The Nuclear Reactor... GUESS WHO!.. Preview page 42

Started by Nuke, July 06, 2010, 09:22:59 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


Just thought I'd point out a MAJOR flaw in DarkSamus's moveset that I discovered. I don't remember seeing it mentioned earlier.

The physics involved in using your grounded UpB move, where it normally bounces the opponent into the ground repeatedly, if you bring it out over the edge in order to edgeguard, it guarantees a kill. It has a sickeningly strong meteor effect. It can kill at 0% and is nearly un-dodgable and absolutly un-interuptable. It is a wall of death for anyone approaching the ledge. The Downsmash at the edge has the same effect but to a lesser extent. With good timing I'v been able to get 5-10% kills with the downsmash.

Indeed, there are some flaws that some might consider major, heh. But really, this is one of the better PSA's on the site. I am waiting patiently for V2!

Also, I was wondering if someday you might consider making a Dark Samus for Brawl Minus. I only play Brawl Minus, and once this Dark Samus is balanced out, she will probably be low tier in Brawl Minus. Just thought I'd ask! :)

Has ANYONE else noticed that the code you included prevents you from switching pokemon or sheik/zelda? If you use their B Down (which causes them to change), the game freezes.
3DS FC: 3265-5237-3766

Personas:
Sorry but you are not allowed to view spoiler contents.

I havn't had that problem. I'v used PT against her on a few occasions and didn't have any problems when switching. However my Zelda is currently the TimeMage version which doesn't have the switch to sheik in the first place.

I use Brawl Minus, so Samus's final smash doesn't transform her into Zero Suit Samus unless I hold down the R trigger on my Classic Controller, so I dunno. =S I assumed they used the same code for Brawl Minus, but I guess not.

September 01, 2010, 06:03:28 AM #141 Last Edit: September 01, 2010, 06:06:13 AM by Nuke
UPDATE!!!
With Dingo's New Technique of Graphic Swapping a lot of Changes Will Come To V.2....


Thank you all for you input and you're patience...  
-Nuke
FC:4898-8419-2778

Awesome! That sounds promising, indeed. Any idea when you can show us a little of what will be in V2? Not to rush ya or anything, I'm just super excited!

I hope side and down B are changed to something nice and balanced.

Wii Number: 4883-5465-6633-6030
Brawl FC: 2922-9367-9376

Quote from: Polaris on September 02, 2010, 10:11:23 PM
I hope side and down B are changed to something nice and balanced.
Or dark samusy

Btw, Nuke,are you gonna upload V2 soon?

Almost I just need to remove the down b bomb and put something new... I wasn't able to put lucarios graphics tho :/... But the missiles are gone  :af:  I'll put a preview of that soon..
FC:4898-8419-2778

Quote from: Nuke on September 08, 2010, 03:34:43 AM
Here's a preview ;)
[Spoiler]UP SMASH

UP B

SIDE B (replaces missiles)


Wow! Looking great Nuke! I'm very glad you changed those around. Dark Samus having Samus's missiles was just... not right! D= Same with the Morph Ball Bombs. The Up B looks way cleaner, too. Can't wait to see the down B ;)

Quote from: Nuke on September 08, 2010, 03:34:43 AM
Here's a preview ;)
[Spoiler]UP SMASH

UP B

SIDE B (replaces missiles)

:patrick:   I love u XD  for da bombs.. i dunno, how about a tornado that's balanced and it looks like phazon?

Maybe for the Bombs (b down) you could have it occasionally call forth a random pokemon, or drop pokeballs instead of bombs.
3DS FC: 3265-5237-3766

Personas:
Sorry but you are not allowed to view spoiler contents.

September 08, 2010, 11:05:16 PM #149 Last Edit: September 09, 2010, 04:14:32 AM by Nuke
Everything is ready... I'm just waiting for more feedback from some testers...

@Nice guy: hmm not a bad ideas...

@flam: nah to cheap
FC:4898-8419-2778