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Author Topic: How to replace mario's Fludd with ike's sword?  (Read 4358 times)
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the98pika
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    « on: May 18, 2011, 04:39:37 PM »


    I'm making a PSA and i need ike's sword for mario if you could tell me how that would be awesome!
    Thanks in advance!
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    zigheart
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    « Reply #1 on: May 18, 2011, 08:58:37 PM »


    ikes sword is part of ikes model if i remember right not sure about the fluddi'd have to check if its its own model. but for the sword at least u need to hex it off and add it to its own mdl0 file. then if the fludd is its own model then just replace it. unfortunatly i don't know how to switch polygons if its part of mario.
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    the98pika
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    « Reply #2 on: May 19, 2011, 10:39:22 AM »


    Mario's Fludd has its own model, so then i have to Hex ike's sword off then create its own mdl0 file and then replace mario's fludd is that what your saying if so thanks for the help i'll give it a try. Smiley
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    Cascade Hellsing
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    « Reply #3 on: May 19, 2011, 10:40:56 AM »


    Just go into Kirby's Ike cap file, and I believe that there's a model of the sword in it.
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    « Reply #4 on: May 19, 2011, 10:42:11 AM »


    Or you can just use Ike's second sword (the one that he uses for Aether) which is a model that comes in one of his costume files (such as FitIke00.pac/FitIke00.pcs etc)
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    the98pika
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    « Reply #5 on: May 19, 2011, 11:08:19 AM »


    Just go into Kirby's Ike cap file, and I believe that there's a model of the sword in it.
    You were right thanks!

    Or you can just use Ike's second sword (the one that he uses for Aether) which is a model that comes in one of his costume files (such as FitIke00.pac/FitIke00.pcs etc)
    You were right too thanks!

    So now that i got ike's sword model in a mdl0.file i just replace mario's fludd with ike's sword and for the textures:


    Pump001 ---> Fit_Ike07 (It has the handle)
    PumpEVtank ---> Fit_IkeBlade (Its the blade texture)
    Also do i  need to rename the model and/or texture?
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    DoctorFlux(Mariodk)
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    « Reply #6 on: May 19, 2011, 11:22:29 AM »


    why not replace the side-B cape it is already at a hand bone
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    the98pika
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    « Reply #7 on: May 19, 2011, 11:24:49 AM »


    why not replace the side-B cape it is already at a hand bone
    There's no model or texture in the fitmario00.pac/.pcs for it Sad
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    DoctorFlux(Mariodk)
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    « Reply #8 on: May 19, 2011, 01:11:30 PM »


    There's no model or texture in the fitmario00.pac/.pcs for it Sad
    it is inside the fitmotion.pac
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    the98pika
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    « Reply #9 on: May 19, 2011, 03:20:48 PM »


    Cool thanks Grin
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    DoctorFlux(Mariodk)
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    « Reply #10 on: May 19, 2011, 03:22:57 PM »


    also so ppl dont have to replace fludd with sword on any vertex/texture they got Cheesy but they have to on my mario PSA for the capes
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    the98pika
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    « Reply #11 on: May 19, 2011, 08:00:53 PM »


    Awesome thank you everyone i got it done! i hope the texture gets fixed when i re-texture it though.
    I replaced it with mario's cape Smiley
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    « Reply #12 on: May 19, 2011, 08:02:15 PM »


    You all set?
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    the98pika
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    « Reply #13 on: May 19, 2011, 08:07:04 PM »


    Yeah it really helped me out i wonder if i could do the same to a character...hmm...
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    DoctorFlux(Mariodk)
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    « Reply #14 on: May 20, 2011, 05:09:37 AM »


    i also used hammer over Cape Cheesy for my SMBZ mario moveset
    you can just add one more texture just by import texture in brawlbox
    you can send me the texture you wanted and the fitmotion so i do it that
    « Last Edit: May 20, 2011, 05:10:43 AM by MarioDK » Logged

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