Hollow's PSAs: Summer PSAs on page 86

Started by Hollow, July 10, 2010, 09:55:05 PM

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Useless poll is useless

Useless, just like Hollow.
6 (6.5%)
^ This.
1 (1.1%)
^ Those.
0 (0%)
Whatever's over there. >
4 (4.3%)
< Maybe that thing over there.
2 (2.2%)
Maybe this is a complete waste of your time.
2 (2.2%)
^ I bet that's right.
1 (1.1%)
Why'd you vote for this option?
6 (6.5%)
Option 12 is true.
4 (4.3%)
V Tough. (does this mean I made option 11 first?)
0 (0%)
My fingers are getting tired from typing all this...
2 (2.2%)
Option 9 is false.
5 (5.4%)
Why'd you vote for option 1? Hollow's a nice guy.
13 (14%)
^ No. Just no.
2 (2.2%)
:>.>palm:
45 (48.4%)

Total Members Voted: 93

Quote from: Wolfric on November 27, 2010, 08:05:01 PM
Also, it'd be good to make the glide as I said or just a real glide as fast a pit's =P
I don't think programming a real guide onto a character that did not originally have a glide is impossible...

Quote from: SDo0m InCaRnAtI0n on November 27, 2010, 08:06:37 PM
Quote from: Wolfric on November 27, 2010, 08:05:01 PM
Also, it'd be good to make the glide as I said or just a real glide as fast a pit's =P
I don't think programming a real glide onto a character that did not originally have a glide is possible...

fixd

I already gave him a glide, but you can't make it go up or do a dive.....

Quote from: SmashClash on November 27, 2010, 07:58:10 PM
:O I have an idea! Put sparkles/stars effects all around that sun GFX FS so it'll look like space!
That'd be way too hard.


November 27, 2010, 08:35:27 PM #710 Last Edit: November 27, 2010, 08:36:42 PM by Wolfric
Hollow, when using the FS, why not make Sephiroth float to the middle and then dissapear when the Sun is coming? Also, Down B, what's the point of that attack? Rack up damage only? Or it's supposed to have knockback?

EDIT: If glide isn't possible then I'd suggest allowing hi mto fly backwards while doing the actual gliding.

Quote from: Wolfric on November 27, 2010, 08:35:27 PM
Hollow, when using the FS, why not make Sephiroth float to the middle and then dissapear when the Sun is coming? Also, Down B, what's the point of that attack? Rack up damage only? Or it's supposed to have knockback?

EDIT: If glide isn't possible then I'd suggest allowing hi mto fly backwards while doing the actual gliding.
I can't make something be centered on the stage.

Sort of how Ike flyes to the middle of the Stage when combo'ing? I dunno, it's just an opinion!

I don't know how that works. Trust me, if I did, I would do that.

OT: Hollow, did you know you're my grandpa? :D Look @ sig.

I can't wait to see the end-result of this PSA.

Graphically, pretty much everything is looking really awesome. Most of his moves are still too powerful right now but I have faith that with enough playtesting this could be pretty well balanced. Here are a few suggestions for the individual moves:

1) The fire pillar attack looks amazing but is too strong right now. I would probably cut the damage and the stun effect for this so it isn't broken or annoying to play against. Also, if you get hit while you're using this attack, the fire stays on the screen until you use it again.

2) His Aerial up A should look more like multiple stabs upwards and less like Cloud's spinning sword attack

3) The only throw that I would change is the down throw. The others look perfect. For his down throw, maybe he could shove his enemy to the ground and stab him with the sword. Maybe this could cause higher than normal damage but it wouldn't have any knockback (kind of like Snake's down throw).

4) Multiple uses of his Aerial Meteor attack allows him to stay in the air infinitely. Maybe make him fall slowly as he's using the attack. Another idea here could be making this attack like Cloud's where she shoots down several smaller comets instead of one large meteor.

5) I'm not sure if this is intentional, but his run starts off looking like it's going to be a glide and then it turns into a run. It doesn't really look bad just something I was wondering about.

6) His flying (up B), while it's certainly getting better, still feels kind of stiff and should animate a little more fluidly.

7) The Final Smash is awesome looking but It would be great if we could find a way to balance it. Maybe the initial attack can be a sword slash if he hits the opponent with that it could activate the Supernova attack.

8 ) His winning pose is a cool idea but right now it looks like he's humping the ground after he lands.

Finally, this is just something I'm wondering since I know almost nothing about PSA stuff, is it possible to grab in midair?

Anyways, I am really loving how this is coming along so far and I definitely think with enough work and polish that this could be one of the best PSA's ever made.

