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Weyard
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    « Reply #120 on: August 14, 2010, 04:20:11 PM »


    @PuckerMan
    iv edited it for my own personal use and its fine. No freezes or anything. Maybe you are doing something wrong?
    Iv weakened the down smash, made the Aerial Neutral A interrupt more and have more knockback, textured bombs and missles, worked on the overall texture a little bit, just to name a few. I would upload my own version but im sure that there are too many credits to list, and i didnt ask before editing it : p
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    « Reply #121 on: August 14, 2010, 05:16:04 PM »


    V2 Things To Do: (Need Help with These!!) I see what you did there ...



    Change Specials:

    Eliminate Charge Graphic And Replace With Aura..

    Remove Animation And Bomb From Down B And Air Down B..

    Remove Weak Missle And Replace With Super Missle...

    Replace Super Missle With A Spray Attack (Like Tabuu... Tht Would Be Perfect)..



    Hi there.
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    « Reply #122 on: August 14, 2010, 05:57:31 PM »


    Nuke, according to your brawlvault sig, you now have

    402,387,260,077,093,773,543,702,433,923,003,985,719,374,864, 210,714,632,543,799,910,429,938,512,398,629,020,592,044,208, 486,969,404,800,479,988,610,197,196,058,631,666,872,994,808, 558,901,323,829,669,944,590,997,424,504,087,073,759,918,823, 627,727,188,732,519,779,505,950,995,276,120,874,975,462,497, 043,601,418,278,094,646,496,291,056,393,887,437,886,487,337, 119,181,045,825,783,647,849,977,012,476,632,889,835,955,735, 432,513,185,323,958,463,075,557,409,114,262,417,474,349,347, 553,428,646,576,611,667,797,396,668,820,291,207,379,143,853, 719,588,249,808,126,867,838,374,559,731,746,136,085,379,534, 524,221,586,593,201,928,090,878,297,308,431,392,844,403,281, 231,558,611,036,976,801,357,304,216,168,747,609,675,871,348, 312,025,478,589,320,767,169,132,448,426,236,131,412,508,780, 208,000,261,683,151,027,341,827,977,704,784,635,868,170,164, 365,024,153,691,398,281,264,810,213,092,761,244,896,359,928, 705,114,964,975,419,909,342,221,566,832,572,080,821,333,186, 116,811,553,615,836,546,984,046,708,975,602,900,950,537,616, 475,847,728,421,889,679,646,244,945,160,765,353,408,198,901, 385,442,487,984,959,953,319,101,723,355,556,602,139,450,399, 736,280,750,137,837,615,307,127,761,926,849,034,352,625,200, 015,888,535,147,331,611,702,103,968,175,921,510,907,788,019, 393,178,114,194,545,257,223,865,541,461,062,892,187,960,223, 838,971,476,088,506,276,862,967,146,674,697,562,911,234,082, 439,208,160,153,780,889,893,964,518,263,243,671,616,762,179, 168,909,779,911,903,754,031,274,622,289,988,005,195,444,414, 282,012,187,361,745,992,642,956,581,746,628,302,955,570,299, 024,324,153,181,617,210,465,832,036,786,906,117,260,158,783, 520,751,516,284,225,540,265,170,483,304,226,143,974,286,933, 061,690,897,968,482,590,125,458,327,168,226,458,066,526,769, 958,652,682,272,807,075,781,391,858,178,889,652,208,164,348, 344,825,993,266,043,367,660,176,999,612,831,860,788,386,150, 279,465,955,131,156,552,036,093,988,180,612,138,558,600,301, 435,694,527,224,206,344,631,797,460,594,682,573,103,790,084, 024,432,438,465,657,245,014,402,821,885,252,470,935,190,620, 929,023,136,493,273,497,565,513,958,720,559,654,228,749,774, 011,413,346,962,715,422,845,862,377,387,538,230,483,865,688, 976,461,927,383,814,900,140,767,310,446,640,259,899,490,222, 221,765,904,339,901,886,018,566,526,485,061,799,702,356,193, 897,017,860,040,811,889,729,918,311,021,171,229,845,901,641, 921,068,884,387,121,855,646,124,960,798,722,908,519,296,819, 372,388,642,614,839,657,382,291,123,125,024,186,649,353,143, 970,137,428,531,926,649,875,337,218,940,694,281,434,118,520, 158,014,123,344,828,015,051,399,694,290,153,483,077,644,569, 099,073,152,433,278,288,269,864,602,789,864,321,139,083,506, 217,095,002,597,389,863,554,277,196,742,822,248,757,586,765, 752,344,220,207,573,630,569,498,825,087,968,928,162,753,848, 863,396,909,959,826,280,956,121,450,994,871,701,244,516,461, 260,379,029,309,120,889,086,942,028,510,640,182,154,399,457, 156,805,941,872,748,998,094,254,742,173,582,401,063,677,404, 595,741,785,160,829,230,135,358,081,840,096,996,372,524,230, 560,855,903,700,624,271,243,416,909,004,153,690,105,933,983, 835,777,939,410,970,027,753,472,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000
    downloads.
    Lol, I think Miacis will get this. If you understand what I mean, you win.


