Actions and animation names

Started by Segab, August 04, 2009, 02:30:10 AM

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Quote from: Segab on August 11, 2009, 08:12:21 PM
you don't have to reboot your wii to change the pac files..
just remove the SD card, change the pac file, put it back in your Wii, change character to erase the temporary file, select back the edited character and you're done.
Really?! You can take the SD card out, change the files, and put it back in and it'll still work, with all the codes and everything?! I never tried it because I was too scared to... XD

Yeah, I just found that out last night because my TV was off. Just change characters, then change back to the one you want to test. You will know it is reloading from the SD if you hear the disc being read (Counter-intuitive, I know :P)

But I was using it to test textures in bulk last night. about 50% of them replaced now :P so it works, really.

Anyone know how to make a character reflect, trying it out for sonic.

I believe I've found the balancing-on-the-edge animation, and the dizzy animation (like when hit with a deku nut or when their shield breaks).  I was looking for the former 'cause I wanted to add that "O-ta" sound Marth makes to his air and spot dodges like in Melee. XD Narrowed it down to two and figured out which is which.

So, "ottotto" is the balancing-on-the-edge ani, and "furafura" is the dizzy one. There are some variations on FuraFura (like FuraSleepStart, etc.), which I guess are, obviously, the sleeping animations, though I haven't checked.

...Hopefully these are new. I don't see them on the list or anything...

Is the animation when you walk into a SSE door accessible via PSA or it's just the normal walking animation ?