*v Go to MarioKart64n's Vertex weight thread if you know how to solve this. v*
Alright, so I edited luigi, in terms of vertex editing, and also in terms of Mariokart64n's method. I put the model back in BB and it is all good. I arranged Luigi's buttons to be on his face and hat... in a sense.
The problem is that when Luigi is in motion or such, the buttons escape from his face and cling in the air or in other various positions. I observed and tried to find how to fix such a problem, and found his buttons are not bones, neither do they have any, BUT are in fact connected to a certain said bone. His WaistN, I believe it was, is the bone.
Now what I would like to know if at all possible, is if the polygon can be connect to the bone of his head or face?
I know his hat is another bone, but I think I can rename that one so it does not move. Thank you for your gracious time.