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Author Topic: How would I be able to make something Semi-Transparent?  (Read 8171 times)
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SmashClash
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    « Reply #15 on: March 06, 2011, 10:16:10 AM »


    perhaps you could just make them dark tinted windows?
    See if there are any transparent textures in brawl at al.
    What do you both mean, exactly?
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    « Reply #16 on: March 06, 2011, 06:55:22 PM »


    See if there are any transparent textures in brawl at al.
    Actually, some SSE stages DO have semi-transparent textures.
    I've used one in my Wily's Fortress stage.
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    « Reply #17 on: March 06, 2011, 07:33:03 PM »


    See if there are any transparent textures in brawl at al.
    Actually, some SSE stages DO have semi-transparent textures.
    I've used one in my Wily's Fortress stage.
    I'm talking about Wario's bike. I know you can't make it transparent in CMPR format, but why not changing the format and or the types/materials settings.
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    « Reply #18 on: March 06, 2011, 11:53:17 PM »


    See if there are any transparent textures in brawl at al.
    Actually, some SSE stages DO have semi-transparent textures.
    I've used one in my Wily's Fortress stage.
    Wait can't people just use a photo editing program and set whatever they have to like 50% transparency? It works with your 2d models I think
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    « Reply #19 on: March 07, 2011, 05:14:37 AM »


    That happens only when the model used is able to show that. If not, it will show the image with no transparency, or all transparent, depending on the case.
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    « Reply #20 on: March 07, 2011, 06:09:14 AM »


    I'm talking about Wario's bike. I know you can't make it transparent in CMPR format, but why not changing the format and or the types/materials settings.

    CMPR textures use 4 bits per pixel.  The only other texture format with that size is I4.  Changing texture formats tends to be a bad idea, since that can alter the file size of the archive it's in.  Additionally, that'll either lead to game crashes, or make the texture not appear correctly.

    There are a few exceptions, but if you do change texture formats, be sure that the file size doesn't get altered; refer to the following...

    I4: 4 bits per pixel
    I8: 8 bits per pixel
    IA4: 8 bits per pixel
    IA8: 16 bits per pixel
    RGB565: 16 bits per pixel
    RGB5A3: 16 bits per pixel
    RGBA8: 32 bits per pixel
    CMPR: 4 bits per pixel
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    « Reply #21 on: March 07, 2011, 05:04:02 PM »


    perhaps you could just make them dark tinted windows?
    it's possible to have partial emerald textures on a model, right? So the windshield could have an emerald texture to give the illusion of a reflection (being that the texture wouldn't be static when camera angle changes). Then the rest of the car could be colored normally.
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    « Reply #22 on: March 07, 2011, 05:44:23 PM »


    Send me the image .. I can with one program.. CMPR will also work if I use it because it will... XD I'm not saying it will but i have a theory...
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    « Reply #23 on: March 07, 2011, 05:56:18 PM »


    perhaps you could just make them dark tinted windows?
    it's possible to have partial emerald textures on a model, right? So the windshield could have an emerald texture to give the illusion of a reflection (being that the texture wouldn't be static when camera angle changes). Then the rest of the car could be colored normally.
    slightly off topic but I made all textures on a character transparent except for the semi-transparent edge texture over a dark character and ingame it wasn't transparent
    so disappointing xD
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    « Reply #24 on: March 07, 2011, 06:20:49 PM »


    perhaps you could just make them dark tinted windows?
    it's possible to have partial emerald textures on a model, right? So the windshield could have an emerald texture to give the illusion of a reflection (being that the texture wouldn't be static when camera angle changes). Then the rest of the car could be colored normally.

    Good idea.
    Send me the image .. I can with one program.. CMPR will also work if I use it because it will... XD I'm not saying it will but i have a theory...
    When I'm done with vertexing and exporting the Lamborghini you need to make the wheels transparent in the middle so it looks like two seperate wheels(both for forward and back wheels).
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