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Author Topic: how do you make brawl moels?  (Read 1662 times)
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koopa2222
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« on: July 13, 2010, 08:44:21 PM »


I've heard about model imports, etc. and I was wondering... How do you MAKE Brawl models?
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    « Reply #1 on: July 19, 2010, 11:36:10 AM »


    You have to use vertex it is not yet possible to make them from scratch sorry Sad
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    complexity == fun

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    « Reply #2 on: July 19, 2010, 11:39:45 AM »


    it will be though... hopefully soon Grin
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    Quote: Friedslick6
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    « Reply #3 on: July 19, 2010, 11:41:16 AM »


    I know it will be great when we can
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    Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor  ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]

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    complexity == fun

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    « Reply #4 on: July 19, 2010, 11:43:36 AM »


    I know it will be great when we can


    can anyone help me??
    http://forums.kc-mm.com/index.php?topic=11466.0
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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