    You Stumped Me xmanfit0....

    @Hollow: You think you can make that happen?
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    « Reply #123 on: August 14, 2010, 06:04:36 PM »


    I don't know if this is what you meant by "Charge Specials," but I made a tutorial-ish thingy on Smashboards that shows you how to brute force a charging special just like Lucario's. It looks pretty intimidating, though.

    http://www.smashboards.com/showpost.php?p=10015219&postcount=66
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    « Reply #124 on: August 14, 2010, 06:09:45 PM »


    Holy crap. I've been looking all over for one of these. thank you.
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    « Reply #125 on: August 14, 2010, 06:17:55 PM »


    @Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
    « Last Edit: August 14, 2010, 06:18:55 PM by Sumire Omelette » Logged


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    « Reply #126 on: August 14, 2010, 06:31:58 PM »


    @Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
    Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....
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    « Reply #127 on: August 14, 2010, 06:48:21 PM »


    @Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
    Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....

    Maybe try changing the subactions themselves?

    I don't really know how to get rid of the bombs and stuff like that, but try replacing the bomb model with a nodeIndex and then removing the hitbox?
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    xmanfit0
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    « Reply #128 on: August 14, 2010, 07:02:49 PM »


    Nuke, according to your brawlvault sig, you now have

    402,387,260,077,093,773,543,702,433,923,003,985,719,374,864, 210,714,632,543,799,910,429,938,512,398,629,020,592,044,208, 486,969,404,800,479,988,610,197,196,058,631,666,872,994,808, 558,901,323,829,669,944,590,997,424,504,087,073,759,918,823, 627,727,188,732,519,779,505,950,995,276,120,874,975,462,497, 043,601,418,278,094,646,496,291,056,393,887,437,886,487,337, 119,181,045,825,783,647,849,977,012,476,632,889,835,955,735, 432,513,185,323,958,463,075,557,409,114,262,417,474,349,347, 553,428,646,576,611,667,797,396,668,820,291,207,379,143,853, 719,588,249,808,126,867,838,374,559,731,746,136,085,379,534, 524,221,586,593,201,928,090,878,297,308,431,392,844,403,281, 231,558,611,036,976,801,357,304,216,168,747,609,675,871,348, 312,025,478,589,320,767,169,132,448,426,236,131,412,508,780, 208,000,261,683,151,027,341,827,977,704,784,635,868,170,164, 365,024,153,691,398,281,264,810,213,092,761,244,896,359,928, 705,114,964,975,419,909,342,221,566,832,572,080,821,333,186, 116,811,553,615,836,546,984,046,708,975,602,900,950,537,616, 475,847,728,421,889,679,646,244,945,160,765,353,408,198,901, 385,442,487,984,959,953,319,101,723,355,556,602,139,450,399, 736,280,750,137,837,615,307,127,761,926,849,034,352,625,200, 015,888,535,147,331,611,702,103,968,175,921,510,907,788,019, 393,178,114,194,545,257,223,865,541,461,062,892,187,960,223, 838,971,476,088,506,276,862,967,146,674,697,562,911,234,082, 439,208,160,153,780,889,893,964,518,263,243,671,616,762,179, 168,909,779,911,903,754,031,274,622,289,988,005,195,444,414, 282,012,187,361,745,992,642,956,581,746,628,302,955,570,299, 024,324,153,181,617,210,465,832,036,786,906,117,260,158,783, 520,751,516,284,225,540,265,170,483,304,226,143,974,286,933, 061,690,897,968,482,590,125,458,327,168,226,458,066,526,769, 958,652,682,272,807,075,781,391,858,178,889,652,208,164,348, 344,825,993,266,043,367,660,176,999,612,831,860,788,386,150, 279,465,955,131,156,552,036,093,988,180,612,138,558,600,301, 435,694,527,224,206,344,631,797,460,594,682,573,103,790,084, 024,432,438,465,657,245,014,402,821,885,252,470,935,190,620, 929,023,136,493,273,497,565,513,958,720,559,654,228,749,774, 011,413,346,962,715,422,845,862,377,387,538,230,483,865,688, 976,461,927,383,814,900,140,767,310,446,640,259,899,490,222, 221,765,904,339,901,886,018,566,526,485,061,799,702,356,193, 897,017,860,040,811,889,729,918,311,021,171,229,845,901,641, 921,068,884,387,121,855,646,124,960,798,722,908,519,296,819, 372,388,642,614,839,657,382,291,123,125,024,186,649,353,143, 970,137,428,531,926,649,875,337,218,940,694,281,434,118,520, 158,014,123,344,828,015,051,399,694,290,153,483,077,644,569, 099,073,152,433,278,288,269,864,602,789,864,321,139,083,506, 217,095,002,597,389,863,554,277,196,742,822,248,757,586,765, 752,344,220,207,573,630,569,498,825,087,968,928,162,753,848, 863,396,909,959,826,280,956,121,450,994,871,701,244,516,461, 260,379,029,309,120,889,086,942,028,510,640,182,154,399,457, 156,805,941,872,748,998,094,254,742,173,582,401,063,677,404, 595,741,785,160,829,230,135,358,081,840,096,996,372,524,230, 560,855,903,700,624,271,243,416,909,004,153,690,105,933,983, 835,777,939,410,970,027,753,472,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000
    downloads.
    Lol, I think Miacis will get this. If you understand what I mean, you win.


