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Carnage
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    « Reply #15 on: July 26, 2011, 04:35:15 PM »


    so its going great xD  for mirror coat i noticed haunter already has the animation done xD use FS animation where he gets a cape too and just add mewtwo side B psa codding but lasting until the cape animation ends xD also i dont know if you readed what i said about the side B on the ground being too spamable maybe adding some end lag to it would sufice xD im going to test the shadow ball xD


    Edit tested shadow ball out i noticed he trowed two shadow balls when it was max power is that one purpose?doesnt seem to be i maded it so to only trow one shadow ball if you want it let me know it just needed a really quick fix in the shadowmax animation
    .
     http://www.megaupload.com/?d=JYINZDLT
    in this i just made him trow only one shadow ball during max  and made him stay still while charging but he still keeps the momentom :S also made him able to cancel the charge by shielding on the ground or dodjing on the air i hope haunter goes all the way  and if you want  use the small fixes i made maybe making the shadow ball max only doing damage at the right time would be good too  i dont get most of the timmers :S
    .
    also an idea for WoW make him like shadow ball a fake projectyle rolling around haunter then just had GfX xD i bet it will be alot easier this way but i think in the air down B is WoW in the ground magic coat xD
    « Last Edit: July 26, 2011, 07:33:16 PM by Carnage » Logged


    turbobear
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    « Reply #16 on: July 28, 2011, 03:12:26 PM »


    yes he is supposed to throw two at max they may be to strong though im still balancing everything and i might have an idea on how to stop the momentum on charge.  i will probably have to do something like your idea for wow if i dont get help with it and i will work in nightshade (most likely a longer anim for lag).   just got done moving and still dont have the wii hooked up but i do have an idea for up B, prob a mix between MKs down B and pikachu's up B
    after the special are done the rest should be easy because its mostly new anims and hit boxes.  thanks for the help and ideas
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    Carnage
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    « Reply #17 on: July 28, 2011, 05:31:43 PM »


    yes he is supposed to throw two at max they may be to strong though im still balancing everything and i might have an idea on how to stop the momentum on charge.  i will probably have to do something like your idea for wow if i dont get help with it and i will work in nightshade (most likely a longer anim for lag).   just got done moving and still dont have the wii hooked up but i do have an idea for up B, prob a mix between MKs down B and pikachu's up B
    after the special are done the rest should be easy because its mostly new anims and hit boxes.  thanks for the help and ideas
    well i love haunter xD it would also be nice tu have a hone slot gengar with your moveset i know there is one over wario   i know he wouldnt have its legs animated but since we would like float around abit it would be cool also thants to your psa im making a darkrai over ganon psa i used your shadow ball code and i gave him a shadow ball but  its crappy looking becuase i dont use external gfx :S
    and the problem with max shadow ball is that the oponent is always gonna be hit by the 1st one and never by the second unless is coming at you or something
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