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« on: May 17, 2011, 03:03:57 AM » |
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Took me a few hours, knock yourselves out.
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« Last Edit: May 17, 2011, 05:27:39 PM by VILE »
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #1 on: May 17, 2011, 10:23:48 AM » |
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Not sure, but I think I found something wrong. 0x00(4) - Offset to String (relative to 0x00 in String Relocation Group) I think it should be 0x00(4) - Offset to String (relative to 0x08 in SYMB Header) as skipping A818 bytes from 0x0 in String Relocation Group takes you to "d_player_versus_common". Skipping from 0x08 in SYMB Header takes you to "snd_player_system" instead (and there are no strings before it), which seems to make more sense.
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« Last Edit: May 17, 2011, 10:31:02 AM by Jaklub »
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As you may have noticed, I don't answer PMs with problems anymore.
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« Reply #2 on: May 17, 2011, 05:29:35 PM » |
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Not sure, but I think I found something wrong. 0x00(4) - Offset to String (relative to 0x00 in String Relocation Group) I think it should be 0x00(4) - Offset to String (relative to 0x08 in SYMB Header) as skipping A818 bytes from 0x0 in String Relocation Group takes you to "d_player_versus_common". Skipping from 0x08 in SYMB Header takes you to "snd_player_system" instead (and there are no strings before it), which seems to make more sense. *fixed* Thanks for spotting that, didn't test it but I don't doubt that I would have made a mistake like that, it was pretty hectic writing all those relocation groups.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #3 on: July 03, 2011, 01:45:17 AM » |
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anything else i should know about this? cuz i wanna greatly extend a sound to put steve erkal in the "GO" and "time" announcers
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« Reply #4 on: July 03, 2011, 01:55:10 AM » |
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I don't think you realise that there are thousands (or high hundreds) of offsets to edit. Unless you write a program for this, it is virtually impossible.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #5 on: July 03, 2011, 08:03:54 AM » |
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this will be useful *copys*
I don't think you realise that there are thousands (or high hundreds) of offsets to edit. Unless you write a program for this, it is virtually impossible. well not impossible... just take an ungodly amount of time, and a critical amount of brain power to make it work right... heh
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« Reply #6 on: July 03, 2011, 09:15:43 AM » |
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this will be useful *copys* well not impossible... just take an ungodly amount of time, and a critical amount of brain power to make it work right... heh
That's why I said it was "virtually" impossible The amount of time to edit 1 sound would be more than that of the time it would take to write a BRSAR extracting and compiling program.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #7 on: July 03, 2011, 01:27:09 PM » |
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i also came here to look because jaklub uploaded a video with sonic's announcer rediculously long without speed-up or slow-down
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