[Video] Combining textures to save filespace

Started by nanobuds, January 09, 2013, 11:25:13 PM

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Thank you! This should help with any other future filesize issues i have.
I DONT TAKE REQUESTS.


Sweat tutorial, though since I tend to keep textures like they originally were, I don't see myself using this method that often, but I do still see my self doing it. I'm taking that this was how you were able to remap Galaxy Bowser correct? :D
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on January 10, 2013, 12:04:01 AM
Sweat tutorial, though since I tend to keep textures like they originally were, I don't see myself using this method that often, but I do still see my self doing it. I'm taking that this was how you were able to remap Galaxy Bowser correct? :D
Yes sir

Dude you're a serious boss. Thanks for this tutorial. Should help immensely with my High poly models.

I'll have to do this eventually with the Alucard model that I was working on. Nice tutorial!