BrawlBox Complimenting thread (renamed)

Started by STUFF2o, September 15, 2009, 01:02:58 AM

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November 20, 2009, 09:43:58 PM #105 Last Edit: November 20, 2009, 10:44:25 PM by EternalYoshi
So. I'm looking for stage spawn points and think I may have found them at in ModelData[100] > StagePosition > Bones > Rebirth*#/Player*#

Are the X,Y,Z coordinates in the translation tab?

Wow it really is. I tested it on a SSE stage and I successfully fixed the spawn points.

This means you can easily mod blast zones, entry points, revival platform points, and camera limits.
Awesome.

Your beloved Kryal has released version 0.60 for Thanksgiving.
Quote from: Kryal
    Changes in v0.60:

    * Fixed various issues with OpenGL initialization.
    * Removed many GL classes in favor of using the MDL0 classes directly.
    * The MDL0 nodes now wrap OpenGL rendering and resources.
    * Added support for multiple texture layers and uv points.
    * Added the following features to MDL0 nodes:
          o Bone rendering and animation.
          o Model skinning.
          o Automatic texture loading.
    * Added the following features to ModelEditControl:
          o Animation/bone editor.
          o Animation playback controls.
          o Bone/texture lists.
          o Built-in texture support for preview/replace/export.
          o External file loader.
          o Improved mouse/keyboard controls.
    * Fixed a bug that was causing PAC files to export uncompressed regardless of setting.
    * Fixed a bug in the CHR0 decoder.
[white]: SW-2632-7270-6724[/white]


Found out it got a tiny revision: version 0.60b
Quote from: Kyral
    Changes in v0.60b:

    * Various improvements to the model editor:
          o Added option panel.
          o Added cut/copy/paste/insert/delete buttons to animation panel.
          o Animation length can be set from the playback panel.
          o Added context menu for animation list, which allows for faster import/export.
          o Fixed issue with texture layers. Now all textures are rendered until it can be fixed.
          o Adjusted keyboard controls.
    * Fixed bug with rendering panel not closing properly.
[white]: SW-2632-7270-6724[/white]