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Author Topic: Odd Cupash Behavior  (Read 3754 times)
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Kantaro
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« on: August 05, 2009, 11:07:56 PM »


This is new. I noticed tonight that Cupash was only creating about half of the CSP's for which I'd provided tga's. However, after running step2 again, I noticed that it would stop at a point where it attempted to make an unnamed texture, and it appeared that the start and end data might be corrupted. However, it still "successfully" completes. Does anyone have any idea why it might behave like this?

EDIT:
The start and end data aren't corrupted. What is corrupted is the name of the next character that it's preparing a pallete for. Shame I can't figure out which one it then. Here's what it gives me:

Texture: small404.TEX0
Palette: small404.PLT0
Palette detected.
Start: 20
End: 220
Size: 200
Palette created.
Extracting Texture.
Start: 260
End: ce0
Size: a80
Texture created.
*** unknown
*** 2
*** 30
*** 30
*** 32,32,32,32,32,
« Last Edit: August 05, 2009, 11:13:13 PM by Kantaro » Logged

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    « Reply #1 on: August 06, 2009, 02:04:01 AM »


    You've peaked my curiosity on this one. Upload your a zip of your CUPASH folder. (Mediafire or rapidshare)

    I should be able to figure out what's wrong... and this might actually help fix the "limit" some people experience in amount of textures that can be added.
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    Kantaro
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    « Reply #2 on: August 06, 2009, 08:50:28 AM »


    Done and done. http://www.mediafire.com/?sharekey=8ad2c047a18ea9fee62ea590dc5e5dbbe04e75f6e8ebb871

    As far as I can tell, the problem stems from some sort of corruption in my _small tga's, but without an actual error code I can't tell which ones are damaged or even to what extent. I've tried to build with just _small tga's alone, which still generated the above text. _Big tga's still work by themselves, but here's the kicker - if I try anything again after removing the _small tga's, it generates the unknown texture code no matter what I do. I'd say a file is getting permanently modified somewhere, but again I'm at a with this one.

    While we're at it, maybe you can help me with a different problem. I've always installed CUPASH exactly as the readme states, but neither version has ever generated a single victory portrait. It generates and fills the menu/common folder, but none of them are ever transferred into common5. I'm beginning to wonder if I've been making some simple mistake along the line and never fixed it. Any ideas?

    Oh, and thanks.  Smiley
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    xeedoc
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    « Reply #3 on: August 07, 2009, 08:09:32 PM »


    Ok, I'm having problems with CUPASH. One isn't really part of CUPASH but, I watched the CUPASH guide video and when you add the alpha layer and delete it so it has the "ghostly glow." I added the layer and refined the edges but when I press delete it doesn't change anything. Would this affect the outcome of the whole process? Last thing, when I finished with every thing (minus the alpha layer) I ran step 2, put the new files into the SD card and nothing happened. What files should be added and where should they be within the system menu and info panels?
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    Kantaro
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    « Reply #4 on: August 07, 2009, 10:02:31 PM »


    Give me more detail on the alpha layer issue. When I do it I paste the character image and create a second layer of straight 255/0/255 or white. Then I merge the layers and use a Magic Wand set somewhere between 190 and 220 to delete any semi-transparent pixels that may have shown up as a result of resizing the character image. Then I add a final layer of magenta after deleting any stray pixels that stick out after cleaning up the edges. Then I merge the two layers, and select the space around the image, add an alpha layer and press delete. Since Photoshop often leaves it black on white instead of the other way around, I either do a simple invert on the alpha layer or reverse black and white and then hit delete. After that it's a simple matter of indexing and saving.

    As for the SD issue, did you rename common5_en.pac to common5.pac?
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    xeedoc
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    « Reply #5 on: August 07, 2009, 10:08:04 PM »


    yes I did, I'm talking to picano and he thinks it's an out of date code
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    Kantaro
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    « Reply #6 on: August 07, 2009, 10:33:42 PM »


    That'd do it.
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    Vyse
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    « Reply #7 on: August 07, 2009, 10:41:54 PM »


    As for the TC's Victory Portrait issue: the files in the menu\common folder are the victory portraits. They're not included in common5. Just copy that "menu" folder to your SD card's "pf" folder and you're done.
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    Kantaro
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    « Reply #8 on: August 07, 2009, 11:10:47 PM »


    Oh, thanks. I always assumed that they'd be part of common5 along with the CSP's and BP's. Heh.
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