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Author Topic: Sheik Project: Echo Blade v1.5: Final Version, now with Zelda!  (Read 40168 times)
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kyzon
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    « Reply #30 on: August 09, 2009, 08:58:02 AM »


    .Fade

    This Sheik is great so far... but i have a question...
    the way you have the blade set up. would it be possible to add the graphic to both hands?
    i added what you put into my ganon just to see and when i fought a sheik the Echoblade Came out (pretty pimp)

    but with the way my ganon is set up i was thinkin it would look great from both hands
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    LavaLatte [.Fade]
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    « Reply #31 on: August 09, 2009, 01:11:29 PM »


    Of course you can. Just change the bone value to the other hand, and that should work fine.
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    STUFF2o
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    « Reply #32 on: August 09, 2009, 07:51:47 PM »


    Of course you can. Just change the bone value to the other hand, and that should work fine.
    That reminds me, shouldn't there be a list of bone values somewhere? Nice job, making 5 smash attacks just shows how in depth this moveset is.
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    kyzon
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    « Reply #33 on: August 09, 2009, 10:16:42 PM »


    Of course you can. Just change the bone value to the other hand, and that should work fine.

    Oh thx...
    hmmm
    any chance you know what bone the other hand is? >_>

    ^^ lazy man's question ^^
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    Miacis
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    « Reply #34 on: August 10, 2009, 08:44:55 AM »


    Oh my ... I think you've just broken something from epicness with this new version ...  Happy Face
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    LavaLatte [.Fade]
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    « Reply #35 on: August 10, 2009, 02:48:08 PM »


    Thanks everyone! Even though loads of people have downloaded it [about 150 0_o] I'm finding glitches and problems! If anyone notices anything strange, or finds a move too overpowered [or underpowered], plz let me know! I've already made some changes...
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    dRage
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    « Reply #36 on: August 10, 2009, 03:41:27 PM »


    Btw would you mind if I changed some attributes of your Sheik around when using it for my machinima?
    I know that you made her fall like a rock to maintain balance but I need to her be able to jump a lot higher for cooler fight scenes and stuff (the fact that I'm using B+ for recording makes the falling even worse xD)

    As for moves being overpowerd I think you would need to do the same thing for Echo Wave I have to do with Flame Wave once we're able to mess around with animation speed. Making the move have more endlag that is.
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    « Reply #37 on: August 10, 2009, 04:14:17 PM »


    Btw would you mind if I changed some attributes of your Sheik around when using it for my machinima?
    I know that you made her fall like a rock to maintain balance but I need to her be able to jump a lot higher for cooler fight scenes and stuff (the fact that I'm using B+ for recording makes the falling even worse xD)

    As for moves being overpowerd I think you would need to do the same thing for Echo Wave I have to do with Flame Wave once we're able to mess around with animation speed. Making the move have more endlag that is.

    Yeah, go right ahead. =D I was trying to edit the ending lag, with no luck. Maybe linking it to a useless move might work...
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    kyzon
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    « Reply #38 on: August 10, 2009, 06:12:33 PM »


    Only thing i've seen a bit overpowered (according to my bro) is the Upsmash damaging as it charges
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    « Reply #39 on: August 10, 2009, 06:24:59 PM »


    Only thing i've seen a bit overpowered (according to my bro) is the Upsmash damaging as it charges


    Was he using a large character? At most, he should be able to rack about 8 damage before the character leaves the hitbox, at which point he should use the Up-Smash. The Up-Smash itself already had two hitboxes originally which would easily hit large characters for 30 damage. In my opinion the charging is rather hard to land, but if it seems too powerful I'll look into it.
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    kyzon
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    « Reply #40 on: August 10, 2009, 07:23:51 PM »


    Well i was Usmashing out ofmy dash
    and would slide by and hit him
    he didnt like that at all

    Me personally i LOVE what you've done with the moveset.

    i'd like to know how you made attacks link tho.. i'm not sure which part of the code it is.
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    LavaLatte [.Fade]
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    « Reply #41 on: August 10, 2009, 07:36:29 PM »


    After a certain timer, use the 'Change-Sub Action' command, and type the action you want to transition to.
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    kyzon
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    « Reply #42 on: August 10, 2009, 07:59:34 PM »


    KK thanks a ton.. I'll probably be releasing a revamp of my moveset before i add any of that good stuff to show my progress
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    sora899
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    « Reply #43 on: August 11, 2009, 07:10:27 PM »


    [censored] it every1 is making movesets 2 awesome....is there any way we could a move from a moveset to another...like Ike's Flame Wave move to the Ragna moveset?

    EDIT:DLd Echoblade and she's awesome! I want some1 to make a fighter ZSS...BTW what game does awesomesauce come from?
    « Last Edit: August 11, 2009, 07:16:11 PM by sora899 » Logged

    LavaLatte [.Fade]
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    « Reply #44 on: August 11, 2009, 07:21:18 PM »


    If Ragna is also on Ike, then why not? Just copy and paste the coding for B. You could ask D Rage about it.

    Awesomesauce comes from a game? 0_o
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