Project Lightning - FFXIII (LOOKING FOR A NEW TEAM!)

Started by ethanrodgers223, June 29, 2010, 10:29:41 AM

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I'll dl it when I get on a computer, I'll probably do some random animations since you have it all planned out.

If you can, please revamp the wait animation!

And there's always room for change...

k I will...as soon as I get on my computer...

Hmm... I don't know of you'll like this, especially because it's my fault, but some of the move placements don't make that much sense, so how about we make the down smash Cure, the down B the flip, and the down tilt Blitz?

I can make the down smash charge 10 seconds (I think), and I think it would make more sense.

What do you think?

No, I'm sorry. But the moves are staying the way they are, not to be rude. Cure is a "special" move. I don't like PSAs with Upsmash being "meteor" or things like that - it's a special move.

I'm perfectly fine with that, and I think keeping the B moves all magic and the A moves all non-magic makes a lot of sense.

But I think Blitz should be the down tilt, and we need a new down smash... what was your original down smash idea?

Just the down tilt being a special-ish flip move seems... weird to me.

But yeah, Cure should stay the down B.

it wont let me download the Psa link is broken it says can sum1 send it to me plz ^_^

The links that I posted on the page right before this work fine for me.


Well, maybe Ravage. It's Blitz when a Ravager is present in your party. The only difference is it's stronger, and they jump up just a tad (think Falco's short hop, REALLY close to the ground) and spin while jumping, then they swing their weapon with more power behind it when they land. When they land, they don't spin while on the ground. It's like a roundhouse in a way. You spin BEFORE you kick because it builds power.

That's perfect! :)

I don't know if this sounds like a good idea or not, but I think Fire could be like PK Fire, maybe? She throws a little spark, and when it comes into contact with an enemy, then the fire explodes. Of course, unlike PK Fire, it can be charged.

Should the aerial version of Fire be like Ness' PK Fire (fires at a downward angle)? Or should it push you back like Lucas'? Of course, it could be none of the above, too.

is that wait animation fine?

also, i was looking at the animations you did sumire and i noticed that attack 11 and 12 have other characters translations... you know you can fix that in like 2 seconds right?

August 06, 2010, 12:14:16 AM #192 Last Edit: August 06, 2010, 12:16:36 AM by Sumire Omelette
Yeah, using the new Brawlbox modset, right? The new animating feature is awesome!

And your animations are super awesome, too... they're perfect! The whole breathing thing is amazing! Let's see if ethanrodgers223 likes them, too.

I think I'll go with the first one...

Thanks a lot!

yeh the new brawlbox modset is great, but i mean you could have fixed the translations simply by copying frame 0 to 1. Copy frame 2 to 1 and done.   

Thanks for the feedback

i made a few custom animations on snake a long time ago(since hes the easiest to animate imo) and now i can put them on other characters =p....

Oh... I don't usually do the frame 0 -> 1 and then 2 -> 1 thing because sometimes, it results in some weird stuff... but I do it if there's a huge change like Ike and Lucas or something.

I'm not too good at animating... I wouldn't really know who is easier to animate than who, but Ike is pretty hard because his cape has a ton of bones and his cape sometimes sticks through his body, but you can rotate his sword only because it usually has no keyframes, and because the player sees the sword movement first and foremost, you can just animate the sword and it'll look nice.