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Trace000222 Hunter Extraordinaire
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« Reply #180 on: September 11, 2010, 07:11:47 PM »


I'm using the same everything from the download and it wont work, hm, i suppose i'll have to try it later, i'm looking for characters for my o.p. brawl sd card anyways. Though the concept is great though, nice work overall.
                                                                                                                                     ~Trace
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Ultimate O.P.(Over Powered) Brawl Completion: 93%
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« Reply #181 on: September 11, 2010, 07:38:48 PM »


I'm using the same everything from the download and it wont work, hm, i suppose i'll have to try it later, i'm looking for characters for my o.p. brawl sd card anyways. Though the concept is great though, nice work overall.
                                                                                                                                     ~Trace
Dang, you look awesome with that "~Trace" thing XD
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Trace000222 Hunter Extraordinaire
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« Reply #182 on: September 11, 2010, 07:46:51 PM »


Heh why thank you Mr.Mr. Nice Guy. And as for the psa the psa works mostly, its just it doesnt have the animations of the video, but almost everything works like it should. Thank you for any help you can give.
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    « Reply #183 on: September 11, 2010, 10:38:43 PM »


    Hmm is there file size limitations in brawl+?
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    Trace000222 Hunter Extraordinaire
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    « Reply #184 on: September 11, 2010, 10:46:10 PM »


    Not very sure about that, but of all the psa's ive used (and there is a whole lot) this is the only one giving me any errors (graphical wise). If there is a way to fix this again thank you for your time.
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    « Reply #185 on: September 11, 2010, 10:48:01 PM »


    Ill see if I can do something...
    « Last Edit: September 11, 2010, 10:50:06 PM by Nuke » Logged

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    « Reply #186 on: September 11, 2010, 11:09:14 PM »


    Every time i use this psa it doesnt come out like in the videos.... It looks like normal samus and some of the moves look odd, not like they should, and some of the hitboxes mismatch as well, any resolve to this would be helpful.
                                                                                                                       ~Trace

    IDK if this is the problem, but when this happens, it's usually because you don't have either the moveset PAC or the animation PAC.

    Are you sure they're named FitSamus.pac and FitSamusMotionEtc.pac and in the right folder?
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    Trace000222 Hunter Extraordinaire
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    « Reply #187 on: September 11, 2010, 11:11:26 PM »


    i just took everything from the download on brawlvault, and that includes the FitSamus.pac and FitSamusMotionEtc.pac. So i know thats not the problem.
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    « Reply #188 on: September 11, 2010, 11:37:54 PM »


    Ok i want you to try these things and tell me what happens:
    1) Try just with the motion.pac, the texture.PAC/PCS and entry.Pac... No fitSamus.Pac... The hit boxes will follow the regular samus...
    2) Try just with the Fitsamus.pac....

    3)Lastly put everything in the download in the samus Folder...
    Download includes:
    FitSamus.pac
    FitSamus03.pac
    FitSamus03.pcs
    FitSamusEntry.pac
    FitSamusMotionEtc.pac
    Make sure all of this is in there....
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    « Reply #189 on: September 12, 2010, 04:13:14 PM »


    Okay, I tried this move set out a few days ago...

    It's rather good, very close to the source, There's just a few odd things...

    Now, I need to test this again, but it seems like you can mash down B, and do a VERY powerful attack, and as someone already said, down smash at the ledge, and hit the opponent with it, the get spiked...

    Though, I wouldn't change down air, it's hard to hit with anyway, with it's start up time, and small hitbox, (and Ganon's is just as likely to kill you, and it's easier to hit with)...

    The over all move set is somewhat balanced though, good job.
    ^_^
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    « Reply #190 on: September 13, 2010, 01:39:10 AM »


    Uh...I don't know if you knew this or not, but the code you have up there for preventing Samus transforming into Zero Suit Samus is outdated not to mention that it causes the game to crash when you attempt other character changes (such as Wario to WarioMan). You might want to fix that.
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    « Reply #191 on: September 13, 2010, 06:55:35 AM »


    Nope I had no idea.. Where can I find the new code?
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    « Reply #192 on: September 13, 2010, 01:43:18 PM »


    Funny.. I didn't have any codes on (except for File Patch) and samus used the final smash and did not transform into ZSS. Nor did it freeze kthxbai
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    « Reply #193 on: September 13, 2010, 07:50:03 PM »


    Sorry to bug ya, but is there a Deity version out somewhere?
    Gawd you're needy XD No se mang. Can't you like.. Type in deity in brawlvault or somethin?
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    « Reply #194 on: September 13, 2010, 08:58:14 PM »


    I tested your psa and also encountered some problems. Dark Samus attacks just like Samus, except for Down Smash, Down Air and Side B. And her smash attacks are dealing like 6-8% damage. He entry also is the same.
    But I noticed the her Up Smash, for some reason, transform her into ZSS. I'm not sure if it was meant to be like this because here it just shows her normal up smash.  Kirby Dance
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