The Nuclear Reactor... GUESS WHO!.. Preview page 42

Started by Nuke, July 06, 2010, 09:22:59 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Try doing what you did for neutral air on the special except its either one big phazon graphic for the charge shot or a constant field of phazon effects surrounding her. OR try copying Death Ganon's down b on b with phazon.

If I do that then the charge would have no real reason to exist.. It would be more of a light show more than anything... XD
FC:4898-8419-2778

By what I said in the latter it would be generating a non-spammable wall of phazon. DS exists solely on phazon so it won't be much of a light show.

Hmm... Im not sure how to do than DX.. I need Hollow's help...
FC:4898-8419-2778


Okay. I'll try to work something out.

So, you want her to generate a growing hitbox around her? Does it do damage?
And then you want it to release once it's charged?

September 28, 2010, 08:08:38 PM #306 Last Edit: September 28, 2010, 08:11:00 PM by Nuke
Quote from: Hollow on September 28, 2010, 08:04:41 PM
Okay. I'll try to work something out.

So, you want her to generate a growing hitbox around her? Does it do damage?
And then you want it to release once it's charged?
Yes exactly like that... :happy: although i think that it causing damage while it grows might be to cheap Idk... i thought about it also...
FC:4898-8419-2778

Don't make the charge do damage. DS absorbs things phazon based and unless you count all the countless phazon textures no opponent is like that. Though if she sends a stun wave around herself as a late safe zone to keep the charge it makes it good all the same.

Just found the FUNNIEST glitch with DS. First you have to be ZZS. Turn into DS. Now the funny comes.

One, she has her old GFX back.

Two, her hit boxes and flags act so weird that for the up smash the hit box is at the fire, the down smash doesn't impale, her side smashes don't hit unless the opponent is really close, her recovery shows the screw attack over her head and damage like it, and the beastest part about it is *dun dun dun * she can use her B attack. It doesn't work on the ground but it shoots like normal Samus in the air.

Three, she shoots missles out of her crotch lol XD

Four, she has two jumps again.

Five, no external code works on her. Razanak7's morph ball code doesn't works, standing on air doesn't work, etc.

And you know the last thing about ZSS and Samus switch with Samus' personal FS code(she still can switch between the two char).

Oh and the weirder thing about this thing is that since her old GFX is back, her grapple beam is back. Now I see how you worked the grab. Normal grabs make the beam come out at a downward angle, stopping short halfway since it goes in the ground. Running still grabs but the beam shoots BACKWARDS ( lol :happy: lol ) and curls up and down like Lucas' snake. The throws show the beam actually, for the up throw, getting longer, 2.5X longer in fact. The down throw after a while if you pause at the right time(it was a b!t(# to get it right) looks like Samus was shooting a phazon lazor. Both were JUST what I needed for my previous canceled project, grrrrr. Well that's all for the report on V3 beta Nuke.

Wow... Was not expecting that.. O_o
FC:4898-8419-2778

Yeah, I was howling after a few seconds of this. I got pissed though at the code bit. Very surprising yes. Back to the drawing board!

If you change her FS, she won't switch to ZSS.

How? The code is the only thing that works for that. Unless..................BREAKTHROUGH!!!!!!!!!!!!!!!

I think he means changing the fs so that it doesnt do the beam/transform thing...... Am i right Hollow?
                                                                                                                                                       ~Trace

Ultimate O.P.(Over Powered) Brawl Completion: 93%
Characters needed:
Olimar, Fox(i Have one but its WAY TO POWERFUL), King Dedede, G&W, Lucas(CurrentMovesetConfusing)

Oh..... :'( I thought that the beam could be used and you didn't change...................well, since the best blabla mario has her graphics why don't we make a different move for the FS that then spawns the beam? Then you don't have to switch.