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Author Topic: First time REALLY using brawlbox....  (Read 5023 times)
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Polaris
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« on: July 17, 2010, 07:33:14 AM »


Yes, i did spend a few moments searching before making this....

So, I opened luigi's fitmotion file (Is that right?) and clicked "Fitluigimotion" then clicked the thing that appears next. Then Anmchr or whatever. Now what do I do??? It pulls up animation files and I'm pretty sure that attack11-13 are the jabs...So how do I view the animation? I've not found anyone who can tell me. I've clicked every option myself...

And also if I wanted to link another animation onto the jabs, would I just make a file called "Attack14" and so on? Or would that not work....? I thought you had to "link" them in psa.
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« Reply #1 on: July 17, 2010, 07:41:48 AM »


I have no fu-cking idea, but to view animations, extract them and go to the model viewer and there should be a little thing on the side, click it and in the area that opens, select load, and you can view the animations.
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Polaris
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« Reply #2 on: July 17, 2010, 07:45:44 AM »


Model viewer???? SO I know how to extract and made a folder for that, but how do you use model viewer and what is model viewer?

Polaris = Noob.
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    « Reply #3 on: July 17, 2010, 07:46:53 AM »


    Or just view the model then load to motion file in the previewer.

    Right click and preview the model >.>

    You can always look at my animation tutorials.
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    Polaris
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    « Reply #4 on: July 17, 2010, 07:49:39 AM »


    Or just view the model then load to motion file in the previewer.

    Right click and preview the model >.>

    You can always look at my animation tutorials.

    There's no preview button and I can't preview the model. It just has a list of attack/animations and if I click it nothing happends. Right click has options like export though.
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    « Reply #5 on: July 17, 2010, 07:55:57 AM »


    Or just view the model then load to motion file in the previewer.

    Right click and preview the model >.>

    You can always look at my animation tutorials.

    There's no preview button and I can't preview the model. It just has a list of attack/animations and if I click it nothing happends. Right click has options like export though.
    okay polaris, ima help u...

    TO VIEW ANIMATIONS:
    1. open up the character's COSTUME in brawlvault
    2. open model data and the folder to fins a mdl0 file
    3. right click the mdl0 and select preview
    4. zoom out a bit and look at ur person
    5. click the right tab, look for the load button, click that.
    5. load the FitMotioncEct.pac
    6. a list of animation will come to that box.

    bam, previewed animations


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    NecroMasterX
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    « Reply #6 on: July 17, 2010, 07:56:30 AM »


    You have to go to the character, and preveiw his model.
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    Hollow
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    « Reply #7 on: July 17, 2010, 08:08:13 AM »


    <a href="http://www.youtube.com/watch?v=IChaHdUpw80" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=IChaHdUpw80</a>
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    Polaris
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    « Reply #8 on: July 17, 2010, 09:20:53 AM »


    Thanks everyone. Now I need to figure out how to do something like...

    you know how there's attack 11 12 and 13? I want a 14. How do I add that?

    It's the A combo. I just want to add on more animations to it.
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    NecroMasterX
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    « Reply #9 on: July 17, 2010, 09:30:19 AM »


    You can't
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    Polaris
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    « Reply #10 on: July 17, 2010, 09:34:32 AM »


    Yes you can Sad

    It's possible if you add all the animations to attack11 or something........and then set psa to If buttonheld....

    But how do I do that?
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    « Reply #11 on: July 17, 2010, 09:42:05 AM »


    Open FitMotionEtc.pac, go to FitMotion.brres.

    Right click -> New -> Animation

    Then replace and rename. Then it's just using PSA to do it.
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    « Reply #12 on: July 17, 2010, 10:12:22 AM »


    Thanks everyone. Now I need to figure out how to do something like...

    you know how there's attack 11 12 and 13? I want a 14. How do I add that?

    It's the A combo. I just want to add on more animations to it.
    Find a NONE subaction, then, in Attack13, at the end, put "If button pressed: change Subaction", then put the value where the NONE is, then just put down animations and hitboxes in the NONE.

    You can't
    Please don't give an answer to what you don't know.
    « Last Edit: July 17, 2010, 10:13:56 AM by Hollow » Logged

    Polaris
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    « Reply #13 on: July 17, 2010, 01:18:28 PM »


    Thanks both of you.

    So, I started from the beginning.

    Open brawlbox, open luigi's fitmotion, ????????

    I really don't get that next part. Maybe I should just be an animator after I do this. I used to animate stick figures but this is different. I also used to have Fighter Maker 2 but my idiot friend sold it. What the f***!?
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    « Reply #14 on: July 17, 2010, 01:32:27 PM »


    Thanks both of you.

    So, I started from the beginning.

    Open brawlbox, open luigi's fitmotion, ????????

    I really don't get that next part. Maybe I should just be an animator after I do this. I used to animate stick figures but this is different. I also used to have Fighter Maker 2 but my idiot friend sold it. What the f***!?
    I guess it's time I stepped in.

    1. Open FitLuigi##.pcs or .pac. (Yes, open up any Luigi texture that you have).

    2. Open ModelData[0] > 3DModels[NW4R]. You should see see a gray box that has MDL0 written over it.

    3. Right Click that grey box and then hit preview.

    4. Use the scroll wheel on your mouse to zoom out until you see your model. Right click and drag to move it around ;and hold ctrl+right click and drag to rotate it.

    5. Expand the right sidebar. At the top right you should see something that says "External File;" and Load, Save, and Close underneath.

    6. Click "Load" and select your motion.pac.

    7. A list of animations should appear in the box in the right side bar. Select one and it will load the animation.

    8. Expand the side bar on the bottom (you might want to enlarge your window), and you should see Speed:60, Loop, "Play", and Frame:.

    9. Hit "Play" and it will play the selected animation.

    THE END.
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