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Author Topic: Can't make Mario's fireball float. (redirect this to PSA help, please)  (Read 3145 times)
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yoshimo
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« on: July 19, 2010, 04:15:38 PM »


I'm trying to get Mario to move like luigi when he does his fireball. I've got him moving like it, and the fireball too, but I can't figure out what makes luigi's fireball float... does anyone know?

NOTE: I'm not trying to make mario have luigi's txtures, or his fireball green.
« Last Edit: July 31, 2010, 06:27:26 PM by yoshimo » Logged

>>eh, what do you want?

>> I WANT LOTSA SPAGHETTI!

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    « Reply #1 on: July 19, 2010, 07:16:38 PM »


    This should be in the PSA help thread.
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    yoshimo
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    « Reply #2 on: July 19, 2010, 07:32:07 PM »


    I can't seem to find the PSA help thread... link please?
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    >>eh, what do you want?

    >> I WANT LOTSA SPAGHETTI!

    Pik
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    « Reply #3 on: July 19, 2010, 07:38:09 PM »


    Either way, have you tried swapping their animations? That might work.
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    yoshimo
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    « Reply #4 on: July 19, 2010, 07:41:25 PM »


    I swapped animaitons, yes. I'm not swapping models, I'm swapping only animations.
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    >>eh, what do you want?

    >> I WANT LOTSA SPAGHETTI!

    dingo
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    « Reply #5 on: July 19, 2010, 07:53:32 PM »


    It's not animation. It's the article coding.

    http://forums.kc-mm.com/index.php?board=17.0
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    yoshimo
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    « Reply #6 on: July 20, 2010, 04:54:09 PM »


    By article, do you mean model? cause I looked at an article swapping tutorial and the person moved the model. look, I don't want mario's fireball to look like luigi's, I just want it to swirl in circles and defy gravity, and also for mario to MOVE like luigi. I got the Mario movement and the circle pattern exported successfully, but I just can't get it to defy gravity. Also, I use BRAWLBOX. Please tell me if this isn't possible with BrawlBox
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    >>eh, what do you want?

    >> I WANT LOTSA SPAGHETTI!

    TheShyGuy
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    « Reply #7 on: July 20, 2010, 06:37:31 PM »


    go to the right forum...look at xmanfit's thread that is stickied...theres a reason ^he posted the link...and its simple to do in hex.... Yawn....bored.....yawn.....
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    yoshimo
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    « Reply #8 on: July 20, 2010, 07:26:25 PM »


    Look, I don't understand advanced humbo jumbo, so do I need to download PSA or what??
    « Last Edit: July 20, 2010, 07:28:57 PM by yoshimo » Logged

    >>eh, what do you want?

    >> I WANT LOTSA SPAGHETTI!

    TheShyGuy
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    « Reply #9 on: July 20, 2010, 07:54:28 PM »


    yawn...dl a hex editor(brawlvault) and fitmario.pac (psa file).  Open the pac in....you know what...ill try it out for you if I can get my comp internet on....animations and psa go hand in hand, so sooner or later you need psa...

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    yoshimo
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    « Reply #10 on: July 20, 2010, 08:03:36 PM »


    Hey wait, I think I've got an idea. Do I need to use PSA to figure out what hexadecimal coding or whatever makes luigi's fireball float? I'm downloading PSA while I post this, by the way.
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    >>eh, what do you want?

    >> I WANT LOTSA SPAGHETTI!

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