orb of sunlight flaring wildly above her
Special*
After using the final smash, the next single use of this move will be stronger, have greater range, deal more damage and look like this

Down A Smash: Solar Burst - Moegami's Embrace*
Again surrounding by damaging swirling flames, Amaterasu withdraws, gathering strength
In a great burst, she explodes outwards
unleashing her stored up sun energy in divine waves that knock enemies away and send sunbeams out in 180 degrees
Special*
After using the final smash, the next single use of this move will look like this...
This move is quite deadly and, if you don't manage to kill them with her underpowered ground final smash this move will usually definitely do the trick. But aim carefully, you only get one shot.
Note: This move can also be accessed by using Glacial Destroyer after a final smash, a DEADLY combo.


Side Smash: Lunar Palm*
Charging up, she reels back and holds her palm. There's a slight burst in front of her (indicating which palm she's about to use). When she thrusts he palm forward she unleashes 1 of 3 palm attacks chosen at random- indicating separate phases of the moon. (Yes, I know she's a sun goddess but this represents her mastery of the light cycle more than her mastery of the movements of heavenly bodies)

Waning Palm
This move deals 6 darkness damage, it has no knockback but it stuns enemies and calls darkness.

Waxing Palm
This move deals 8 aura damage and has moderate knockback. This move has killing power and also calls darkness.

Full Moon Palm
This move deals 5 damage, the least damaging of the 3 palms, but blows the enemy straight back. This may cause the most death or the least death. It's too soon to tell whether the full moon is a blessing or a curse to the sun goddess. Additionally, this move calls light (and I don't mean the light that you see in the following image).
Special*
No pictures for this one, its insidious. It's simply strikes the entire stage. If the enemy is on the ground, they are stunned. If the enemy is in the air, they are knocked to the ground hard.

Neutral B (ground - press): Leaf Storm (Counter)
Summoning the powers of nature, she surrounds her self in a small hurricane of green leaves and pink petals
This foliage serves the function of protecting her.
The first portion of this move counters attacks with- rather unexpectedly- a burst of flaming darkness
And the second part of this move reflects projectiles...
(But its more for balancing purposes and insurance. For quicker reflecting, I would use a well-timed Teleport). This move deals between 9-18 damage with medium knockback.

Neutral B (air - press): Leaf Hurricane (Counter)
The aerial version of Leaf Hurricane does something similar
except...
the counter-attack- though it deals less damage, (around 5-10)- is much broader in range and has greater knockback.

Neutral B (ground - hold): Sun Channeling
Holding (instead of pressing) the B button on the ground fills Amaterasu with so much joy that she begins dancing and collecting sunlight.
This move has 4 charge levels depending on when you release it, and you can store the final charge by shielding or jumping after reaching her Level 4 charge.
L1 -
She channels the energy into the tip of her finger and fires a thin beam out of the tip. It deals 1-2 damage with no knockback.
L2 -
She raises her palm and fires a beam out of her hand. This one deals around 5 damage and has slight knockback.

L3 -
Putting her whole back into her attack this time, she leans and thrusts her palm forward. This move deals greater knockback and around 14 damage.
L4 -
While charging up, it will flash a bright yellow circle at each stage of the charge. The fourth/last flash is a bit tiny (and also more blue than yellow) but watch closely for it because it signifies that the move is now store-able (by shielding or jumping she will hold the charge and the next time the Ground neutral B button is pressed she will unleash it).
This charge level is slow to unleash thus she has super/heavy armor (20) while she is casting it.
The attack deals between 15-25 damage and has powerful knockback.
Watch out!

Up B (ground/air): Leaf-Mist Wrap
Wrapping herself in a field of blue and green ‘reflective’ leaves
She disappears into an invisible mist and teleports to another nearby location, Reappearing in a burst of light and swirling leaves
Note: The beginning of this move reflects projectiles…
 

Down B (ground): Field of Cherry Dreams
Only the sun goddess (and Jigglypuff) could fall asleep in the middle of a battle and wake up more refreshed and ready to continue the fight.
Amaterasu falls asleep amidst a field of cherry petals and sakura boms swirling around her. She stays asleep continuing to heal as long as the B button is held. This field heals her, and any enemy that stumbles into the field will fall asleep and be poisoned.
Shortly after they wander in, she will wake up.

