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« Reply #150 on: September 10, 2010, 04:47:36 AM » |
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i just saw some pics on his twitter so I assume its not finished yet.
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I DO NOT take requests, I make what I want to make
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« Reply #151 on: September 10, 2010, 04:50:37 AM » |
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oh. well it's a step forward I guess =)
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« Reply #152 on: September 10, 2010, 04:52:16 AM » |
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heres his twitter if anyone wants to take a look http://twitter.com/dantarion
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I DO NOT take requests, I make what I want to make
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« Reply #153 on: September 10, 2010, 04:59:56 AM » |
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Interesting, though looks just like a model import or whatever...
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« Reply #154 on: September 10, 2010, 05:36:09 AM » |
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I can ensure you it is a Module edition. EDIT: Proof it isn't a model importer:
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« Last Edit: September 10, 2010, 11:27:08 AM by ds22 »
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« Reply #155 on: September 10, 2010, 03:00:49 PM » |
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Your Naruto makes me wish some one will make another Sasuke
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #157 on: September 11, 2010, 06:31:59 AM » |
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Can't wait for your Masked Man vertex. ^^
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« Reply #158 on: September 11, 2010, 10:33:26 AM » |
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Oh mah gawd! this will change brawl hacking forever! no more porting characters. Can someone explain to me what's new about Dantarion, I'm hearing?
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« Reply #159 on: September 11, 2010, 10:39:43 AM » |
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Oh mah gawd! this will change brawl hacking forever! no more porting characters. Can someone explain to me what's new about Dantarion, I'm hearing? Dantarion found a way to edit the character module files in a way similar to how stage modules are edited. It however still is in beginner phase. @Fireking220 Naruto looks almost finished. Are you waiting for CoN Naruto V2 to be released to release your vertex?
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« Reply #160 on: September 11, 2010, 10:57:39 AM » |
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What does a character module do? Also, just like there is menu and menu2 will there be a module2? For characters. I'm confused on what a character module does.
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« Reply #161 on: September 11, 2010, 10:59:39 AM » |
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PSA should be releasing separate since it needs entirely new FitIkeXX.pac/pcs files to work with the new PSA. And only .Fade and myself have. Although somethings for extra textures and the PSA can only be finished after the vertex hack is finished. And there's no rush for him to finish this.
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« Last Edit: September 11, 2010, 11:01:05 AM by dingoberriz »
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« Reply #162 on: September 11, 2010, 11:05:54 AM » |
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What does a character module do? Also, just like there is menu and menu2 will there be a module2? For characters. I'm confused on what a character module does.
It loads the character and all it's components. Like with stages, you can then actually switch them around. PSA should be releasing separate since it needs entirely new FitIkeXX.pac/pcs files to work with the new PSA. And only .Fade and myself have. Although somethings for extra textures and the PSA can only be finished after the vertex hack is finished. And there's no rush for him to finish this. Ok, but why does it need a entirely new FitIkeXX.pac/pcs? Because of the clones?
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« Reply #163 on: September 11, 2010, 11:17:42 AM » |
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PSA should be releasing separate since it needs entirely new FitIkeXX.pac/pcs files to work with the new PSA. And only .Fade and myself have. Although somethings for extra textures and the PSA can only be finished after the vertex hack is finished. And there's no rush for him to finish this. Ok, but why does it need a entirely new FitIkeXX.pac/pcs? Because of the clones? New clones so it needs the new animation data in his FitIkeXX files. And I'm going to edit his shadow and probably do some Material edits so he won't ever have a cape even with the metal box. But again, can't do those things until the vertex is finalized. Same with finishing the other 4 textures to be used with the PSA. And for the CSPs I'm making for all textures too. He can take his time on this though. Don't want to rush a good model.
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« Last Edit: September 11, 2010, 11:23:52 AM by dingoberriz »
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« Reply #164 on: September 11, 2010, 11:25:07 AM » |
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So more character texture slots, basically?
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