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Author Topic: Issues with the whole model-swapping pocess  (Read 2439 times)
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System
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« on: December 26, 2011, 09:10:11 PM »


Alright, I'm having two little problems trying to port a model over Samus.

First off, when I try to preview a model in BrawlBox, I get this:


It's not just Samus. Every model I view I see that. I'm unsure of why.

Second, I am apparently supposed to export the models of character as .dae. However, I can only save it as a .mld0 file. How do I save as a .dae

Man, I have this bad feeling I'll be scolded for asking a stupid question =/
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    « Reply #1 on: December 26, 2011, 10:27:07 PM »


    hard to see with the screen u took but looks like ur model lacks its textures seeing its all white. there is a way to create texture data with the new brawl box i'd have t play with it a bit to tell u how.  srri if i missed something. :S

    next u export as a dae to edit the model in 3dsmax but brawl only reads mdl0 files so when u save it should convert it for u when u import it.
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    « Reply #2 on: December 26, 2011, 10:45:48 PM »


    Alright, I'm having two little problems trying to port a model over Samus.

    First off, when I try to preview a model in BrawlBox, I get this:


    It's not just Samus. Every model I view I see that. I'm unsure of why.

    Second, I am apparently supposed to export the models of character as .dae. However, I can only save it as a .mld0 file. How do I save as a .dae

    Man, I have this bad feeling I'll be scolded for asking a stupid question =/


    Did you zoom out?
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    System
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    « Reply #3 on: December 27, 2011, 06:45:22 AM »


    Did you zoom out?
    This IS zoomed out ._.
    hard to see with the screen u took but looks like ur model lacks its textures seeing its all white. there is a way to create texture data with the new brawl box i'd have t play with it a bit to tell u how.  srri if i missed something. :S

    next u export as a dae to edit the model in 3dsmax but brawl only reads mdl0 files so when u save it should convert it for u when u import it.
    But the problem is that I can't export as .dae at all, only .mld0, which can't be used by 3DS max.
    And this is Samus's model, so naturally all textures are there.
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    Tempo_
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    « Reply #4 on: December 27, 2011, 10:03:02 AM »


    Your model is probably just ridiculously huge.
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    System
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    « Reply #5 on: December 27, 2011, 11:02:36 AM »


    Your model is probably just ridiculously huge.
    Well as I just said, I'm viewing Samus's in-game model, so it should display like Samus does in-game, right?
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    « Reply #6 on: December 27, 2011, 05:19:49 PM »


    Well, as great as BrawlBox is, it doesn't automatically show you how the character would look like in-game.
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    « Reply #7 on: December 27, 2011, 06:51:36 PM »


    >.> ur not zoomed out
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    « Reply #8 on: December 27, 2011, 09:46:44 PM »


    This IS zoomed out ._.But the problem is that I can't export as .dae at all, only .mld0, which can't be used by 3DS max.

    u r using brawl box .65 right? >.> only the new one exports as dae
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    « Reply #9 on: December 27, 2011, 11:16:59 PM »


    >.> ur not zoomed out

    The next person that says this will be hit with something ._.
    I AM zoomed out, and I am reading Samus's IN-GAME MODEL, and it bears no resemblance to Samus whatsoever.
    u r using brawl box .65 right? >.> only the new one exports as dae

    THANK YOU for answering the more important problem. I was, oddly enough, using 6.3 -_-
    Now, because Brawlbox loves me so much, it gives me a new error:

    And no, I don't know what that means, and no, it's not the model.
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