2D model animation problems

Started by obliterator, December 04, 2012, 01:03:12 AM

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im doing an animation using 2D models, so i put a model in a certain area of the stage, after 7 frames i make the model's X scale become 0 so it won't be visible, then in that 7th frame i place the next model in the same position as the other one, and so on... so the animation looks fluid, but after someone uses a final smash it gets a bit messed up. so i wonder if there's a better way to do this animation, maybe some way to make one single model change textures after a certain amount of frames but i'm not sure if that can be done?  :srs:
"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"

December 04, 2012, 01:48:11 AM #1 Last Edit: December 04, 2012, 01:56:16 AM by A Bloody Canadian
Such a perfect question for me to answer!

http://forums.kc-mm.com/index.php?topic=45632.0

You may find this more easier to deal with...

exactly what i was looking for, it worked perfectly, thanks man!
"When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him the token all shiny and new- It is then that CarnEvil will return for YOU!"