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Reaver Ind.
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    « on: July 05, 2011, 11:44:52 PM »


    This the link to the brres data of the model:
    http://www.mediafire.com/?p4as5rm13b02x

    And this is the pic of the model I'm trying to make a port to Ike:


    I got all the files, but I don't know where to go from here.
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    TruePhilosopher
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    « Reply #1 on: July 06, 2011, 12:03:23 AM »


    L'Arc! <3

    Try going here: http://forums.kc-mm.com/index.php?topic=9248.0
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    « Reply #2 on: July 06, 2011, 03:32:16 AM »


    Okay this will help, but I also have another problem.  When I open the brres file, when ever I click on the model it brings up an error box and crashes.  I just restarted my computer because it Blue Screened.
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    « Reply #3 on: July 06, 2011, 01:34:12 PM »


    that's (most likely) because you haven't hexed the model to work with BrawlBox.  you'll have to hex it either by hand, or with one of the auto hexing programs, both of which i have links to in my guide that TruePhilosopher posted.
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    « Reply #4 on: July 06, 2011, 05:37:07 PM »


     Mario Facepalm

    It's viewable now in Brawlbox, fixed his neck so it doesn't look like he's playing turtle peek-a-boo.
    « Last Edit: July 06, 2011, 06:12:42 PM by Raijinmaru » Logged


    TruePhilosopher
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    « Reply #5 on: July 06, 2011, 07:09:28 PM »


    Haha yeah I had that same problem with L'Arcs model.  How did you fix that?  I see what you did there ...

    Edit:  Also if you get L'Arc working in Brawl could you pm me about how you do it?  I've been tampering with Allul and haven't gotten very far yet.
    « Last Edit: July 06, 2011, 07:21:26 PM by TruePhilosopher » Logged

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    « Reply #6 on: July 07, 2011, 04:04:11 AM »


    http://www.mediafire.com/?ngdj2yznyt2

    This link has the automatic hex programs needed to get MDL0 files from other games to work in BrawlBox.  Just click on the programs and select the brres file, you should have a no-crash L'arc model.  I don't know were the animations are though.  I'm sure the game has them somewhere, but I don't know exactly where.

    Once you get L'Arc's model to not crash, you'll have to zoom out quite a bit before you can view his whole body, then your gonna have to fix his neck for some reason.  I'm also going to do the same for Niko since I have his pic for my profile.
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    TruePhilosopher
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    « Reply #7 on: July 07, 2011, 01:52:52 PM »


    Oh yeah I already had him hexed in and working I just didn't know how to fix his neck.
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    « Reply #8 on: July 08, 2011, 12:27:32 AM »


    I went into his bones and changed the X translation of his neck to 21.03927.  Though I didn't do any model resizing.  Once I do resize the model, I don't know how to fix his head.
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    « Reply #9 on: July 08, 2011, 12:33:08 AM »


    FortWaffle's program resizes things fairly well, however the problem is it can really muck up some of the polygons pretty badly on some models.  If all else fails you can manually resize, but that could get pretty tedious... :\
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    « Reply #10 on: July 08, 2011, 09:06:53 AM »


    Well, after the resizing of the body, I follow the directions that supposedly removes the whole bending and twisted look.  The only problem that I can't seem to fix is the head and the face, it seems so stretched that I wouldn't even know where to start.  I'll upload a pic later on today, I need to hit on my homework for next week.
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