    You Stumped Me xmanfit0....

    @Hollow: You think you can make that happen?
    You know, 1000!
    ! in a mathematical equation = factorial.
    Factorial of 1000 (1000!) =
    1000 times 999 times 998 times 997....all the way to times 1. Which explains the huge number.
    Anyways, love your Dark Samus. Awesome texture is awesome, though I have yet to use the PSA

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    « Reply #129 on: August 14, 2010, 07:31:12 PM »


    Nuke, according to your brawlvault sig, you now have

    402,387,260,077,093,773,543,702,433,923,003,985,719,374,864, 210,714,632,543,799,910,429,938,512,398,629,020,592,044,208, 486,969,404,800,479,988,610,197,196,058,631,666,872,994,808, 558,901,323,829,669,944,590,997,424,504,087,073,759,918,823, 627,727,188,732,519,779,505,950,995,276,120,874,975,462,497, 043,601,418,278,094,646,496,291,056,393,887,437,886,487,337, 119,181,045,825,783,647,849,977,012,476,632,889,835,955,735, 432,513,185,323,958,463,075,557,409,114,262,417,474,349,347, 553,428,646,576,611,667,797,396,668,820,291,207,379,143,853, 719,588,249,808,126,867,838,374,559,731,746,136,085,379,534, 524,221,586,593,201,928,090,878,297,308,431,392,844,403,281, 231,558,611,036,976,801,357,304,216,168,747,609,675,871,348, 312,025,478,589,320,767,169,132,448,426,236,131,412,508,780, 208,000,261,683,151,027,341,827,977,704,784,635,868,170,164, 365,024,153,691,398,281,264,810,213,092,761,244,896,359,928, 705,114,964,975,419,909,342,221,566,832,572,080,821,333,186, 116,811,553,615,836,546,984,046,708,975,602,900,950,537,616, 475,847,728,421,889,679,646,244,945,160,765,353,408,198,901, 385,442,487,984,959,953,319,101,723,355,556,602,139,450,399, 736,280,750,137,837,615,307,127,761,926,849,034,352,625,200, 015,888,535,147,331,611,702,103,968,175,921,510,907,788,019, 393,178,114,194,545,257,223,865,541,461,062,892,187,960,223, 838,971,476,088,506,276,862,967,146,674,697,562,911,234,082, 439,208,160,153,780,889,893,964,518,263,243,671,616,762,179, 168,909,779,911,903,754,031,274,622,289,988,005,195,444,414, 282,012,187,361,745,992,642,956,581,746,628,302,955,570,299, 024,324,153,181,617,210,465,832,036,786,906,117,260,158,783, 520,751,516,284,225,540,265,170,483,304,226,143,974,286,933, 061,690,897,968,482,590,125,458,327,168,226,458,066,526,769, 958,652,682,272,807,075,781,391,858,178,889,652,208,164,348, 344,825,993,266,043,367,660,176,999,612,831,860,788,386,150, 279,465,955,131,156,552,036,093,988,180,612,138,558,600,301, 435,694,527,224,206,344,631,797,460,594,682,573,103,790,084, 024,432,438,465,657,245,014,402,821,885,252,470,935,190,620, 929,023,136,493,273,497,565,513,958,720,559,654,228,749,774, 011,413,346,962,715,422,845,862,377,387,538,230,483,865,688, 976,461,927,383,814,900,140,767,310,446,640,259,899,490,222, 221,765,904,339,901,886,018,566,526,485,061,799,702,356,193, 897,017,860,040,811,889,729,918,311,021,171,229,845,901,641, 921,068,884,387,121,855,646,124,960,798,722,908,519,296,819, 372,388,642,614,839,657,382,291,123,125,024,186,649,353,143, 970,137,428,531,926,649,875,337,218,940,694,281,434,118,520, 158,014,123,344,828,015,051,399,694,290,153,483,077,644,569, 099,073,152,433,278,288,269,864,602,789,864,321,139,083,506, 217,095,002,597,389,863,554,277,196,742,822,248,757,586,765, 752,344,220,207,573,630,569,498,825,087,968,928,162,753,848, 863,396,909,959,826,280,956,121,450,994,871,701,244,516,461, 260,379,029,309,120,889,086,942,028,510,640,182,154,399,457, 156,805,941,872,748,998,094,254,742,173,582,401,063,677,404, 595,741,785,160,829,230,135,358,081,840,096,996,372,524,230, 560,855,903,700,624,271,243,416,909,004,153,690,105,933,983, 835,777,939,410,970,027,753,472,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000
    downloads.
    Lol, I think Miacis will get this. If you understand what I mean, you win.


