Actions and animation names

Started by Segab, August 04, 2009, 02:30:10 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

August 04, 2009, 02:30:10 AM Last Edit: August 09, 2009, 05:58:41 PM by Segab
Here's a list of actions and what they mean.


Sub Action animations:

Movement/Jump animations

Wait1, Wait2, Wait3: standing animations

JumpSquat: preparing to jump
JumpF: jump forward
JumpB: jump backward
JumpAerialF: double jump forward
JumpAerialB: double jump backward

WalkSlow: walk slow
WalkMiddle: walk middle
WalkFast: walk fast
WalkBrake: brake while walking

Dash: initial dash
Run: run
RunBrake: brake while running

Turn: turn
TurnRun: turn while runnning
TurnRunBrake: turn and brake while running

Squat: crouch


Normal Attack animations

Attack11, Attack12, Attack13 : neutral A combo (ie. punch-punch-kick)
AttackDash : dash attack
AttackS3: Forward tilt if theres no angled (F-tilt)
AttackS3Hi : up Forward tilt (up F-tilt)
AttackS3S : middle Forward tilt (middle F-tilt)
AttackS3Lw : down Forward tilt (down F-tilt)
AttackHi3 : Up tilt (U-tilt)
AttackLw3 : Down tilt (D-tilt)

AttackS4Start : Initate Forward smash
AttackS4S : Forward smash
AttackS4Hold : charge Forward smash
AttackHi4Start : Initate Up smash
AttackHi4 : Up smash
AttackHi4Hold : charge Up smash
AttackLw4Start : Initate Down smash
AttackLw4 : Down smash
AttackLw4Hold : charge Down smash

AttackAirN : Neutral aerial (N-air)
AttackAirF : Forward aerial (F-air)
AttackAirB : Back aerial (B-air)
AttackAirHi : Up aerial (U-air)
AttackAirLw : Down aerial (D-air)

LandingAirN: landing from N-air
LandingAirF: landing from F-air
LandingAirB: landing from B-air
LandingAirHi: landing from U-air
LandingAirLw: landing from D-air

AttackDash: dash attack

CliffAttackQuick : Ledge Attack below 100%
CliffClimbQuick : getting Up without attacking form the ledge below 100%
CliffEscapeQuick : Pressing R/L/shield button to roll from the ledge below 100%
CliffJumpQuick1/2/3... : Jumping up form the ledge below 100%
CliffAttackSlow : Attacking from the ledge above 100%
CliffClimbSlow : getting Up without attacking form the ledge above 100%
CliffEscapeSlow : Pressing R/L/shield button to roll from the ledge above 100%
CliffJumpSlow1/2/3... : Jumping up form the ledge above 100%


Special Attack animations

Special: their name change depending on the character, but they are all B attacks
N: neutral B (ie. SpecialN)
Hi: up B (ie. SpecialHi)
S: side B (ie. SpecialS)
Lw: down B (ie. SpecialLw)
Air: any B attack in the air (ie. SpecialAirS = side B in the air)
depending on the character, there will be something after "Special" and it's direction. "SpecialAirNShoot" would be neutral B while in the air and shooting

Final: using a final smash
FinalAir: using a final smash in the air
some characters will have extra stuff after "Final"


Shield/Dodge animations

GuardOn: start shield
Guard: shielding
GuardOff: stop shield

EscapeN: spot dodge
EscapeF: dodge forward
EscapeB: dodge backward
EscapeAir: air dodge


Grabs/Throws

Catch/CatchDash/CatchTurn : standing, running, and turn-around grabs

ThrowF: forward throw
ThrowB: backward throw
ThrowLw: down throw
ThrowHi: up throw


Other animations

AppealHi: Up Taunt
AppealS: Side taunt (there's 2 of them)
AppealLwR: Down taunt (facing right)
AppealLwL: Down taunt (facing left)

Win1: victory pose 1
Win1Wait: victory pose 1 standby
Win2: victory pose 2
Win2Wait: victory pose 2 standby
Win3: victory pose 3
Win3Wait: victory pose 3 standby
Lose: lose pose

ItemBig: growing after taking a mushroom
ItemSmall: shrinking after taking a poison mushroom



If you find something new, tell it here, I'll add it to the list

(info from me, Dragonrage, Segtendo and MaxThunder)

Here are the taunts.
AppealHi=Up Taunt
AppealS=Side taunt. There are 2
AppealLwR=Down taunt (facing right)
AppealLwL=(obviously) Down taunt while facing left
[white]: SW-2632-7270-6724[/white]


Will you guys post which graphic effects are which on here or will it be on elsewhere? (Like a new topic or something?)

New topic, otherwise there will be too much stuff in one post... it'd be confusing
for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.