I agree with Aafyre on 6. Could you do Pit's Up animation?

Quote from: Aafyre on November 27, 2010, 09:57:40 PM
Graphically, pretty much everything is looking really awesome. Most of his moves are still too powerful right now but I have faith that with enough playtesting this could be pretty well balanced. Here are a few suggestions for the individual moves:

1) The fire pillar attack looks amazing but is too strong right now. I would probably cut the damage and the stun effect for this so it isn't broken or annoying to play against.

2) His Aerial up A should look more like multiple stabs upwards and less like Cloud's spinning sword attack

3) The only throw that I would change is the down throw. The others look perfect. For his down throw, maybe he could shove his enemy to the ground and stab him with the sword. Maybe this could cause higher than normal damage but it wouldn't have any knockback (kind of like Snake's down throw).

4) Multiple uses of his Aerial Meteor attack allows him to stay in the air infinitely. Maybe make him fall slowly as he's using the attack. Another idea here could be making this attack like Cloud's where she shoots down several smaller comets instead of one large meteor.

5) I'm not sure if this is intentional, but his run starts off looking like it's going to be a glide and then it turns into a run. It doesn't really look bad just something I was wondering about.

6) His flying (up B), while it's certainly getting better, still feels kind of stiff and should animate a little more fluidly.

7) The Final Smash is awesome looking but It would be great if we could find a way to balance it. Maybe the initial attack can be a sword slash if he hits the opponent with that it could activate the Supernova attack.

8) His winning pose is a cool idea but right now it looks like he's humping the ground after he lands.

Anyways, I am really loving how this is coming along so far and I definitely think with enough work and polish that this could be one of the best PSA's ever made.

Addition to your #3:

When he shoves them into ground make them become pitfall'd and when he stabs the foe, maybe he can bounce back up or like Aafyre said: stay on the ground.

Quote from: Aafyre on November 27, 2010, 09:57:40 PM
Graphically, pretty much everything is looking really awesome. Most of his moves are still too powerful right now but I have faith that with enough playtesting this could be pretty well balanced. Here are a few suggestions for the individual moves:

1) The fire pillar attack looks amazing but is too strong right now. I would probably cut the damage and the stun effect for this so it isn't broken or annoying to play against.

2) His Aerial up A should look more like multiple stabs upwards and less like Cloud's spinning sword attack

3) The only throw that I would change is the down throw. The others look perfect. For his down throw, maybe he could shove his enemy to the ground and stab him with the sword. Maybe this could cause higher than normal damage but it wouldn't have any knockback (kind of like Snake's down throw).

4) Multiple uses of his Aerial Meteor attack allows him to stay in the air infinitely. Maybe make him fall slowly as he's using the attack. Another idea here could be making this attack like Cloud's where she shoots down several smaller comets instead of one large meteor.

5) I'm not sure if this is intentional, but his run starts off looking like it's going to be a glide and then it turns into a run. It doesn't really look bad just something I was wondering about.

6) His flying (up B), while it's certainly getting better, still feels kind of stiff and should animate a little more fluidly.

7) The Final Smash is awesome looking but It would be great if we could find a way to balance it. Maybe the initial attack can be a sword slash if he hits the opponent with that it could activate the Supernova attack.

8) His winning pose is a cool idea but right now it looks like he's humping the ground after he lands.

Anyways, I am really loving how this is coming along so far and I definitely think with enough work and polish that this could be one of the best PSA's ever made.
1) The pillars of fire have 1 damage each hit, and it would look bad if I took away hits. The reason it stays there is because it's an infinite graphic. I'll make it end if animation ends.

2) I guess I could do that, but I like it the way it is.

3) But I made that throw.....:'(  I could give it less knockback...

4)I'm not sure how that one will work. I guess I could make him fall after the meteor explodes.

5) Yeah, I meant to change his dash to fit the run, but it ended up looking reeeeally bad, so I just stuck with the original animations.

6) Could you elaborate a little more? I don't get it.

7) Okay, but I like that the way it is. It's perfect.

8) I noticed that, too, and I fixed all of the Win animations.

Thank you for the critiquing it. Always helps. And thanks for the compliment.

November 27, 2010, 10:08:09 PM #719 Last Edit: November 27, 2010, 10:13:17 PM by SmashClash
Quote from: songeflemy on November 27, 2010, 10:04:44 PM
I agree with Aafyre on 6. Could you do Pit's Up animation?
Sorry for dbl posting, but... since Sephiroth will only have 1 wing use Pit's animation like Songeflemy, but speed it up twice as fast cuz of his single wing.

About #4: Aafyre means like when Lucas does his Up-B and he is falling while his attack is active.