    You Stumped Me xmanfit0....

    @Hollow: You think you can make that happen?
    You know, 1000!
    ! in a mathematical equation = factorial.
    Factorial of 1000 (1000!) =
    1000 times 999 times 998 times 997....all the way to times 1. Which explains the huge number.
    Anyways, love your Dark Samus. Awesome texture is awesome, though I have yet to use the PSA


    LOL I had a feeling but i was like nah that cant be it.....
    @Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
    Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....

    Maybe try changing the subactions themselves?

    I don't really know how to get rid of the bombs and stuff like that, but try replacing the bomb model with a nodeIndex and then removing the hitbox?

    Hmm i might need help with that...
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    « Reply #130 on: August 14, 2010, 07:40:43 PM »


    Hmm i might need help with that...

    Uh.... which part? I think I can help.
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    Weyard
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    « Reply #131 on: August 14, 2010, 07:46:53 PM »


    the events that reference the articles for bombs and missles are under the subactions for the special attacks, starting at 1CE if i recall correctly. If you want to remove them, start there.
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    « Reply #132 on: August 15, 2010, 08:54:13 AM »


    Haha, I think other people I found the bomb subaction! Er... maybe.

    Try using these hex offsets:


    17918 - Bomb Hitbox 1 [4 dmg]
    179B0 - Bomb hitbox 2 [5 dmg] (Found first by Eldiran, then Kirk Tongue)
    17A78 - Bomb Subaction (Shanus)

    Put those in Subroutines.

    And maybe you want to mess with the missiles instead of making them all strong... maybe make them like Samus-'s or something...


    168F8 - Weak Missile Hitbox.
    16910 - Called after weak missile detonates. (PSA COMPATIBLE)
    169C8 - Power Missile Hitbox.
    169E0 - Called after power missle detonates. (PSA COMPATIBLE)
    168BC - Traction - The lower the value, the more momentum Samus gets going sideways when using a missile.
    168C4 - X-offset of missile launch.
    168CC - Weak Missile Duration(frames).
    168D0 - Weak Missile Deceleration Point(frames). This is the point where the weak missle slows down.
    168D4 - Weak Missile Initial Velocity.
    168D8 - Weak Missile Secondary Velocity. The velocity after the deceleration point.
    168DC - Weak Missile Deceleration. Lower value = missile slows faster.
    168E0 - Homing capability. Higher value = better homing.
    168E4 - Something to do with homing. Lower value = worse homing. Range perhaps.
    168E8 - Something to do with homing. Higher value = No homing.
    169AC - Power Missile Duration(Frames).
    169B0 - Power Missile Acceleration Point(Frames). This is the point where the power missle speeds up.
    169B4 - Power Missile Initial Velocity.
    169B8 - Power Missile Acceleration. One can argue this to be the final speed also, I'm not 100% sure.

