MegaMan Volnutt - Currently seeking animators!

Started by Digiholic, June 28, 2010, 11:33:47 PM

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June 28, 2010, 11:33:47 PM Last Edit: July 03, 2010, 05:56:17 AM by Digiholic

For downloads, see the main project thread on Smashboards here

Yes, like Zero before him, MegaMan Volnutt is ready to make the jump into brawl! I plan to use this topic to keep everyone posted on progress (and have a thread full of people complaining that I'm not getting enough done to motivate me)

Volnutt is currently planned to go over ROB. He has just as many articles and there aren't many hacks already on him.


THE TEAM

Head:
digiholic

Animators:
Xigger
EdgyBluz
Kei_Takaro
Emeril127

Texturers:
Oni K4ge

Also, I've asked Fortwaffles for so much help, he might as well be a teammate.

Attention Animators!
Project Volnutt is in desperate need of animators. Send me a PM here or on Smashboards if interested.

THE MOVES

MegaMan Volnutt will be a control character, sort of similar to Zero. He'll lack in kill power, but will dominate the battlefield with his ranged game and combat options. Unlike Zero, who keeps control due to his amazing mobility, Volnutt will make use of spacer attacks with fixed knockbacks to keep his opponents at bay.

The finalized moveset will rely heavily on wether or not I can figure out a weapon switching method. I've found that I can scale the weapon bones to 0 in specific animations, meaning, if worst comes to worst, I could just make three sets of animations for his specials.

Remember that I am open to all suggestions on the moveset, and this is in no way finalized.

Special moves (tentative):
Neutral-B (all weapons) - Mega Buster. A simple charged shot, similar to Samus's, but with one major difference: Volnutt can move freely while charging. Before you go off screaming "Broken!" know that he will not be able to save his shot by shielding. Meaning, if you want to keep your shot with you, you'll need to hold onto the B button for dear life.

Down-B (all weapons) - Weapon Change. Volnutt  cycles through his weapons, cycling in the order Machine Gun - Shield - Drill. This move has almost no lag at all to encourage frequent weapon switching. The different weapons change Volnutt's Side-B and Up-B moves. Can be done in the air.

Side-B(Machine Gun arm) - Volnutt fires a burst of bullets. They will cause a small amount of stagger, no more than Falco's Laser, but will deal decent damage. Great for pressuring shields and disrupting recoveries.

Side-B(Shield arm) - Volnutt activates his shield and pushes forward slightly. The shield reflects any projectiles it connects with. If an enemy is in contact with Volnutt when he activates the attack, they are sent back horizontally with a high, but fixed, knockback. This attack has a decent amount of lag between it, enough to punish with an attack but not so much that it becomes worthless for reflecting.

Side-B(Drill arm) - Volnutt stabs forward with his drill. This attack has a slow startup, and a lot of end lag, but is one of Volnutt's most reliable kill moves. It will hit multiple times, the last one dealing knockback.

Up-B(Machine Gun arm) - While on the ground, Volnutt will fire straight down, creating explosions that cover either side of him. This attack plays out similarly to Link's grounded Up-B, with a series of small hits and one kockback hit at the end. When used in the air, Volnutt's shots will propel him upward a ways. This attack will give him the least distance with his recovery, but doesn't cause him to go into fallspecial, allowing him to protect against edgeguards.

Up-B(Shield arm) - To be honest, I have no idea what I can do here.

Up-B(Drill arm) - Volnutt drills upward. This attack has similar properties to his Side-B, but has less knockback. Volnutt has slight control over his lateral distance with this move, making recovery easier.

Final Smash - Max Shining Laser. Volnutt will uppercut in front of him. If it connects, the enemy is pushed above him, where he unleashes a huge laser beam upward. The laser will hurt any enemy it connects with, but Volnutt will not fire if his initial uppercut misses.

how far in development is this?


Married Mai Self nvm

All the preliminary steps are done, it's been hexxed in, model swapped over ROB successfully, and resized to a playable scale. All that's left is animations and PSA.

Quote from: Digiholic on June 29, 2010, 10:21:38 PM
All the preliminary steps are done, it's been hexxed in, model swapped over ROB successfully, and resized to a playable scale. All that's left is animations and PSA.
cant w8 ;D


Married Mai Self nvm

Sounds so awesome!! I can't wait to be able to play as a megaman! (Not X, mind you, but beggers can't be choosers :P)

For his shields up B, how bout something along the lines of:

Shoots a blast out of the shield downwards, with slight damage, slight spike, and a little of a boost upwards. The damage, spike distance, and boost increases based on how many times the Side-B has successfully blocked projectiles.
Current PSA:
Colette Brunel
PSA
Vertex

Needing Animators/Vertex Hackers. I'm new to PSAs and have no clue how to do anything :( (If someone could teach me, that would also be great!)

Ha. About time I saw this in the hands of Kitty Corp.

My Prize:
Quote from: Hollow on August 10, 2010, 04:22:58 PM
chicken noodle soup that'll be all :>.>:

this is going to be cool, can't wait for the first beta. n_n
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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July 22, 2010, 11:31:41 AM #7 Last Edit: July 22, 2010, 11:32:34 AM by Thewill
Could I animate?


man..this will be so awesome to use the MML megaman. cant wait to try him out
:af2:















!

How about for his Up-B (shield) he spins the shield like a helicoptor

Quote from: pingufetch5 on March 15, 2011, 09:00:51 PM
How about for his Up-B (shield) he spins the shield like a helicoptor

This thread is from July of last year. :srs: This project is dead and no progress has been shown since.