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Author Topic: BrawlBox Animations Showing Different In Actual Game  (Read 1223 times)
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MNOalpha
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« on: January 12, 2013, 06:53:07 AM »


I've been working on some custom kick animations in brawl box for Sheik, and for some reason it looks perfectly fine in BrawlBox, yet once I put it in the game they don't look like they should. To be specific, the leg joints aren't right, but everything else is. Am I overlooking something? Anybody else had a problem like this before?
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ABloodyCanadian
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    « Reply #1 on: January 12, 2013, 07:07:09 AM »


    Slope Events in PSA is the problem. You have to go into PSA, and remove them. They're found in the Other tab. Not familiar with PSA? Look up tutorials.

    Also, Welcome!
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    MNOalpha
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    « Reply #2 on: January 12, 2013, 12:00:41 PM »


    Thanks Canadian! That did the trick! I've been poking around psa's balancing characters and whatnot but I never thought twice what a slope event did lol. Yeah I am pretty new to the Smash Bros modding scene, just started 5 days ago, but it's not difficult to follow. It's pretty much the same as any game engine, just slightly different terminology and structure.

    P.S.
    I've played your ZSS gunslinger PSA and I'm definitely digging it! Can't wait for the official release!
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