    Same with the power shot:

    163D0 - Power Shot Uncharged Hitbox
    16458 - Power Shot 5dmg Hitbox
    164E0 - Power Shot 8dmg Hitbox
    16568 - Power Shot 11dmg Hitbox
    165F0 - Power Shot 14dmg Hitbox
    16678 - Power Shot 18dmg Hitbox
    16700 - Power Shot 21dmg Hitbox
    16788 - Power Shot Full Charge Hitbox
    16398 - Charge time. Higher value = slower charge. Unsure of ratio.
    1639C - Recoil from charged power shot(air only). Negative values send you backward, positive send you forward.
    163A0 - Charge time multiplier. Higher value = slower charge.
    163A8 - Power shot duration(frames).
    163B0 - Base velocity. Diminishes with more charge(Full charge still goes same speed).
    163B4 - Charged shot velocity. Effect is greater with more charge(Uncharged shot goes same speed).
    163C0 - Initial power shot size(graphic). Scales accordingly with charge.
    163C4 - Final power shot size(graphic). Scales accordingly with charge.

    All taken from TSON's Floating Point Collab Thread. Not all of them might work with the Subroutines tab; if they don't, you'll have to look it up in an UNEDITED PAC and try to look for the corresponding place in your PAC, I guess.
    « Last Edit: August 15, 2010, 08:59:58 AM by Sumire Omelette » Logged


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    « Reply #133 on: August 18, 2010, 02:54:56 PM »


    Hello! Just thought I would give this project my support. I'm already satisfied with version 1.5, so I can't WAIT to see V2!  AWESOME 2.0!
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    « Reply #134 on: August 18, 2010, 11:53:49 PM »


    Haha, I think other people I found the bomb subaction! Er... maybe.

    Try using these hex offsets:


    17918 - Bomb Hitbox 1 [4 dmg]
    179B0 - Bomb hitbox 2 [5 dmg] (Found first by Eldiran, then Kirk Tongue)
    17A78 - Bomb Subaction (Shanus)

    Put those in Subroutines.

    And maybe you want to mess with the missiles instead of making them all strong... maybe make them like Samus-'s or something...


    168F8 - Weak Missile Hitbox.
    16910 - Called after weak missile detonates. (PSA COMPATIBLE)
    169C8 - Power Missile Hitbox.
    169E0 - Called after power missle detonates. (PSA COMPATIBLE)
    168BC - Traction - The lower the value, the more momentum Samus gets going sideways when using a missile.
    168C4 - X-offset of missile launch.
    168CC - Weak Missile Duration(frames).
    168D0 - Weak Missile Deceleration Point(frames). This is the point where the weak missle slows down.
    168D4 - Weak Missile Initial Velocity.
    168D8 - Weak Missile Secondary Velocity. The velocity after the deceleration point.
    168DC - Weak Missile Deceleration. Lower value = missile slows faster.
    168E0 - Homing capability. Higher value = better homing.
    168E4 - Something to do with homing. Lower value = worse homing. Range perhaps.
    168E8 - Something to do with homing. Higher value = No homing.
    169AC - Power Missile Duration(Frames).
    169B0 - Power Missile Acceleration Point(Frames). This is the point where the power missle speeds up.
    169B4 - Power Missile Initial Velocity.
    169B8 - Power Missile Acceleration. One can argue this to be the final speed also, I'm not 100% sure.

    Same with the power shot:

    163D0 - Power Shot Uncharged Hitbox
    16458 - Power Shot 5dmg Hitbox
    164E0 - Power Shot 8dmg Hitbox
    16568 - Power Shot 11dmg Hitbox
    165F0 - Power Shot 14dmg Hitbox
    16678 - Power Shot 18dmg Hitbox
    16700 - Power Shot 21dmg Hitbox
    16788 - Power Shot Full Charge Hitbox
    16398 - Charge time. Higher value = slower charge. Unsure of ratio.
    1639C - Recoil from charged power shot(air only). Negative values send you backward, positive send you forward.
    163A0 - Charge time multiplier. Higher value = slower charge.
    163A8 - Power shot duration(frames).
    163B0 - Base velocity. Diminishes with more charge(Full charge still goes same speed).
    163B4 - Charged shot velocity. Effect is greater with more charge(Uncharged shot goes same speed).
    163C0 - Initial power shot size(graphic). Scales accordingly with charge.
    163C4 - Final power shot size(graphic). Scales accordingly with charge.

    All taken from TSON's Floating Point Collab Thread. Not all of them might work with the Subroutines tab; if they don't, you'll have to look it up in an UNEDITED PAC and try to look for the corresponding place in your PAC, I guess.
    Thank you very much Sumire : ) I appreciate you're help...
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