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Author Topic: Project Explosive Monkey! (Kevinrus778 & Segab Collab)  (Read 13684 times)
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Segab
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Meowth that's bass!

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    « Reply #15 on: August 06, 2009, 09:05:34 PM »


    *expects an even bigger smiley spam when he tries it*
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    Kevinrus778
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    « Reply #16 on: August 06, 2009, 09:10:57 PM »


    Okay, I just tried it out, and My face =  AWESOME 2.0!

    It's like how I imagined it, however, I just noticed...Whatever code you used to make it...I have to re-copy that to my new Diddy -_- lol It's probably going to suck, but w/e, It must be done!
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    Segab
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    « Reply #17 on: August 06, 2009, 09:13:29 PM »


    just copy the subaction 63 and the contest from "Main" and "GFX" to the new pac file.
    btw, I put the Sakurai angle on his F-air, so it can have tripping effects on opponents on the ground, lol
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    Kevinrus778
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    « Reply #18 on: August 06, 2009, 09:20:49 PM »


    Oh wow, the code for it isn't actually very large. SWEET xD (However, it's still kinda confusing when going back and forth between Main and Gfx, and trying to see how you tied graphics with hitboxes...
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    Segab
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    « Reply #19 on: August 06, 2009, 09:34:15 PM »


    I just put the same Bone, the same offsets and the same size.
    But the orbs were too big to I scaled them down, but leaving the hitboxes as they were, because they were already ok.

    and to make an hitbox appear and disappear when you want it, look:
    Timer: time=400000 intervals
    Offensive Collision (and settings......) [this part says you want the hitbox to first appear at 400000 intervals after frame 1]

    Timer: time=500000 intervals
    Terminate Collisions [this says you want the hitbox to stop, at 500000 intervals after frame 1 (so here, the hitbox lasts 100000 intervals)]


    edit: I almost forgot: http://www.megaupload.com/?d=DARQ0OKH here's the B-air as well
    « Last Edit: August 06, 2009, 09:35:18 PM by Segab » Logged

    Kevinrus778
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    « Reply #20 on: August 06, 2009, 09:37:37 PM »


    Oh wow...So, this is all kinda just time added up? Well, frames added up?...K, cool, good to know. I just wish I've been messing with intervals long enough to know how long 100000 intervals is, lol..

    But anyways, important question. You know how there are multiple "Timer" commands, and multiple "Graphic Effect" commands? Does it really matter which one we use?
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    Segab
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    « Reply #21 on: August 06, 2009, 09:40:35 PM »


    actually, yes. Well, for "Timer" at least.
    but they're all named the same, so you can't really know

    I know that Dragonrage used a different "Timer" than mine, and it says how much intervals is between each event, except than all being based from frame 1, like mine.
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    Kevinrus778
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    « Reply #22 on: August 06, 2009, 09:42:46 PM »


    I think I'm liking the sound of DragonRage's timer, where is it? lol

    Unless, it's one of the two at the top (First and Third commands, right above and below Nop)...

    If it is, : Mario Facepalm
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    « Reply #23 on: August 06, 2009, 09:48:30 PM »


    lmao, I didn't even see the edit, Mario Facepalm
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    « Reply #24 on: August 08, 2009, 06:15:36 AM »


    Sorry for the lack of updates guys, I'm currently working with my online course, and I not too long ago finished editing the crazy big hitboxes for the damage rings so they're not cheap as hell now ^_^

    I will edit the 1.21 link, since it's not much of a revision (I'll end up doing this sometime later today, or tomorrow)
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    Segab
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    « Reply #25 on: August 14, 2009, 09:37:43 PM »


    http://www.kittycorp.xtreemhost.com/?p=1164  Awesome Face
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    Kevinrus778
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    « Reply #26 on: August 15, 2009, 12:31:29 PM »


     Happy Face indeed ^_^
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    « Reply #27 on: August 25, 2009, 05:05:56 PM »


    Hey! Good job on what you've one so far but may I make a suggestion?Those little changes to his A attacks are good and all but it lacks awesome B moves... And here's an idea to save you some time. Why don't you team up with untouch and his lava diddy hack, which lacks A moves. It's perfect! You supply diddies A moves, and he supplies diddie's B moves! Plus his diddy has a different final smash! OMG! At least talk with him, cause if you combined your codes, you would have the best psa character made yet. Heres his video of his lava diddy:
    <a href="http://www.youtube.com/watch?v=YKdR1m1gnY8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=YKdR1m1gnY8</a>

    Your characters are so similar in style anyway, it'll work perfectly. Awesome Face
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    « Reply #28 on: August 25, 2009, 10:10:00 PM »


    i second that notion. whats an explosion without lava?
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