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Author Topic: Removing Objects (Cars in Big Blue)  (Read 4005 times)
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Foxxy
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    « on: August 11, 2010, 11:02:05 AM »


    So I can't seem to find a stage hack that is simply Big Blue without any cars in it, so I figured I would just make one.  Problem is, I don't know how I would beable to simply "remove" the cars on Big Blue. I want to keep the Big Falcon ship as well as the occassion jump platforms, but I want the track to be free for FAST characters like God Falcon and Full Throttle Sonic.

    If someone already made a stage like this, a link would be great, but otherwise if someone could simply tell me how I could do what I want to do or direct me to a specific tutorial that could teach me how to do this.

    Hopefully, if I'm the first to bother making this, it'll be Blog worthy ^_^

    Btw, this is my first post on this account, but don't worry I'm not new to the forums! I used to be known as Terkoiz, but for various reasons I cannot explain I thought it would be best simply to start over with a new account.

    So yeah if anyone would like to help out here or be part of this little project let me know. It would be great to get a few people to help out, but it shouldn't be too hard anyway, right?
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    Foxxy
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    « Reply #1 on: August 11, 2010, 01:10:23 PM »


    I would have thought someone would be able to help by now @_@

    All I need to do is remove the objects, and/or make them invisible/ghost (players can move through them)
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    « Reply #2 on: August 11, 2010, 01:50:17 PM »


    *Update - I found out that by simply deleting the collision files, the objects no longer affect the characters. all I need to do now is make them invisble. Any links on how to do that?
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    « Reply #3 on: August 11, 2010, 01:58:58 PM »


    You can make their textures transparent using nearly any image editor (besides MSPaint).
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    « Reply #4 on: August 11, 2010, 03:27:03 PM »


    alternatively, you could replace all the car models (103 on I think?) with a static model.  YOu can find a static model in some of mewtwo2000's stages, and I think there's one in BoE, but I don't recall what it was called and which Bres it is.
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    « Reply #5 on: August 11, 2010, 06:35:09 PM »


    @ New Age Retro Hacker
    I tried to simply just erase everything, then past the "blank" png image over the texture, but then all the cars are white. Maybe I'm doing it wrong? I'm using Photoshop and BrawlBox...

    @  LordNOaH
    lol sorry if this sounds stupid, but what do you mean by BoE?

    Lol this is soooo frustrating because I get one thing to work and the other doesn't :-/
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    « Reply #6 on: August 11, 2010, 06:50:04 PM »


    This code gets rid of the cars in Big Blue:

    The Roadway: [Phantom Wings]
    4A000000 90180F3A
    38000000 FF000031
    48000000 805B8ADC
    DE000000 80008180
    14000BD4 00000000
    14000BD8 43100000
    4A100000 00000378
    18000004 52000000
    201D003C 00000000
    E0000000 80008000

    But if you don't want to use a code to get rid of it, trying textures and stuff might help you.

    To do the transparent textures, try to take the cars' textures, make it all transparent, and make sure that the image format in Brawlbox is transparency compatible. For more information on what is transparency compatible and what is not, check here.

    Also, Eldiran made a Port Town Aero Dive with no cars in the past already by deleting the animations that the cars followed, so no cars arrived. You could try that, or you could change the animation of the cars yourself.

    Hope that helps!

    P.S. I think
    BoE is Bridge of Eldin.
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    « Reply #7 on: August 11, 2010, 07:17:51 PM »


    <_<

    Why don't you just remove the car models?
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    « Reply #8 on: August 11, 2010, 07:18:20 PM »


    Is there a link to this stage? I can't seem to find any of these stages that people talk about...
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    « Reply #9 on: August 11, 2010, 07:22:44 PM »


    Here's a pretty good static model. It's pretty much nothing, no model, no texture, no animations. It's as good as deleting the model, as BeyondYou suggested (which is a good idea).

    http://www.mediafire.com/?8k5j48dv51r83fy

    Just replace your ModelDatas with it.
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    « Reply #10 on: August 11, 2010, 07:44:57 PM »


    SWEET! I GOT IT TO WORK!

    Thanks for all the help guys! I got it to work perfectly! Now I'll just make a new texture for it and clean it up a bit then I'll post a link.
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    « Reply #11 on: August 11, 2010, 07:53:31 PM »


    <_<

    Why don't you just remove the car models?
    Here's a pretty good static model. It's pretty much nothing, no model, no texture, no animations. It's as good as deleting the model, as BeyondYou suggested (which is a good idea).

    http://www.mediafire.com/?8k5j48dv51r83fy

    Just replace your ModelDatas with it.

    thought i said those things..
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    « Reply #12 on: August 11, 2010, 07:57:28 PM »


    thought i said those things..

    Yeah, after reading you say "static model," I got the idea to just link him to the nodeIndex. I think he didn't do it, though, because he didn't have access to the static model.

    Your suggestion was still acknowledged, though.
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    « Reply #13 on: August 11, 2010, 08:19:30 PM »


    I used the nodeIndex like you said, and it worked fine. i just need to figure out how to make the stage look like Metal Harbor from Sonic Adventure 2.
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    « Reply #14 on: August 12, 2010, 12:24:19 AM »


    Okay guys the stage is up in the Vault! Check it out, it's called Battle Speedway!
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