Side B (air): Divine Lance
Hovering in the air, with her arms crossed as if she were some omnipotent goddess, she charges while ephemeral blue leaves swirl about her
Moments after B is released (or frames after if you time this move properly, at the bottom of her hover)
She will unleash her Divine Lance in all its glory
Depending on which part of this move hits determines where the enemy goes. The tip of the lance has the greatest killing power.

Side B (Ground): Mystery Spell – Elemental Conjuring

And now for the piece de resistance…
I literally coded this entire move (and all 13 spells) in less than 24 hours of constant work
this move has two versions.
Side B press summons one of 13 different spells randomly.
Side B hold charges through each spell sequentially.
The spells are as follows:
Ice Crystal (ice, freeze)
Bolts of Eclipse (dark, and sleep)
Ice Beam (freeze)
Raging River (no damage, great force)
Magnet Force (quick, tri-directional, electrically attracts lightning from all directions)
Plasma Spheres (elec., stun)
Dual Frost (double freeze spell)
Magic Palm (damages, buries, or instant kills if struck by aura)
Solar Orbs (fire, explode)
Divine Cross (frozen divine cross)
Grand cross (divine cross of fire & ice)
Black Hole (high damage, blows enemies around, sucks them in)
Phoenix Bomb (explosion)
Note: Please note these charges are not storable


Final Smash (ground): Rising Sun
Amaterasu stoops low to charge, as if she were performing a regular smash attack, but there’s something different about this one... Time stalls briefly, the camera zooms in to watch a portion of her performance, and then withdraws as she reaches up high and spins rapidly calling the sun, which grows bigger and bigger until it bursts with juicy flaming goodness!

Remember, this move may not kill, but afterwards it has some special effects. (A - the force of this blast knocks down whoever isn’t struck by the main move, or the explosion afterwards. B - 3 special moves are unlocked temporarily)

Final Smash (air): Nova Prominence
She begins rotating and now, instead of expanding outward, the summoned sun is a mobile vessel. That’s right folks! You can bring the explosion to them!
   
Remember, this move unlocks the same special attributes.


Miscellaneous Taunts
Divine Descent (up taunt – facing right)
This move returns the normal light of day
Heart of Darkness (down taunt – facing right)
This move darkens the sky
Note: Up taunt & down taunt – facing left both alter the sky’s light levels as well, only Divine Descent – facing right (and full moon – lunar palm) return light to its natural order.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Phoenix on: August 06, 2013, 02:28:55 PM
I'm not sure it counts as Necroing my own thread but this project is on a temporary hiatus. If you would like to see it finished, show some support for Phoenix by posting here or PMing me please. That's all ^_^
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: July 16, 2013, 08:52:15 PM
BrawlBox is an essential tool. Thank you for all your hard work, Blackjax. (Just wanted to say that cuz your avatar looks burnt out, lol).
66  Help & Tutorials / Help / Re: Dantarion's Wiki/OpenSA??? on: July 16, 2013, 08:10:18 PM
AH, sad face.
But thankyou puffJigglyKing
67  Help & Tutorials / Help / Dantarion's Wiki/OpenSA??? on: July 16, 2013, 12:31:40 PM
http://opensa.dantarion.com/wiki/Variables

I used to check that out for some valid brawl related information but now I get an error whenever I go to that site. Does anyone know where it moved or why it isn't working??
68  Super Smash Bros. Brawl Hacking / Programming / Zelda/Sheik Duo file suspicion on: June 28, 2013, 12:51:53 AM
PSA SIZE LIMIT FOR ZELDA/SHEIK
Sheik/Zelda: **Note: These two have a cumulative file size. If one file is too big, the other won't load.
Zelda Original: 294 KB
Zelda Largest Duo File: 336 KB [Echo Blade, .Fade]
Zelda Largest Solo File: 394 KB [Holy Priestess, DivineOverlord]
Sheik Original: 148
Sheik Largest Duo File: 169 KB [Echo Blade, .Fade]
Sheik Largest Solo File: 212 KB [Echo Blade (old beta)]
Cumulative Possible Room: 60 KB+
Zelda Solo Possible Room: 100 KB+
Sheik Solo Possible Room: 64 KB+