Quote from: Segab on August 04, 2009, 04:38:33 AM
New topic, otherwise there will be too much stuff in one post... it'd be confusing
for now, post in "Just so we have a place for this", and I'll make a new topic once we get enough graphic effects.
Thx for answering but now I've another matter that I want to settle. Is it yet possible to swap graphic effects between characters? (Ex. Make Luigi shoot thunder or blue aura.) Sorry if I'm asking to much things that can't be answered yet.

August 04, 2009, 05:21:27 AM #5 Last Edit: August 04, 2009, 05:53:51 AM by Segab
I don't know. maybe. I tried and I can't, but I might be doing something wrong.

edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time  :>.>:

Quote from: Segab on August 04, 2009, 05:21:27 AM
I don't know. maybe. I tried and I can't, but I might be doing something wrong.

edit: seeing how fast stuff goes on Smashboards, there will be a graphic effects list in no time  :>.>:
Smashboard is a force to be reckoned with. (Now I play the waiting game, I guess.)

Thank you SOO much for this man, now I can actually make some progress on my Moveset =D

closer and closer to a Gary's mod (almost)
Sorry but you are not allowed to view spoiler contents.


I DO NOT take requests, I make what I want to make

thanks so much. hopefully you could get down effect values and animation values soon.


Well, I've figured out how to swap the hitboxes, damage, knock back, sound, etc., but all I was trying to do was swap the animation, which I couldn't get working! If anybody knows how to replace Luigi's 3rd move in his AAA combo with his forward smash, please tell me.


Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.

Quote from: Dragonrage on August 04, 2009, 05:05:09 PM
Swapping animations actually is quite simple. The Animation tab isn't a mere description. (that's what originally thought)
Simply go to Luigi's Fsmash animation and copy paste the animation name over the animation you want to replace.

I thought of doing it before, but when I did it it didn't work, but now it does >_>

Whatever, anyways THANK YOU!!

i havent tested all of this yet but it should be correct...

LIST OF ANIMATIONS


N - Neutral (Neutral B, Nair)
S - Side (SideB, Ftilt, Fsmash)
Lw - Down (DownB, Dtilt, Dsmash, Dair)
F - Forward (Fair)
B - Backward (Bair)


=Other=


stand: Wait1, Wait2, Wait3

u-taunt:ApealHi
f-taunt:ApealS
d-taunt:ApealLw

victory pose 1: Win1
victory pose 1 standby: Win1Wait
victory pose 2: Win2
victory pose 2 standby: Win2Wait
victory pose 3: Win3
victory pose 3 standby: Win3Wait
lose pose: Lose


=Movement=

preparing to jump: JumpSquat
jump forward: JumpF
jump backward: JumpB
double jump forward: JumpAerialF
double jump backward: JumpAerialB

footstool:

glide:



walljump: passivewalljump
wallcling:

enter crouch:
crouch: squat
crawl forward:
crawl backward:

walk slow: WalkSlow
walk middle: WalkMiddle
walk fast: WalkFast
walk brake: WalkBrake

initial dash: Dash
run: Run
run brake: RunBrake

turn: Turn
turn run: TurnRun
turn run brake: TurnRunBrake

=Attacks=


jab 1: Attack11
jab 2: Attack12
jab 2: Attack13

high neutral A: AttackS3Hi
middle neutral A: AttackS3S
low neutral A: AttackS3Lw

f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down)
d-tilt: AttackLw3
u-tilt: AttackHi3

Initate Fsmash: AttackS4Start
Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down)
charge Fsmash: AttackS4Hold
Initate Usmash: AttackHi4Start
Usmash: AttackHi4
charge Usmash: AttackHi4Hold
Initate Dsmash: AttackLw4Start
Dsmash: AttackLw4
charge Dsmash: AttackLw4Hold

nair: AttackAirN
fair: AttackAirF
bair: AttackAirB
uair: AttackAirHi
dair: AttackAirLw

nair landing:LandingAirN
fair landing:LandingAirF
bair landing:LandingAirB
uair landing:LandingAirHi
dair landing:LandingAirLw

dash attack: AttackDash

=Shield/Dodge=

start shield: GuardOn
shielding: Guard
stop shield: GuardOff

spot dodge: EscapeN
dodge forward: EscapeF
dodge backward: EscapeB
air dodge: EscapeAir

=Grabs/Throws=

grab

throw forward: ThrowF
throw backward: ThrowB
throw down: ThrowLw
throw up: ThrowHi

=character specific=


-YOSHI-
b: SpecialN1, SpecialN2
air b: SpecialAirN1, SpecialAirN2

side-b: SpecialSStart, SpecialSLoop, SpecialSEnd
air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd

up-b: SpecialHi
air up-b: SpecialAirHi

down-b:SpecialLw
air down-b: SpecialAirLw
landing down-b: SpecialLwLanding

final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd,   FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd

i i'm continuing whith marth later tonight or tomorow...