The Nuclear Reactor... GUESS WHO!.. Preview page 42

Started by Nuke, July 06, 2010, 09:22:59 PM

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@PuckerMan
iv edited it for my own personal use and its fine. No freezes or anything. Maybe you are doing something wrong?
Iv weakened the down smash, made the Aerial Neutral A interrupt more and have more knockback, textured bombs and missles, worked on the overall texture a little bit, just to name a few. I would upload my own version but im sure that there are too many credits to list, and i didnt ask before editing it : p

Quote from: Nuke on July 06, 2010, 09:22:59 PM
V2 Things To Do: (Need Help with These!!) :>.>:



Change Specials:

Eliminate Charge Graphic And Replace With Aura..

Remove Animation And Bomb From Down B And Air Down B..

Remove Weak Missle And Replace With Super Missle...

Replace Super Missle With A Spray Attack (Like Tabuu... Tht Would Be Perfect)..



Hi there.

Quote from: xmanfit0 on August 14, 2010, 09:44:21 PM
Nuke, according to your brawlvault sig, you now have

Sorry but you are not allowed to view spoiler contents.

downloads.
Lol, I think Miacis will get this. If you understand what I mean, you win.


You Stumped Me xmanfit0....

@Hollow: You think you can make that happen?
FC:4898-8419-2778

I don't know if this is what you meant by "Charge Specials," but I made a tutorial-ish thingy on Smashboards that shows you how to brute force a charging special just like Lucario's. It looks pretty intimidating, though.

http://www.smashboards.com/showpost.php?p=10015219&postcount=66

Holy crap. I've been looking all over for one of these. thank you.

August 15, 2010, 12:17:55 AM #125 Last Edit: August 15, 2010, 12:18:55 AM by Sumire Omelette
@Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?

Quote from: Sumire Omelette on August 15, 2010, 12:17:55 AM
@Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....
FC:4898-8419-2778

Quote from: Nuke on August 15, 2010, 12:31:58 AM
Quote from: Sumire Omelette on August 15, 2010, 12:17:55 AM
@Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....

Maybe try changing the subactions themselves?

I don't really know how to get rid of the bombs and stuff like that, but try replacing the bomb model with a nodeIndex and then removing the hitbox?

Quote from: Nuke on August 14, 2010, 11:57:31 PM
Quote from: xmanfit0 on August 14, 2010, 09:44:21 PM
Nuke, according to your brawlvault sig, you now have

Sorry but you are not allowed to view spoiler contents.

downloads.
Lol, I think Miacis will get this. If you understand what I mean, you win.


You Stumped Me xmanfit0....

@Hollow: You think you can make that happen?
You know, 1000!
! in a mathematical equation = factorial.
Factorial of 1000 (1000!) =
1000 times 999 times 998 times 997....all the way to times 1. Which explains the huge number.
Anyways, love your Dark Samus. Awesome texture is awesome, though I have yet to use the PSA



Click on my character sig for a Guide on THP making, and on the Brawlvault bar directly above for my collection of THP videos.
Brawl FC- 1634-5170-8615

Quote from: xmanfit0 on August 15, 2010, 01:02:49 AM
Quote from: Nuke on August 14, 2010, 11:57:31 PM
Quote from: xmanfit0 on August 14, 2010, 09:44:21 PM
Nuke, according to your brawlvault sig, you now have

Sorry but you are not allowed to view spoiler contents.

downloads.
Lol, I think Miacis will get this. If you understand what I mean, you win.


You Stumped Me xmanfit0....

@Hollow: You think you can make that happen?
You know, 1000!
! in a mathematical equation = factorial.
Factorial of 1000 (1000!) =
1000 times 999 times 998 times 997....all the way to times 1. Which explains the huge number.
Anyways, love your Dark Samus. Awesome texture is awesome, though I have yet to use the PSA


LOL I had a feeling but i was like nah that cant be it.....
Quote from: Sumire Omelette on August 15, 2010, 12:48:21 AM
Quote from: Nuke on August 15, 2010, 12:31:58 AM
Quote from: Sumire Omelette on August 15, 2010, 12:17:55 AM
@Nuke: I notice that most of Samus' Specials are all empty, and I think this is a PSA glitch... have you ever tried putting some Special stuff from scratch in there? I also notice that Dark Samus has no changed specials... is this why?
Yea ive tried changing them but for some reason the old moves and objects appear... Well the Down/Air B....

Maybe try changing the subactions themselves?

I don't really know how to get rid of the bombs and stuff like that, but try replacing the bomb model with a nodeIndex and then removing the hitbox?

Hmm i might need help with that...
FC:4898-8419-2778


the events that reference the articles for bombs and missles are under the subactions for the special attacks, starting at 1CE if i recall correctly. If you want to remove them, start there.

August 15, 2010, 02:54:13 PM #132 Last Edit: August 15, 2010, 02:59:58 PM by Sumire Omelette
Haha, I think other people I found the bomb subaction! Er... maybe.

Try using these hex offsets:


Sorry but you are not allowed to view spoiler contents.


Put those in Subroutines.

And maybe you want to mess with the missiles instead of making them all strong... maybe make them like Samus-'s or something...


Sorry but you are not allowed to view spoiler contents.


Same with the power shot:

Sorry but you are not allowed to view spoiler contents.


All taken from TSON's Floating Point Collab Thread. Not all of them might work with the Subroutines tab; if they don't, you'll have to look it up in an UNEDITED PAC and try to look for the corresponding place in your PAC, I guess.

Hello! Just thought I would give this project my support. I'm already satisfied with version 1.5, so I can't WAIT to see V2!  :af2:

Quote from: Sumire Omelette on August 15, 2010, 02:54:13 PM
Haha, I think other people I found the bomb subaction! Er... maybe.

Try using these hex offsets:


Sorry but you are not allowed to view spoiler contents.


Put those in Subroutines.

And maybe you want to mess with the missiles instead of making them all strong... maybe make them like Samus-'s or something...


Sorry but you are not allowed to view spoiler contents.


Same with the power shot:

Sorry but you are not allowed to view spoiler contents.


All taken from TSON's Floating Point Collab Thread. Not all of them might work with the Subroutines tab; if they don't, you'll have to look it up in an UNEDITED PAC and try to look for the corresponding place in your PAC, I guess.
Thank you very much Sumire : ) I appreciate you're help...
FC:4898-8419-2778