Since the FitZelda/sheik.pac files are cumulative, and the largest duo files (echo blade sheik & Zelda) together equal 505kb, then I wonder if I can have a bigger sheik.pac file size AND still have a Zelda.pac PSA if I reduce the corresponding size of the Zelda.pac in order to keep the cumulative 505kb size (AND still respect the 212kb file limit for Sheik’s PSA).

Sorry if this is poorly worded but the goal is to have both a zelda & sheik PSA simultaneously and I'm nearing Sheik's duo limit, thus any help would be appreciated.

Coding note: I'm not sure this goes in the coding section but I posted it here in case a coder might know the answer.
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 05, 2013, 05:37:50 PM
@ Jrush64: Thanks! Please let me know your thoughts on it on the forum post if you can http://forums.kc-mm.com/index.php?topic=57997.msg1117741#msg1117741, I haven't added Dark Phoenix mode yet but knowing people appreciate what I've made will definitely encourage me to finish it. Nice triple kick slashing combo anim btw.

@Spex130: It has taken an 'unholy amount of effort' ^_^. I've been working on it during my final semester of college (between classes, and from around March 20th, 2013 until this weekend as a hobby). But it's exam time now (and hopefully graduation soon) so updates may lag a bit. Also, Idk if this is what your looking for but I hope it helps: http://opensa.dantarion.com/wiki/Variables


70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: May 04, 2013, 11:57:24 AM
Phoenix v43-4 by Keromonkey as of 5/4/13

CURRENT MOVES
Attack Dash: TK Overdrive
She dashes towards her opponent, and wraps herself in a meteoric flame blasting through her enemies. This move sweet spots in the first 9 frames (dealing multiple hits and knocking them straight up), otherwise they will take between 7-9 damage and go flying straight back



...also, a mini phoenix helps her perform this move


Side A tilt: Torch kick
She does a quick, burning kick for 4-5 dmg

Down A tilt: Wake of the Phoenix
This was my original favorite
She sends fire along the ground
Which explodes a good ten feet away (knocking enemies toward her)

But, If you hold A...

She will assume Casting Pose and the fires will travel twice the range.
At the end of that range they will erupt into a large blaze and knock the opponent towards her again.


Neutral A (Air): Raze Kiss
While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...

Up A (air): Phoenix Somersault
She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move


Up A (Smash): Cosmic Avatar (Phoenix Crest)
Phoenix raises her arms and blazes brightly with the power of the Phoenix, hits for near 10 damage in 360 degrees knocking enemies away from her.


Neutral B (ground): TK Shot
She fires a basic psychic fire orb. While holding B, press A to detonate.

Neutral B (hold, ground): TK Phantasm (TK Illusion)
If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? You can start by guiding them into the ground. If they hit the ground they will explode.
You can curve each of the orbs either up or down, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

Up B: Phoenix Star (or Rise of the Phoenix)
She spins before raising her arms and assuming Phoenix Pose with the Star of the Phoenix burning brightly around her. She is now free to fly in any direction for to two seconds.



Landing or Pressing the A button ends this move.
This move now deals passive damage.
Holding B makes this damage have knock back (at the cost of lesser damage).


Side B (ground): Triple TK Shot
It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.


Neutral B (Air): Blaze Cannon

Sorry there are so many pix, I'm just proud of this attack (even though there are still some kinks to be worked out). I haven't tested that all the following work yet (because I need testers) but if my actions were correct than Blaze Cannon should have the following properties.
-Pierces invincibility (the bit is set but this doesn't seem to work just yet though)
-can be absorbed and reflected
-CAN be shielded.
-A BUTTON changes move to Healing Sphere.
-This move deals the most damage if you hit them with the beam directly and they don’t DI out of it (upwards of 15), it also deals a lot if you sweep the beam over them while moving backwards.
-If you sweep the beam over them while moving forward it kind of pushes them back while they take 3-5. It lags severely if an enemy gets caught beneath it, almost enough to be called ‘Cannon of Judgment’ lol.
 

