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Author Topic: Why does it FREEZE???  (Read 2830 times)
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SmashHacker2012
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    « on: July 07, 2012, 07:06:32 AM »


     Sad hey bv community.
    I've just made a new kirby texture, & i'm wondering why it keeps freezing?
    Heres a snapshot:

    Please help
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    JOEYSX5
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    « Reply #1 on: July 07, 2012, 12:06:00 PM »


    What happens? Does it freeze when you try to load the stage or does it freeze during the game?
    Try to be a bit more specific about the problem at hand.
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    SmashHacker2012
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    « Reply #2 on: July 07, 2012, 05:13:22 PM »


    What happens? Does it freeze when you try to load the stage or does it freeze during the game?
    Try to be a bit more specific about the problem at hand.
    It freezes on the css screen!
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    JOEYSX5
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    « Reply #3 on: July 07, 2012, 05:48:08 PM »


    I've had that happen to me too. It's possible the file is over the size limit. Or it could be that the file was originally a .pac file but you renamed it to .pcs
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    SmashHacker2012
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    « Reply #4 on: July 07, 2012, 07:29:58 PM »


    I've had that happen to me too. It's possible the file is over the size limit. Or it could be that the file was originally a .pac file but you renamed it to .pcs
    I used BrawlBox to convert it.
    How do I make it smaller?
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    JOEYSX5
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    « Reply #5 on: July 08, 2012, 12:10:07 PM »


    Just do this. Take a clean FitKirby00.pcs file and import all the models and textures into it. That may solve somthing.

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    SmashHacker2012
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    « Reply #6 on: July 11, 2012, 11:16:01 AM »


    Just do this. Take a clean FitKirby00.pcs file and import all the models and textures into it. That may solve somthing.


    It's 339 KB, I wait 3-4 seconds, then... EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE...
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    BabyLuigiOnFire
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    « Reply #7 on: July 11, 2012, 01:20:11 PM »


    Try changing the image format of the textures. Like change all of them into CMPR and see if that works.
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    SmashHacker2012
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    « Reply #8 on: July 11, 2012, 02:07:00 PM »


    OH NO!
    After al this time, i just looked at the Model Data, AND ALL THE TEXTURES ARE SCATTERED ALONG HIS FACE! :O
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    JOEYSX5
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    « Reply #9 on: July 12, 2012, 04:41:06 PM »


    Like I said before, just import all of the textures seperatly (desktop is a good choice). Import the model as well.

    Then take a clean FitKirby00.pcs and import all that stuff back into it. Like how Baby Luigi says, make sure it stays on the default format. That was the problem I had with my MGS:TTS Snake.
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    SmashHacker2012
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    « Reply #10 on: July 12, 2012, 05:07:45 PM »


    Like I said before, just import all of the textures seperatly (desktop is a good choice). Import the model as well.

    Then take a clean FitKirby00.pcs and import all that stuff back into it. Like how Baby Luigi says, make sure it stays on the default format. That was the problem I had with my MGS:TTS Snake.

    Exactly how I did it
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