There's a way to reduce lag in some model imports?

Started by Linnom, October 01, 2013, 02:07:13 AM

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There's many awesome model imports, but unfortunely some of this imports cause so much lag which discourages use them, i want to know if there's a way to reduce lag in heavy model imports? Maybe reducing the quality of textures in Brawlbox... if anyone know a way, please teach me.
Smash is the law!

The game lags because of how many vertices there are in the model. So unless you're experienced with model importing, and modelling in general, you won't get far.

I want to believe you imported it, if thats so, you have to reduce the vertices count in 3ds max or whatever you used for the import, then prooptimize it or in the worst of cases, unrig it, use wield and rig it again

Or wait for the tristripper in the next BrawlBox which should reduce lag with models.

Thanks for the reply, i like to know if is too difficult to unrig a model, reduce the vertice count in 3d max and rig it again.
Smash is the law!

you dont have to rig it again to use the pro Optimizer option you can put it along with the skin modifier


Quote from: Don Jon Bravo on October 10, 2013, 10:30:01 PM
just reduce the texture size
no need to reduce vertices count

That won't fix the lag, it only makes the filesize lower.
There's a difference.

Quote from: AdfroMan on October 03, 2013, 08:28:12 PM
Or wait for the tristripper in the next BrawlBox which should reduce lag with models.
What sorcery is this you speak of?
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