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« Reply #765 on: August 21, 2012, 09:11:08 AM » |
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These Sonic stages are turning out really great. Your recreations keep all looks and vibes of the original but in a brawl sort of way, if that makes sense. I'm curious though, after creating the stage models in 3ds, how do you get them to stay in the position you want? I move my created models in 3ds using the Move tool, but once I export them in BrawlBox their positions are all messed up. - Forte I bypass that by first exporting it as a .obj, importing it as a single mesh, and then using the detach by material script.
Somehow, this keeps all the objects from going back to 0,0,0
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« Reply #766 on: August 21, 2012, 09:29:17 AM » |
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These Sonic stages are turning out really great. Your recreations keep all looks and vibes of the original but in a brawl sort of way, if that makes sense. Yeah, how it's not just some 2D import with some platforms. It actually feels like a recreated stage, like Legacy's Casino Night Zone. Both very nice. I didn't want to fill up my stages with all Sonic stages, but it may be the case xD
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« Reply #768 on: August 21, 2012, 10:47:04 AM » |
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Shiny indeed. How are the Sharpedo's coming along?
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« Reply #769 on: August 21, 2012, 03:40:49 PM » |
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Shiny indeed. How are the Sharpedo's coming along?
Its official name is Jawz, apparently.
He hasn't really been touched, he'll be the last thing to put into brawl, right now I'm trying to figure out this odd platform glitch that causes characters to blow up.
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« Reply #770 on: August 21, 2012, 03:46:59 PM » |
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That sounds ridiculously entertaining to watch, lol.
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« Reply #771 on: August 21, 2012, 04:11:57 PM » |
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Again, great-looking stage you got there.
I had the same problem with the characters blowing up. Happened when I was making Planet Namek. Turns out the collisions glitched, so I re-created them. Not sure if that helped. >.>
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« Reply #772 on: August 21, 2012, 04:29:36 PM » |
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Again, great-looking stage you got there.
I had the same problem with the characters blowing up. Happened when I was making Planet Namek. Turns out the collisions glitched, so I re-created them. Not sure if that helped. >.>
I ended up just scrapping the platform moving. It was too unnessescary to fix
<,< >,>
Oizen has learned how to add bones!
...
I didnt realize the propellers were so dis-proportioned. ._. *fix*
That being said, I'm now more tempted to take on a zone with a moving background.
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« Last Edit: August 21, 2012, 04:30:36 PM by Oizen »
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« Reply #773 on: August 21, 2012, 04:33:10 PM » |
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Angel Island Zone, when Eggman sets it on fire?
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« Reply #774 on: August 21, 2012, 04:36:27 PM » |
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Angel Island Zone, when Eggman sets it on fire?
Fire is more of a animated texture thing ._.
I'm thinking more like.... Metropolis or Sky Sanctuary.
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« Reply #775 on: August 21, 2012, 04:42:45 PM » |
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Are you looking more into animated enemies or just random background stuff?
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« Reply #776 on: August 21, 2012, 06:42:39 PM » |
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Really looking forward to hydrotic city zone.
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« Reply #778 on: August 21, 2012, 07:39:26 PM » |
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Lol, it's amazing when CPUs even manage to jump over some obstacles in many stages.
As for what to do next...since you like this whole custom stage thing, and probably don't want to overwhelm Sonic all at once, think of a series you like from a 2D game and see if you can bring it to life. Maybe not even a game, perhaps an anime series.
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« Reply #779 on: August 21, 2012, 08:29:04 PM » |
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Did someone mention Metropolis?
[censored] YES DO IT. I love that zone with a passion.
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