Neutral B + A (Air): Healing Sphere (WIP)
Pressing A+B while in air will do Healing sphere or pressing A while performing Blaze Cannon will cancel the move to healing sphere, but you will still fall helpless after.
it is supposed to reflect, as well as absorb a small amount of health from an enemy while they are caught in it, you will heal slightly. I haven't figured out how to make this attack last longer than the animation yet though, and I haven't even tested whether it reflects in the right places yet either. If you test it, please let me know.


71  Help & Tutorials / Help / Re: article freezing game on: April 26, 2013, 02:34:18 AM
Idk if this is what you need but it helped me edit the size, range, and damge of Din's fire

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: April 15, 2013, 10:53:39 PM
The latest edition of Phoenix is now v032

Type: Glass canon (not true yet...)
-powerful, quick, mix-up character but light & easily knocked out
-always has an aura of flame around her
-her movement looks like levitation (hovers above floor)
-Can be knocked out of stage at 90...
-Because of all the healing, consider that if she drops below 60dmg she may auto exit DF mode

CURRENT MOVES
Side A tilt: Torch kick
She does a quick, burning kick for 4-5 dmg

Down A tilt: Wake of the Phoenix
This was my original favorite
She sends fire along the ground
Which explodes a good ten feet away (knocking enemies toward her)

But, If you hold A...

She will assume Casting Pose and the fires will travel twice the range.
At the end of that range they will erupt into a large blaze and knock the opponent towards her again.


Neutral A (Air): Torch Kiss
While in air, she turns slightly and pretends she's blowing a kiss...of 600 degrees...

Up A (air): Phoenix Somersault
She does a deceptively strong, flaming back flip kick. Oddly enough, this is her best K.O. move


Neutral B: TK Shot
She fires a basic psychic fire orb. While holding B, press A to detonate.

Neutral B (hold): TK Phantasm Illusion
If you hold the B button, she will continue to fire TK orbs, but only some will hit (because it's an illusion). Wanna know how to make it hit? You can start by guiding them into the ground. If they hit the ground they will explode.
You can curve all the balls in different directions, if you release B they will explode when they reach the end of their range. OR, while holding B, press A. All the balls on the field will explode instantly.

Up B: Phoenix Flight
She spins before raising her arms and assuming Phoenix Pose. She is now free to fly in any direction for up to four seconds.

Landing or Presing the A button ends this move.


Side B: Triple TK Shot
It's like Din's fire except with 3 spheres, each doing 5-8 damage. The last one is a little slow to come out (for defensive measures), thus isn't pictured here.



The link to her download is here if anyone's interested.

73  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is there anyone who needs help on a project? on: April 05, 2013, 08:43:13 PM
May I ask where your skills lie silent Ninja?
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 30, 2013, 02:48:03 PM
Project Phoenix Note: For the record, I realize the animations are pretty stiff. I don't have any help so I figured I'd handle to PSA & gfx before worrying about the animations, per se.


Burning Wait

Down A Tilt: If you press down A she'll send a fire trail along the ground.

If you hold Down A, she'll send it even farther and then it will explode slightly

Side A Tilt:

Up Air Tilt

Up B

Future Spoiler
I want this to be the gfx for her Homing Sphere, it's excellent but the technical difficulties are a bit of a setback.


Thoughts, encouraging comments, direction to help or resources all appreciated.

~An Ordinary Kero ^_^~
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: Imported Model Phoenix (Twisted bones?) on: March 25, 2013, 12:39:58 AM
Oh, i see. So then I'd need to learn how to rig myself or ask someone who can rig if they can do it. Hmmm...

What would you say the difficulty level of rigging the boneset from scratch would be?
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