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Author Topic: Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)  (Read 152649 times)
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Ninka_kiwi
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    « Reply #135 on: July 22, 2010, 07:29:30 PM »


    Meh I've just really helped with a couple of missalanious projects... For instance I helped with project flandre I added her wings. And some other stuff. If you need any help just ask I love helping out with projects like this.
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    ethanrodgers223
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    « Reply #136 on: July 22, 2010, 09:10:51 PM »


    Okay, I just added you on IM so we can chat about what you can do.
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    « Reply #137 on: July 22, 2010, 09:22:39 PM »


    i think it would be hard to make animations with out mariokarts model
    it would seem weird
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    Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor  ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]

    ethanrodgers223
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    « Reply #138 on: July 22, 2010, 09:31:31 PM »


    What are you talking about? The model is based off Ike, therefore, whatever animations we make with Ike, they will most likely work with Lightning.
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    « Reply #139 on: July 22, 2010, 09:37:30 PM »


    I know that its just to me
    Giving him attacks lighting has it just seems weird cause im not seeing lightning while doing it XD
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    Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor  ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]

    ethanrodgers223
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    « Reply #140 on: July 25, 2010, 01:45:47 AM »


    Updated the first post with colors and everything. makes it more appealing I guess.

    I get my Wii tomorrow, so I can test it. Cheesy
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    SiLeNtDo0m
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    « Reply #141 on: July 25, 2010, 04:59:14 AM »


    If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.
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    ethanrodgers223
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    « Reply #142 on: July 25, 2010, 05:54:20 AM »


    If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.

    Hey, that would be great! Any chance you can make her name for the CSS too?

    There's an image on the OP that I really like, and that could be what you use for the Icon and CSP.

    So we'd need:

    Her Name (for on her CSP, you know what I mean)
    Her name (on her Icon)
    CSP
    Icon

    Alright, that would be AWESOME! Thank you so much!!
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    « Reply #143 on: July 25, 2010, 05:56:46 AM »


    If you want I could do all the CSP/Icon stuff for you?  It won't take long at all.

    Hey, that would be great! Any chance you can make her name for the CSS too?

    There's an image on the OP that I really like, and that could be what you use for the Icon and CSP.

    So we'd need:

    Her Name (for on her CSP, you know what I mean)
    Her name (on her Icon)
    CSP
    Icon

    Alright, that would be AWESOME! Thank you so much!!

    Sure thing Wink
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    ethanrodgers223
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    « Reply #144 on: July 26, 2010, 10:17:53 AM »


    Okay, I just got my Wii back and I'm home. So now I'm going to test everything out, and report what I think should change/stay, etc.


    EDIT:

    Alright, the moves so far, here's how I judged them.


    Wait Animation: It looks pretty bad, not going to lie. Her legs need straightened out, her overall posture, too. Her left arm is too high for one.

    Dash Attack: Doesn't have enough lag after wards, also doesn't seem to phase the opponent. Needs to be more of a push away move like Ike's Dash Attack.

    AAA: This move needs, I don't know, "Slash" properties? Like whenever Marth or Link slashes. It feels like a club. Overall, not bad.

    Forward Tilt: WAY to fast. Needs to be a bit slower.

    Uptilt: Needs to be more like, of a lifter. Don't really like the animation.

    Downtilt: I have no idea what's going on. This move needs to be an actual backflip, not the midair jump animation, also needs to be higher off the ground. this move needs to look like Zamus' Down B, just shorter, and As she's in the air, fire a shot where she was standing.

    Upsmash: Love the animation, but it needs to be more of a "Rising Slash" Like she stands still a bit and the sword does the work.

    Downsmash: Totally forgot to try it, I will later.

    Back Midair: Nice move, just needs more lag, I think her air game feels too airy. She just needs more weight to her, like Link.

    Up Midair: Love how the hit comes out late! I love this idea!

    Nair: This move made no sense to me, I really didn't understand it. We need to fix it somehow, just make it one swing. It seemed to comeout very late.

    Fair: This move didn't come out right either. I'm not sure what was wrong, I think you need to test these too. Tongue

    Those were the only moves I tried out because I noticed they were different.

    All in all, you did a great job with your work for a first try!

    @Hollow
    Did you ever do Cure/Aero? Or work on any other moves? Because I tried cure, and she just did Ike's Counter animation without any effects or sounds, and nothing happened.
    « Last Edit: July 26, 2010, 10:56:38 AM by ethanrodgers223 » Logged


    raykoojo
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    « Reply #145 on: July 26, 2010, 11:18:20 AM »


    the down smash was completly the same when  i tried it
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    Hollow
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    « Reply #146 on: July 26, 2010, 01:12:24 PM »


    Yeah, I just realized what I did wrong. I fixed it now.

    http://uploading.com/files/25d426cf/FitIke.pac/
    Use with the existing moveset.
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    ethanrodgers223
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    « Reply #147 on: July 26, 2010, 08:52:09 PM »


    Okay, I'll download it and check it out.

    EDIT:
    @Hollow
    I tried the Down B. There's no green effect/magical effects and the move heals instantly. You can't charge it either. I'm sorry if I wasn't really clear about it.
    « Last Edit: July 26, 2010, 11:53:08 PM by ethanrodgers223 » Logged


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    « Reply #148 on: July 27, 2010, 07:56:02 AM »


    I'll ask someone how to charge an attack, because I've never done that before. Um, about the green glow, I just realized that I made it transparent, so that's fixed. Also, i made Aero different.
    It's his jump animation, and he turns invisible and intangible, then a big electric spark follows him where he goes while invisible, and it does damage to anyone who touches it.
    « Last Edit: July 27, 2010, 08:21:26 AM by Hollow » Logged

    ethanrodgers223
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    « Reply #149 on: July 27, 2010, 08:08:20 AM »


    I ask someone how to charge an attack, because I've never done that before. Um, about the green glow, I just realized that I made it transparent, so that's fixed. Also, i made Aero different.
    It's his jump animation, and he turns invisible and intangible, then a big electric spark follows him where he goes while invisible, and it does damage to anyone who touches it.

    Aero sounds completely bad ass, Hollow!

    Also, is there any chance you'll WANT to work on the rest of the moveset? Because I mean, I tried it out, it's not that great so far. It's not Sumire's fault, he couldn't test it out.
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